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Red Faction: Armageddon - Path to War - Road Map & Trophy Guide


Terminator

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Guide Template courtesy of Vyrastas

 

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Road Map

 

Overview:

  • Estimated 100% difficulty: 2/10 (Personal opinion)
  • Offline trophies: 10 (1(S), 9(B))
  • Online trophies: 0
  • Approximate amount of time to 100%: 30mins - 1hr
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 4, Bird of Prey, Wrecking Ball, A Taste of their Own and Stick Around
  • Glitched trophies: Possibly A Taste of their Own, also see the WARNING in the Introduction.
  • Do trophies stack: No
  • Does difficulty affect any trophies: No so set the difficulty to Casual
  • Do cheat codes disable trophies: No cheats
  • Additional accessories required: No

 

Introduction:

 

The Path to War is the fourth and final DLC that was released for Red Faction: Armageddon. The other 3 consist of two not very good weapon and armour packs and full access to an additional Single Player mode (though without the Online Pass, you only have access to part of it). Only Path to War has trophies, the other three do not. Path to War is set 10 hours before the main story and a few days into the middle of it. The reason 3 of the trophies are missable is because, unlike the main game, there is no New Game+ in the DLC.

 

The glitched trophy is marked as "possibly glitched" as it's been said that certain Turrets don't count towards it but I haven't been able to confirm this detail.

 

WARNING:

 

Since November 2012 all the DLCs for this game have had a nasty habit of randomly disappearing then reappearing only to disappear again days/weeks later. If you ever go into the store and can't find them, wait a few days/weeks and they will reappear again. The DLCs are region locked so don't bother trying to download them from a different PS Store, because that won't work but if you can't find them in either the PS store or the in-game store, the Red Faction Collection Retail release has a code for all of them.

 

General Notes:

 

  • Do not start this DLC until after you have finished the main game as it contains massive spoilers. To access this DLC after downloading it, from the Main Menu go: Downloadable Content => "Path to War". You also need the 1.01 patch installed before you can play this.
  • Since all the saves are locked I recommend you invest in a PS+ Subscription and make frequent backups to the Save File Cloud. Using the Backup Utility to backup your Hard Drive to an external drive once a fortnight or so is another method if you can't get PS+. Even though losing your saves for this DLC isn't as devastating as losing e.g. your Profile Save for Red Faction: Guerrilla but it's still going to set you back if you have to start over.
  • Any Salvage you earn here will transfer to the main game and vice versa but the same also applies to any upgrades you buy. However, the Cheats you can buy in the main game will not work in the DLC, because the Cheats Menu has been removed from it.
  • You can skip cutscenes by pressing :start: then :circle: but you may have to wait for a few seconds whilst a cutscene buffers before you can skip it.
  • All the controls mentioned in this guide assume you are using the default setup.

 

Walkthrough:

 

Step 1: Play through the story

 

Finishing the story will net you the 5 story-related trophies and using nothing but the Level specific weapons will unlock the 5 weapon trophies as well. The weapon trophies aren't hard to get but if you finish the DLC without getting them, you will have to start a new game as there is no level select.

 

Step 2: Clean up

 

If you have missed any of the kill trophies you can use this step to get them. The most likely trophy you may have missed is A Taste of their Own as there isn't much incentive to use Turrets on Casual difficulty.

Edited by Terminator
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Trophy Guide:

 

50.jpg Air Superiority (B)

Clear a safe path to the Terraformer for Hale. (Downloadable Content)

 

Story related, can't be missed

 

To begin with, press :l2: to activate your vision mode. Around the corner from your starting position is a Force Field. To bring it down you have kill all the Red Faction soldiers, then Hale will remotely deactivate it. With the Force Field down you can now progress through the canyon, killing anything that gets in your way. Eventually you will activate a save checkpoint. Just around the corner from which is a small base that Hale will order you to destroy. Use your Missiles (:r2:) to destroy the buildings and Sheva Mechs, and your Machine Gun (:r1:) on the troops. Once the base has been eliminated you have to find the entrance back to the surface; the entrance will be blocked so use your Missiles on the blockage to clear it. Soon after clearing the blockage, you will arrive at a tunnel which has several thermal vents blocking your path so destroy them to allow safe passage.

 

At the other end of the tunnel you will trigger another checkpoint but be warned, there are a series of Machine Gun Nests on your left along with some Red Faction soldiers. Clear these out to quickly to prevent your ship from taking too much damage. Around the corner from the Machine Gun Nests is a Scout Walker that's lying in wait for you. Take it out immediately else you will be quickly killed. The Scout Walker has two attacks:

  1. A powerful Pulse Laser that will shred your health if it hits.
  2. An Arc Laser that will wipe out your shield in seconds.

The best strategy is to do hit-and-run attacks on it until you've destroyed it. On Casual you don't have to worry about Scout Walkers so much but on the harder difficulties, you will have a major fight on your hands. After destroying the Scout Walker, you will face two Sheva Mechs that are easily destroyed with your Missiles. Around the corner from here is a Machine Gun Tower so destroy it with a Missile. The following section is a tough one as you have some Red Faction soldiers, Machine Gun Towers, Sheva Mechs and two Scout Walkers to take care of. After taking care of the Scout Walkers, you will trigger a checkpoint. After triggering the checkpoint, Hale will order you to destroy four Com Towers. This is to prevent anyone from giving advanced warning of your arrival. After destroying the Com Towers, you have to destroy the generator that is powering the Force Field that's blocking your entrance to the Terraformer.

 

Once you've infiltrated the Terraformer you can destroy everything and everyone that gets in your way. Between you and the next checkpoint are loads of soldiers, Machine Gun Towers, and an APC so be careful. Going round the corner to the left of the APC is a Thermal Vent that's blocking your way so destroy that, then move forward to trigger the next checkpoint. Between you and the Defence Core are a series of Thermal Vents blocking your way. Destroy them to allow safe passage. Pass the final Vent is your next checkpoint.

 

Now for the main event! Your objective is to destroy the Power Core. To do this you have to destroy the highlighted objects until the Core self-destructs. Once the self-destruct sequence activates, you will have 1 minute to get out before you're buried alive. To escape, follow the waypoint markers then when the clock hits approx 8 seconds, you will trigger a cutscene and the trophy will pop.

 

51.jpg Bird of Prey (B)

Allow no Red Faction to survive your attacks on their mountain base. (Downloadable Content)

 

Missable

 

This is missable as you can finish most of the level on Casual difficulty and not be forced to kill many enemies.

 

The trophy will pop around the time you finish the objective to destroy the Com Towers in "Hales Gambit", provided you've killed everyone/everything you've encountered up to this point. Enemies and destructible items show as Gold whilst your vision mode is active. Everything else is coloured Gray.

Edited by Terminator
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52.jpg Swath of Destruction (B)

Reunite Sgt. Winters with the Red Faction. (Downloadable Content)

 

Story related, can't be missed

 

Note: The Tank in this level, handles very differently compared to the Flier in the previous level. The Tank tends to move in the direction your crosshair is pointing which makes turning and general manoeuvring very awkward. Weapon controls: :r1: fires your Machine Gun and :r2: fires your Cannon.

 

As with the first level, activate your vision mode before continuing. Make your way through the various walls (either blowing them up or driving straight through them), then keep moving forward, killing enemies and destroying gun emplacements as you go. Eventually, you will hit a Force Field and a checkpoint. The Force Field generator is behind you and to the left behind some other buildings. Destroy it, then continue onwards through the now open tunnel to trigger another checkpoint.

 

Continue moving forward but watch out for Scout Walkers and enemy soldiers. After driving up the ramp, you have to move to higher ground. You will be ambushed by 4 Sheva Mechs so destroy them quickly to avoid taking excessive damage. Around the corner from the ambush will be a group of enemy soldiers so eliminate them. This next area has several Towers equipped with multi-shot Grenade Launchers so take these out from a distance with your Cannon to avoid taking critical damage. At the rear of this section is a gate; approach it to trigger the next checkpoint.

 

After rescuing the Red Faction Soldiers and going through the now open tunnel, you will be ambushed by Cultists twice so once in the passage round the corner from the tunnel and again in the area after that. The first ambush isn't bad as it's just 6 cultists but the second one is far more dangerous as it consists of 2 Sheva Mechs and 2 captured Red Faction Tanks. You will face one Tank then another one soon afterwards. The Sheva Mechs can be quickly dispatched but the Tanks must be taken care of from a distance as their cannons can put a major hole in your shields and health. There is a checkpoint just before the second Tank but don't trigger it until after destroying the Tank, else you could end up in a loop of dying and respawning with no hope of getting out of it. This sort of death loop will likely only happen on Insane but it's worth mentioning all the same.

 

After triggering the checkpoint, you have to watch out for another Tank ambush. For some reason, at the point where the Tank appears, the framerate gets really bad until the Tanks has been destroyed. Around the corner from the Tank ambush, will be a row of Cultists and 2 multi-shot Grenade Launcher Towers. Take the Towers out first then the Cultists. Up the hill from here is yet another Tank ambush (which is also laggy) only this time it's accompanied by a Gun Tower and several Cultists.

 

This next area is tricky as it's full of Sheva Mechs so destroy them quickly. Once the Sheva Mechs are dead, destroy the Force Field generator, then prepare to fight a Scout Walker. After that fight, drive through the tunnel to trigger your next checkpoint. Destroy the Machine Gun Towers that are in front of you and kill any Cultists you see. Now make your way through the maze of buildings and debris until you get ambushed by 2 Scout Walkers. Destroy these and their Cultist escorts then cross the bridge. When you're 3/4 of the way across the bridge, it will explode so you will have to find an alternate route to the Terraformer. Follow the road to your left and through the wall to trigger a new checkpoint. Your next mission is to defend a Red Faction APC and destroy 2 Force Field generators. Once the APC is safe a cutscene will kick in and the trophy will pop.

 

53.jpg Armored Cavalry (B)

Rescue the pinned-down Red Faction soldiers. (Downloadable Content)

 

Story related, can't be missed

 

This trophy takes place during checkpoint 3 of the level "Tip of the Spear", when Sargent Winters informs you that some Red Faction soldiers need backup. All you have to do is clear out a couple of waves of Cultists. Once they're all dead, the soldiers you've just rescued, will lower the Force Field that's blocking your exit. The trophy will pop shortly after entering the Tunnel.

Edited by Terminator
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54.jpg Nuke It from Orbit (B)

Wipe out the Cultist military camp. (Downloadable Content)

 

Story related, can't be missed

 

First up, you have to place a targeting beacon by pressing and holding :square: on the marker that's near your starting position. After it's placed, you have to defend the area whilst the Orbital Cannon acquires its' first target. After killing a few Cultists you will be told to fire the Orbital Cannon. Do this by pressing and holding :square: on the targeting beacon. Once the shield on the left hand Tower is down, press :right: to select your Charge Launcher, then empty the magazine into the Tower and press :square: to detonate the charges and destroy it.

 

On your way to Tower 2 you will face a lot of Cultists, Turrets, and 2 Sheva Mechs so be careful. The first Sheva Mech is directly in your path whilst the other one is on the bridge that's towering above you. The area where you have to place the beacon is crawling with Cultists; make use of the available cover and the Turrets to clear a path. This beacon is a little fiddly to place so you may have to move around a bit to find the right spot. Once it's placed you have to defend the area until the Orbital Cannon is ready to fire. The Cultists that appear are armed with Nano-Tech weapons so use your Nano Forge (hold :l2:) to repair any cover they destroy. After a couple of minutes, will be able to fire the Orbital Cannon. Once the Tower's shield is down you, can destroy the Tower but afterwards you will be informed that the Orbital Cannon is malfunctioning and has targeted that area for destruction. You will have approx 10secs to avoid dying so run like crazy into the nearby tunnel.

 

Inside the tunnel you will face lots of Cultists, Turrets and a Sheva Mech. Once at the other end of the tunnel, you will be informed that some Red Faction soldiers are pinned down and need assistance. In the next area you will face more Sheva Mechs and Turrets but move carefully and take out every enemy you see. Eventually you will find the third and final tower. Place your Shard Cannon in the designated spot by pressing and holding :square: but you only have a limited time to do this as the Orbital Cannon is still malfunctioning and will kill you if you don't finish the level quickly. The trophy will pop during the cutscene at the end of the level.

 

 

55.jpg Wrecking Ball (B)

Get 20 kills with the Shard Cannon. (Downloadable Content)

 

Missable

 

The Shard Cannon is obtained during checkpoint 1 near the start of the level "Falling Objects". After you have been informed that Shard Cannons have been detected in the area, your waypoint will highlight one that's been dropped so pick it up and make it your active weapon by pressing :left:. To use the Shard Cannon, press and hold :r1: to collect some debris then let go of :r1: to launch the debris at any Cultists you see. After being fired, the Shard Cannon must cool down for a few seconds before it can be used again. The more Cultists you kill with one shot, the faster you will get this trophy.

 

If you run out of debris, blow up a structure and use the material from that as ammo.

 

56.jpg A Taste of their Own (B)

Eliminate 10 enemies using one of their own turrets. (Downloadable Content)

 

Missable and possibly Glitched

 

The description for this trophy is highly misleading. You can get kills with several turrets and still get the trophy. This is also potentially glitched as there's a possibility that the turrets in the tunnel section after Tower 2 may not count. I didn't encounter any problems with this trophy but I know some people have.

 

The earliest you can obtain this trophy is during checkpoint 2 of the level "Falling Objects". You only get a quick 2-3sec burst from each Turret before it overheats so make each burst count. Providing you get some kills with each Turret you come across, you will get the 10 kills you need for this trophy extremely quickly.

Edited by Terminator
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57.jpg Triple Threat (S)

End the three-way battle between yourself, the aliens and the Cultists. (Downloadable Content)

 

Story related, can't be missed

 

Follow your waypoint, killing enemies as you go, until you get the objective to find Mallus. From checkpoint 3 onwards, things are going to get dicey as some of the Cultists are armed with Rocket Launchers. On Insane, this area will prove a challenge so expect to die a lot. Clear out the first area then make your way upstairs until to see a rocky passageway, then go through until an auto save and cutscene kick in. After the cutscene you will be up against Aliens so get out your Assault Rifle/Sharpshooter and start shooting.

 

Your objective now is to destroy 3 generators, which can be done by using whatever explosive weapons you have on you. There are at least 2 Berserkers guarding the generators so watch out. The first 2 generators are back the way you came so backtrack and destroy them but don't  cross the bridge, otherwise the Aliens will destroy both you and it, thus sending you to your death. The third and final generator is near the room that triggered the auto save. Once you've destroyed the generators you can resume your search for Mallus.

 

At checkpoint 6, you will have to climb up a ladder and traverse a walkway to get out of the cave you're now in. This cave is crawling with Aliens so wipe them out before climbing the ladder. Once at the top you there is a room to your right, enter it and prepare to fight Mallus. See Full of Malice for the strategy on how to kill him.

 

With Mallus dead, you now have to return to the entrance to Bastion and repair 3 generators. The area between you and the generators is infested with Aliens and Cultists so be prepared for a major battle. All 3 generators are within easy reach of your Nano Forge Grenades (tap :l2:) so use them to repair the generators from a distance. Shortly after repairing the generators, 2 Titans will appear below you. Get out your most powerful weapon and let them have it! With the Titans dead all you have to do is walk up to the entrance to Bastion to trigger the final cutscene, then the trophy will pop shortly afterwards.

 

58.jpg Stick Around (B)

Get 20 kills with the Sharpshooter. (Downloadable Content)

 

Potentially Missable

 

Even though this is listed as missable, you would have to go out of your way to not get it.

 

This trophy is obtained during checkpoint 1 of the level "Mallus". You will start the level with Sharpshooter already equipped. There are lots of enemies in this level so you can afford to get a few kills with other weapons but not too many. The Sharpshooter has a slow rate of fire and should only be used on static enemies, else you will miss and waste ammo.

 

59.jpg Full of Malice (B)

Kill Mallus. (Downloadable Content)

 

Story related, can't be missed

 

This is obtained near the start of checkpoint 6 of the level "Mallus". Mallus is a tough customer as he's using a custom Sheva Mech so make sure you're packing some explosives, preferably the Rocket Launcher. If you're lucky he will practically kill himself with his first shot as it will explode in his face after hitting a nearby wall. Inbetween picking off Cultists, take pot-shots at Mallus until he's dead. The trophy will pop shortly after he blows up.

Edited by Terminator
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  • 3 weeks later...
  • 1 year later...

Thanks for the guide! This was a very easy 100%, no need to farm shard cannon (you'll pretty much want to use that exclusively on chapter 3, and there are plenty of enemies) or sharpshooter kills (you'll only need one ammo box in the first section, and the enemies are easy to kill on casual). Not sure about turret kills, at the beginning of chapter 3 I ran to the first turret, got 6 kills with it, then reloaded the checkpoint and repeated for the trophy. Never used a turret again after that. Just make sure you kill the Shiva and the 2 blue Cultists with nanorifles before you man the turret, otherwise they'll destroy it. The red Cultists are easy pickings. :whistle:

Edited by Terragreen
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  • 4 months later...
  • 4 months later...
This is probably the most expensive DLC I have ever played. $6.99 for not even an hour's worth of content. Pathetic.

 

Thanks for the guide, though. I got it for the easy trophies, so I shouldn't have expected much anyway.

Tell me about it, this only took me 30mins to finish the first time around and I felt royally ripped off when I'd finished :mad:. I'm glad you found the Guide useful though :).

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  • 4 months later...
  • 3 weeks later...
  • 1 month later...
  • Terminator changed the title to Red Faction: Armageddon - Path to War - Road Map & Trophy Guide

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