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Old 01-17-2010, 03:05 AM   #1 (permalink)
 
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Default Ninja Gaiden Sigma 2 DLC table Trophy Guide

Hey there, people! Ready to play some ninja pinball?

So here it is, a guide for the last DLC table available for Zen Pinball. I'll do my best to mimic the one elaborated by skippycue regarding the rest of the game. Please check his guide if you find yourself intrigued by some term in here since all the terms are explained in his guide.

Also bear in mind that my native language isn't english so work with me and, if you see any misspelling or misphrasing, give me a heads up, ok? Thanks.


Overview:
-Estimated trophy difficulty: Depends on your skill and luck
-Offline: 4
-Online: 0
-Approximate amount of time to 100%: Depends on your skill and luck
-Minimum number of playthroughs needed: 30 (check "Hidden Path" for specifics)
-Number of missable trophies: Saving or enabling slow mo disables ALL trophies for those playthroughs
-Glitched trophies: None
-Do cheat codes disable trophies: Saving or enabling slow mo disables ALL trophies for those playthroughs




Table specifics

Kickbacks and Ball Save: The ball save is activated by shooting the Muramasa's Shop sinkhole 5 times. It's located at the top center of the table, between the bumpers. You'll get the "Come back later, x piece(s) of talisman found" message. The kickbacks are activated by shooting the shuriken target (in front of the first bumper) and then shooting the orbit. Each orbit activates one kickback. Credits to steviej for this info.

I found these two to be almost worthless in this table. Especially since the most valuable one (ball save) only stays lit for a short period of time. So don't worry about these. They might even be more prone to drain all your balls than the trophies themselves.

Nudging: Be EXTREMELY careful while nudging on this table. It only alows you to nudge 2 or 3 times in sequence before it tilts. If you have to switch flippers, use the ramps.

Ramps and Orbits: There are 3 ramps and 2 orbits on this table. The ramps are the Ryu's ramp (red with flames; goes under the Ryu figure, the black ninja on the right of the table), Genshin's ramp (red with flames; passes near the Genshin figure, the purple ninja on the top left of the table) and Jump ramp (yellow with chinese characters; leads to the jumps).

The orbits have lights saying "Alexei" in front of them and are located on the left side of both Genshin and Ryu ramps.

Death save: Through my run at Zen Pinball trophies, I've created the habit to attempt Death Save anytime the situation would come up. I've failed most of the time but I'm sure I've succeeded more times than most (definitely more times than I'd expect).

The first thing I've noticed while playing this table was the fact that it's a lot more easy to succeed at Death Save on this table. It's not 100% reliable but it's definitely more likely to occur so practice it because it might come in handy.


Trophies
Swordsmaster
Flip the ball between the bumpers and get a 6 hit or greater bumber combo!

The bumpers are located on the top center of the table, just above the drain hole. There are 3 of them. Just shoot your ball up there until it gets caught in the middle of them and hope for a 6-hit combo. Shouldn't take more than a few tries. Easiest trophy on the table.



Hidden Path
Collect 30 Crystall Skulls!

This should be the first trophy to aim at while playing this table. The reason for this is because the skulls you collect carry on across playthroughs. So, no matter which trophy you're aiming at, first thing you must do on a new game is collect the crystal skull for that game.
The most consistent way I found to get skulls was to perform a triple combo on the ramps. They don't have to be different ramps (you can perform a combo shooting the same ramp over and over) but each ramp must be shot within 5 seconds from the last one so the combo won't end.
Start by shooting the Ryu's ramp. Then the Jump ramp. Then shoot both again. These are the easiest ramps to shoot. You can hit them by letting the ball roll down the flipper and shoot it a little bit before the tip. Also, after the ball goes through the ramp, it'll land on the opposite flipper, allowing you to immediately shoot the next ramp.

Once you shoot each ramp twice, you'll have performed a triple ramp combo and you'll be awarded a crystal skull.

With this method, you can only achieve 1 crystal skull per game. They won't give you more no matter how many ramp combos you perform. There are other ways to achieve skulls, even more than 1 per game, but I'm guessing you won't be done with this table before 30 playthroughs (if you do, grind it up!)



Cruel Justice
Start the Karma Challenge Multiball by performing three obliterations!

Next to the left bumper near the flippers, you can see the word "SLASH". These letters light up one by one after you hit either Ryu's or Genshin's ramps outside of a ramp combo. Just shoot them, wait five seconds so the combo ends and shoot the next one.

Once you light up the entire word, a red light saying "OBLITERATION" will light up in front of Ryu's figure. To get the ball up there, you must perform the jumps from the Jump ramp.

After shooting the Jump ramp, smash your flipper repeatedly until you're across both jumps. Ryu's figure will then cut your ball in two and you just got yourself an obliteration. Perform two more to start the Karma challenge and the trophy will unlock (you don't have to play the Karma challenge).



Genshin defeated
Complete the last Chapter of the Story Mode.

Ok, silver trophy for this table. Toughest one of them all.

To start a challenge, you have to perform the jumps from the Jump ramp three times. Although they don't need to be consecutive, I advise you to do so since the counter will reset if you wander around the table too much in between jumps.

Once you've performed all three sets of jumps, you will activate "Story Mode" and a light saying "CHAPTER" will light up in front of Ryu's ramp. Shooting this ramp at this point will trigger the next chapter.

There are 4 chapters to be completed:
  • Chapter 1 - Ayane
In this chapter, you play as Ayane and you'll be shot at with shurikens every 10 seconds. Your goal is to survive the waves for 50 seconds. You can check these times on the little score screen and you can check your health on the blue bar just above the flipers.

To dodge the shurikens, you must shoot the highlighted ramp out of the three on the table. This will cause the 10 seconds counter to reset.
The most profitable way to shoot ramps for this chapter is by performing "last call shots". This means you only shoot the ramp when the shurikens timer drops to 2-3 secs. Given that the chapter's duration is 50 seconds, you'll only need 5-6 shots to complete it. If you wanna play with your health, 2-3 shots will do since you can endure 3 hits before you die.

Once the 50 second timer is over, the chapter is complete.
  • Chapter 2 - Momiji
In this chapter, you play as Mojimi and you'll have to kill 20 "spider ninjas". To do so, you must shoot the red targets and sinkholes on both sides of the top center bumpers (the ones from "Swordsmaster").

Hitting one target will count as 1 ninja. Hitting the sinkhole will count as 3 ninjas. Once you hit a target, it will only pop up again once the whole set is lowered.

The best way to get 20 ninjas quickly is trying to shoot the two targets on the right of the left targets set. This will leave the sinkhole wide open for you to shoot while the third target prevents the other two from showing up again. If you accidently hit it, rearrange the set again and keep up the killing.

You'll be attacked every 10 seconds. However, hitting the targets/sinkholes resets the attack counter so if you keep hitting them consistently, you should have no problem.

Once you get 20 ninjas, the chapter is complete.
  • Chapter 3 - Rachel
In this chapter, you play as Rachel and you'll have to defeat two dragon fiends. Once the chapter begins, you'll find yourself in a 3 ball multiball scenery. You must keep at least 2 balls alive or the chapter will end.

To deplete the dragon's health, you must shoot the ball through the left side ramps (Jumps and Genshin) while keeping the balls away from the table's sinkholes (they'll collect it and you'll be one ball short). Each ramp affects one dragon. The Jumps ramp affects the first one while the Genshin affects the second one. Shoot 5 times through each ramp to defeat their respective dragons, while maintaining at least two balls. (continues on next post)
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Last edited by Vyrastas; 06-20-2010 at 10:16 PM. Reason: Editorial Sweep
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Old 01-17-2010, 03:29 AM   #2 (permalink)
 
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(continuation) The best way to do this is getting one ball on each flipper at the start of the chapter (drain the remaining ball on purpose). After that, you're going to use the right ball to shoot the dragons' ramps and the left ball to shoot the Ryu ramp. That way, your balls will switch places, you'll hit the dragons and you can keep repeating the procedure. Watch out for the Genshin ramp shot.

After you've defeated both dragon fiends, it'll tell you to "defeat the demons". Basically, that's a "witch hunt". If you've gotten this far, you've already completed Chapter 3. Now you can either seize the opportunity to rack up some points with the balls you have left or you can just drain them all but one and keep trophy hunting.
  • Chapter 4 - Ryu
In this chapter, you play as Ryu and you get to face Genshin. All the ramps will be flashing but that's just eye candy. He'll evade any hits you attempt while shooting the ramps.

What you wanna do is shoot the sinkholes on the sides of the bumpers (the ones from chapter 2 "spider ninjas"). That way you'll ascend to the mini-playfield.

If you hit the left sinkhole, you'll spawn under Genshin on the left. From there, use the hidden upper left flipper to travel across the mini-playfield to the other side.

If you hit the right sinkhole, you'll spawn on the right side already. From there, shoot the ball with the upper right flipper across the mini-playfield towards Genshin. If you hit the sinkhole under him (the same that you spawn from if you come from the left), you'll damage him. Repeat 3 times to deplete all of his health.

"An easy way to complete this chapter: Aim for the left sinkhole and, as soon as your ball gets in, start smashing your left flipper like crazy!! If done correctly, this will cause your ball to enter the appropriate sinkhole on the mini-playfield and damage Genshin (check video for demonstration). " Credits to vinster or this information.
Video guide
All videos are courtesy of vinster!



That's all! Happy trophy hunting!

Note: All the techniques described on this guide are 100% authentic, discovered by me (apart from the credited ones). Any similarity to any other PREVIOUSLY elaborated guide is pure coincidence.
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Last edited by Vyrastas; 06-20-2010 at 10:18 PM. Reason: Editorial Sweep
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Old 01-17-2010, 03:36 AM   #3 (permalink)
 
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Default Guide continuation

Quote:
Originally Posted by steviej View Post
thanks for this !!! working on it as we speak

Ballsave: 5 shots in the centre sink hole. Youll get the message (come back later, x piece(s) of talisman found.

Kickbacks: Hit the shuriken target followed by an orbit shot. Each orbit will activate a kickback.
Thanks for the info I'll add it to the guide.

Quote:
Originally Posted by steviej View Post
I dont agree with it being easier than sf2 tho . That chapter 3 is insanely difficult.
Hmmmmm, I guess. I just got surprised by how fast I achieved 3 of the 4 trophies :P
Plus, the cumulative one really takes some weight of your shoulders.

Quote:
Originally Posted by steviej View Post
EDIT: mods can delete this post to make the guide easier to follow sorry for replying too fast viarco
Nothing to apologize for. It was my fault I didn't reserve the posts. If it wasn't you, it would be anyone else taking the first spot.
Or maybe a few more, instead of just one. And, in that case, thanks for being so quick!
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Last edited by Viarco; 01-17-2010 at 04:50 AM.
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Old 01-17-2010, 06:25 AM   #4 (permalink)
 
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Quote:
Originally Posted by Viarco View Post
Hmmmmm, I guess. I just got surprised by how fast I achieved 3 of the 4 trophies :P
Plus, the cumulative one really takes some weight of your shoulders
I've cried many tears now trying to get past that chapter 3, always missing on the last 1 or 2 shots. Well I finally got it. What do I do, I pauze the game, go smoke a cigaret to celebrate, come back and press the restart button Time to go to bed i'd say
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Old 01-17-2010, 06:27 AM   #5 (permalink)
 
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You got the silver? I already got the 3rd chapter twice but the damn ball is bewitched to frustrate me everytime. I couldn't even make the first set of jumps before it drained.
And worst of all, I send it up the Jump ramp and it falls PERFECTLY down the hole. Damn luck...
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Old 01-17-2010, 08:55 AM   #6 (permalink)
 
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nono, i restarted my game accidently after passing the 3rd chapter. Never even got to start the last chapter yet. Ill try some more tomorrow. godd luck
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Old 01-17-2010, 08:57 AM   #7 (permalink)
 
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Quote:
Originally Posted by steviej View Post
nono, i restarted my game accidently after passing the 3rd chapter. Never even got to start the last chapter yet. Ill try some more tomorrow. godd luck
LOL! Read "start" instead of "restart"

I've already reached the 4th chapter. 3rd isn't as bad as it seems.
What really bugs me is the 2nd. Every single target I hit drains my ball. I had to death save it twice(?) on a single run!! Can you imagine that?
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Old 01-18-2010, 01:10 AM   #8 (permalink)
 
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Quote:
Originally Posted by Viarco View Post
LOL! Read "start" instead of "restart"

I've already reached the 4th chapter. 3rd isn't as bad as it seems.
What really bugs me is the 2nd. Every single target I hit drains my ball. I had to death save it twice(?) on a single run!! Can you imagine that?
PRO!
But I know what you mean. The second may be easier to complete, but its way riskier. Especially when you get that elite squad and you only have 4-5 seconds to make a shot. Thats usually not even enough time to catch the ball. If i dont manage it on my first ball, i just restart.
Getting better and better at the third now. Still struggling on the second fiend, the one of the genshin ramp. If you miss there, its difficult to figure out how to catch em on both flippers again.


And for the last chapter. Have you tried using the jump ramp to get to the top playfield? I think its easier to make the damaging shot from there as you have a bit more time. But im sure if you're allowed to do so.
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Old 01-18-2010, 02:39 AM   #9 (permalink)
 
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Quote:
Originally Posted by steviej View Post
And for the last chapter. Have you tried using the jump ramp to get to the top playfield?
If it was that easy, I would have aced already by now.
The problem is that the ramp closes the access to the trampolin part, making it a normal ramp that leads the ball back to your left flipper. :P

And yeah, I also have the habit to try and make both the 1st and 2nd chapters on the first ball. And recently I think my PS3 is cursed. When I'm 2-3 ninjas short, it drains the ball. And when I succed on completing the 2nd chapter, it drains my ball and my 2nd is crap! Can't even start Story Mode with it... Oh well...
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Old 01-18-2010, 01:13 PM   #10 (permalink)
 
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Well done, I definitely approve. Not to mention you saved me the effort of doing it myself! I'm still working on finishing up Supersonic Acrobatic Rocket Powered Battle-Cars before I take on the new zen table.
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