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Old 05-12-2012, 10:49 PM   #21 (permalink)
 
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more useble characters, more maps and a longer story mode would be nice. Oh and also, no more trophy like the collect all coins plz
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Old 09-13-2012, 10:19 PM   #22 (permalink)
 
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Sorry for bumping this old thread but I felt it's better to ask this here than to open a new thread altogether which might even mislead some people. That said has there been any word out yet about a second part? Would really surprise me if they'd just end it at this game.
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Old 09-16-2012, 12:01 PM   #23 (permalink)
 
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Originally Posted by Batumba View Post
Sorry for bumping this old thread but I felt it's better to ask this here than to open a new thread altogether which might even mislead some people. That said has there been any word out yet about a second part? Would really surprise me if they'd just end it at this game.
So far haven't heard anything about a sequel. With the first one being close to be released in the EU I tried to google myself a few days ago if there was any news about it but none so far. And when a sequel gets announced, wouldn't it be all over Jump?

But a sequel seems inevitable. Its sales in Japan alone were to good to not guarantee a sequel, especially when you consider Fist of the North Star got a sequel too. So hopefully Tecmo Koei starts developing OP:KM 2 when they finish FotNS: KR 2.
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Old 09-16-2012, 09:46 PM   #24 (permalink)
 
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So far haven't heard anything about a sequel. With the first one being close to be released in the EU I tried to google myself a few days ago if there was any news about it but none so far. And when a sequel gets announced, wouldn't it be all over Jump?

But a sequel seems inevitable. Its sales in Japan alone were to good to not guarantee a sequel, especially when you consider Fist of the North Star got a sequel too. So hopefully Tecmo Koei starts developing OP:KM 2 when they finish FotNS: KR 2.
I haven't checked the place where I get my informations from JUMP and OP in ages since I got a virus from there which is why I'm stuck with asking here.

You're definitely right about how well the game did, which is why I have no doubts that a sequel will follow. I was just curious if one was at least hinted at from an official source or if we're not even that far yet.
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Old 09-27-2012, 02:59 AM   #25 (permalink)
 
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A sequel is almost guaranteed. Sales are great in Japan, and hopefully the faithful fans in the US/EU showed enough support by purchasing a good amount of the game.

What I want in the sequel:

-More playable characters
-More in depth story
-Free mode
-Encyclopedia mode with details on the story/characters for newcomers
-A jump button? Lol...

The way they did the characters just screams a potential and inevitable sequel. This game comes with a mere 13 playable characters, the actual manga has dozens of viable characters that can be put into this game, and the boss characters already have move sets for the AI to use against you. With a little tweaking, they can easily be converted to playable characters.
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Old 09-27-2012, 03:32 AM   #26 (permalink)
 
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the second game could have all the arcs they missed, could have the mainstory setup as like a MMO like you can travel the seas on your ships then when you dock its like pirate wariors, more combos, harder trophies(none glitched), longer storymode online versus, etc etc.
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Old 09-27-2012, 11:13 AM   #27 (permalink)
 
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My vote goes to 'villain scenarios'. It seems really odd for this game not to make characters like Buggy, Crocodile, Arlong, the CP9ers and so on playable in the first place, so they REALLY need to fix that. Seriously, ALL OTHER Musou games have playable villains. Fist of the North Star had entire 'dream scenarios' dedicated to villains, and they were great fun. (Even though the game overall was so-so.)

And while we're at it, some 'alternate history' scenarios would be good too. Those are half the fun of these sorts of games, normally - the ability to flip the bird at established history and do the things that the characters COULDN'T do in the show. Like rescuing Ace and/or Whitebeard at Marineford, or beating CP9 at Water Seven, or defeating Bartholomew Kuma at the Archipelago... you get the idea. Of course, 'villain scenarios' also fall under that, since they'd - by necessity - give the villains a chance to WIN.
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Old 09-27-2012, 11:41 AM   #28 (permalink)
 
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More playable characters, more missions, missed quite a few other fights and to play as bad guys, would love to play as rob lucci or Kuma and also a jump button it would add to the whole fighting experience 'cause it will open up new moves and what not.
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Old 09-27-2012, 02:14 PM   #29 (permalink)
 
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Originally Posted by darthz2280 View Post
the second game could have all the arcs they missed, could have the mainstory setup as like a MMO like you can travel the seas on your ships then when you dock its like pirate wariors, more combos, harder trophies(none glitched), longer storymode online versus, etc etc.
Once read a post of someone who dreamed of a OP MMO-RPG. Guy had some kickass ideas. Like he wanted to even limit the DF's to one person / server but that seems a bad idea to me. But they truly could make some awesome mmo-rpg with OP. Like make guilds and have them save up for ships, have them face random crews not in the series while for the end dungeons you have them face some of the bigger names like the Shichibukai & the Yonkou or the Marines.

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More playable characters, more missions, missed quite a few other fights and to play as bad guys, would love to play as rob lucci or Kuma and also a jump button it would add to the whole fighting experience 'cause it will open up new moves and what not.
If I remember right, Fist of the North Star had a jump button. So I was disappointed this one didn't had a jumping option.
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Old 09-27-2012, 08:06 PM   #30 (permalink)
 
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Also would love to play as kizaru that guys an absolute boss.
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