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#2 (permalink) |
![]() Join Date: May 2010
Posts: 2,571
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In my opinion, I found this game to be much more difficult. There are trophies such as Sum of all zeroes and a few others that are much tougher than Op Flashpoints, but the campaign of Op Flashpoint is harder. WaW's deaths are very cheap and frustrating, but Op's deaths put you at the beginning of the level where you have to restart and spend almost an hour getting back to that same point just to die once again. What makes it a little bearable is that you get the chance to get help from friends.
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#3 (permalink) |
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Guide Team
![]() Join Date: Aug 2009
Location: South East England
Posts: 7,471
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When this game says that it's realistic, it REALLY means it. It's exactly like real life in that:
1) One shot to the head and you're dead. 2) You need to apply a bandage to your wounds - if you don't, you'll bleed to death. 3) You need to kill enemies from a distance and not get close or you'll be killed. 4) Snipers are INSANELY accurate at times and can kill you from 2 kilometres away. |
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#4 (permalink) |
![]() Join Date: Aug 2009
Posts: 1,701
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I have all the Cod plats and Dragon Rising plat. In my opinion, from hardest to easiest:
1. Call of Duty: Classic - 8/10 difficulty 2. Operation Flashpoint: Dragon Rising - 7/10 difficulty 3. Call of Duty: World at War - 6/10 difficulty 4. Modern Warfare 2 - 4/10 difficulty Last edited by AlejandroM; 10-16-2010 at 09:45 PM. |
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#5 (permalink) | |
![]() Join Date: Jan 2009
Location: France
Posts: 659
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Quote:
I'm surprised that you find CoD classic harder... In veteran you still have checkpoints. It's just a matter of trial and error... I might get OFP but I have to much game to play at the moment... |
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#7 (permalink) | |
![]() Join Date: Aug 2009
Posts: 1,701
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Quote:
Both have different things that make them difficult so it's hard to compare. In DR, enemies are much less accurate. Sure, they'll pull off an insanely-impossible headshot, through trees, using an LMG, while you're running... on you from time to time but it's all luck. On Cod1, however, the enemies are sure to pop your head open as soon as you pop out of cover. And there's more of them to boot, even though they are a lot quicker to take out. On the other hand, Cod1 is more forgiving with its checkpoints, since DR requires you to play entire levels without dying. However, this is nullified if you stay patient and take your time in DR. Stay at least 200-300m away from enemies and keep healing your units using your medic and you should be fine. There are some timed objectives that make this a bit tough but thankfully most are at the beginning of the level, so fucking up isn't so bad. Also, in Cod1 you die faster than the blink of an eye (since the enemy is more accurate) and you can't heal. And if you're lucky enough to survive a few shots, you're stuck without checkpoints for the remainder of the mission since you can't get checkpoints if you have less than 50% health. So pretty much, you have to get through levels without getting hurt. In DR, getting shot isn't so bad since you can just order your medic to fully heal you. But then again, missions on Cod1 are significantly shorter for the most part. To be fair, Cod1 gets off easier when it comes to allied AI. In some missions, you even get infinitely-respawning allies. If you lose your entire squad in DR, restarting the mission would be a good idea. So, once again, they're both difficult in their own ways. I just found Cod1 to be a bit more difficult. Last edited by AlejandroM; 10-17-2010 at 06:00 AM. |
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