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Old 12-10-2011, 02:06 PM   #1 (permalink)
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Default Mothership Zeta DLC ~ Trophy Guide & Road Map


This Trophy Guide is written by Harry94 and Terminator, the Road Map has been written by Terminator. This guide is the property of us and PS3trophies.org. If you find this posted anywhere but here then please let us and the staff know so we may take action against the offender(s).

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Overview


Estimated trophy difficulty: 3/10
Total Trophy breakdown: 4
Offline: 4 (3 1 )
Online: 0
Approximate time: 2 - 4hrs
Minimum number of playthroughs needed: 1.
Missable trophies: Alien Archivist.
Glitched trophies: None but see individual trophies for progress blocking glitches and how to avoid/fix them.
Cheats disable trophies: No cheats available.
Difficulty affects trophies: No difficulty trophies.

Note: Do NOT kill the enemies marked 'Alien Worker'. They will not hurt you but if you kill them, you will get bad Karma which might effect your Karma/Level trophies. Even though they are friendly, the game wrongly has them marked as enemies.

Introduction


Mothership Zeta sees the Lone Wanderer abducted by Aliens! Can you find out what the Aliens are up to and foil their plans?

As with most of the DLCs for this game, you need to wait for a radio message to appear that says "A message from across the wastes has been detected". Once you’ve been abducted, you will not able to do any other quests until you have finished the DLC and are able to leave. Companions are not allowed on-board and will be waiting for you by the beacon that appears after your return to the surface.


Step 1: Abducted!

Select “Recon Signal Theta” from your Radio list to add “Not of this World” to your Active Quest list. You will notice a crashed UFO on the ground, Shortly after walking near it an strange glow will appear around you and start pulling you off the ground. This is the mothership abducting you. Now you've been abducted let's start the quests.


Step 2: Complete 'Not of this World', 'Among the Stars' and 'This Galaxy ain't big enough'. Also Collecting Alien Captive recordings.

The first thing you will need to do is the very first quest, make sure you collect all the recordings in each areas as you can't always back track to previous locations if you missed one. The recordings are just panels which a circular spinning recording device in the middle. Go up to them and press the action button to take the recording, upon taking a recording it will say in the top right Note Added; Alien Captive recording #'x'. I highly recommend using either a text or video guide while your playing as if you miss one you will have to play the whole ship again which is very boring. There's only 3 quests and completing each one nets you a trophy. They don't take that long to complete and you will finish this DLC in no time. You then need to continue to complete the next 2 quests and that's it, you're done with this DLC.


Step 3: Clean Up

Please please please, don't miss out on any recordings. If you do then you will have to go through the whole ship again but if worst comes to worst use this step to get the rest of the recordings.

Note: See here for info on what bugs you can expect to encounter whilst playing this DLC: Mothership Zeta bugs - The Vault, the Fallout wiki - Fallout: New Vegas and more (Credit to the Fallout Wiki for the link).

Last edited by Terminator; 06-07-2012 at 04:55 PM. Reason: Fixed typos.
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Old 12-10-2011, 02:07 PM   #2 (permalink)
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Not of This World
Completed 'Not of This World'

Story Related and Unmissable

There is a Nasty Glitch where the game will glitch during the opening sequence thus preventing you from continuing. The only cure for this is to save before approaching the Beacon in the Wasteland and if you glitch, reload your save and try again. For other solutions, see here: Fallout 3 Freezes: Mothership Zeta Opening Scene

Firstly you will wake up in your cell with another abductee, you will talk about how your going to escape. You then need to start punching each other when told to attract the aliens attention, once the aliens arrive start punching them up and take their shock batons. Make sure you go to the left first as there's some recordings down there. After wondering about a bit you will meet a little girl called Sally. You need to free her from her cell by activating that machine and removing the 3 coolant cells attached to it, after doing this and a few other errands, the quest will complete and the trophy will unlock.


Among the Stars
Completed 'Among the Stars'

Story Related and Unmissable

Once you reach the engineering room and have freed the other guys from there tubes you then need to destroy all the generators, a map marker points to each room with a generator. The most annoying thing though is you have to visit every room to get the recordings so this will take some time. Once all the generators have been destroyed you need to go to the decompression room (NOTE: Make sure you have ALL the alien recordings in this part of the ship, upon entering the decompression room you cannot return to the engineering room. Once you fix the stuff outside and get back on the ship to meet the others the trophy will unlock.


This Galaxy Ain't Big Enough...
Completed 'This Galaxy Ain't Big Enough...'

Story Related and Unmissable

WARNING: There is a really nasty bug with this quest that causes Sally to stop responding when you get to the Observation deck, to fix this, see here: This Galaxy Ain't Big Enough... - The Vault, the Fallout wiki - Fallout: New Vegas and more (Note: There are references to console commands in this link so ignore those as they are for the PC Version).

The main part of this quest is dealing with the Death Ray. You need to make your way through quite a lot of labs and once you reach the big room with the Death Ray below it. You need to press the 4 buttons in front of you to get the 4 generators to come out of the floor, once you've done that remove the coolant cells from them and the door to the Living Quarters will open. The Living Quarters are the last area in this DLC.

NOTE: Upon entering the living quarters you should have 24/25 recordings.

Once you're in the living quarters, there are a couple of abominations and aliens to deal with make sure you get the final recording in here to get the alien archivist trophy, just follow the map marker to reach the alien captain. You will eventually reach the Alien Captain and you need to kill him, he's pretty easy to kill and one shot from one of the alien guns will kill him, make sure you pick up his gun 'Captains Sidearm' as it's a pretty good gun.

Now, once all your friends have turned up you need to use the Death Ray to destroy the other UFO. Sally will lock onto it and all you have to do is fire when the lights start spinning around the "Fire" button. Sometimes the UFO will damage you, If this happens you need to reactivate the 4 generator switches in the room you're in. You need to shoot the enemy UFO about 20 times for it to blow up, it has health bars so you'll know when you're about to destroy it. Once it's been destroyed, the trophy
will unlock. To return to the Wasteland, go to the teleporter just outside the room you're in now.

Heres a glitch Terminator encountered: After using the Teleporter to summon the other escapees, Elliot Tercorien was in "fleeing" mode and would keep appearing and disappearing through the Teleporter! To prevent this from happening, make sure you kill all the Alien Workers that are around the Teleporter before activating it. Don't worry about karma.

Last edited by Terminator; 01-10-2013 at 11:43 AM. Reason: Fixed broken link.
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Old 12-10-2011, 02:08 PM   #3 (permalink)
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Alien Archivist
Collected all Alien Captive Recordings

Highly Missable!

Because of the dumb way this DLC is designed, after you’ve exited most areas they get locked so make sure you pickup everything, including the recordings, before you leave any given area else you probably won’t be able to return. There are 25 total recordings and you won't pick ten up in order of numbers as there all random numbers. The trophy will unlock upon picking up the final recording in the living quarters. Make sure you save before you enter or leave an area so you can reload if you miss anything. Here's some guides we highly advise you follow while playing. Here's a text walkthrough I've written:

In the very first part your in the 'Holding Cells' The first three you will come across are #14, #15 and #22, they are all together down the corridor to your left upon exiting you cell on first level. The next three are #1, #3 and #12 are again found together in the room just north of Sally's prison cell. You will not encounter another recording until you reach the area after the next called the 'Engineering Core'. At the end of this part you should have 6/25 recordings.

Once you reach the 'Engineering Core' you will find a total of 4 recordings. They are all in the same room again. You will be tasked with freeing the 4 people in the stasis chambers. next to each chamber is recordings #5, #6, #7 and #8. This is all of them in the 'Engineering Core' and your total should now be 10/25.

WARNING!: You must get ALL the recordings up until the 'Weapons Lab' Part BEFORE entering the airlock. Don't go anywhere near the airlock door until you've got all recordings up until the weapons lab.

You've got a choice of a few doors to go through and most of them have recordings in them, but for the purpose of the guide we'll go through the doors I went in first. The first one you want to head to is the door marked 'Maintenance level' on the local map. You will want to go though here to access the 'Waste Disposal' As mentioned above you MUST get this before entering the airlock. There's only 1 recording in here and its in the south western area of the 'Waste Disposal' local map. Don't leave this are till you've got it. To leave the area and return to the 'Engineering Core' go through the teleporter at the end. Your total should now be 11/25.

The next room you will want to go to is the door marked 'Cryo Labs' (In here is 'Cyro Storage' to). As mentioned above you MUST get these before entering the airlock. There's a total of 6 recordings in here and they are #2, #4, #11, #16 #17 and #25.

Before you can get the first recording #4 inside the Cryo Labs you must activate a button which says 'Release Mechanism'. This release mechanism switch is in the very first room you arrive in on the left hand side of the glass floors which view the prison cells. Once you've activated the switch go to the direct opposite of the room and down the stairs, through the door and the recordings in here. The second recording #2 is inside a stasis room (The one with the ghoul in). The next recordings #11 and #17 are inside the room with three dead humans on operating tables. Make sure you remember to get these as the door closes permanently behind you after you leave so make sure you have all 4 in the 'cyro labs' before proceeding to 'Cyro Storage' at the end of this part you should have 15/25 recordings in total.

The first recording inside 'Cryo Storage' is #25 and is just to the left of the entrance you came through. The second #16 is in the very southwest corner of the map downstairs. At the end of this part you should have 17 recordings. You will now teleport back to the 'Engineering Core'. At the end of this part you should have 17/25 recordings.

The next place you want to go to is the 'cargo hold' door and the place you want to go from here is the 'Research Lab'. As mentioned above you MUST get these before entering the airlock. Theres a total of 2 recordings in here and they are #13 and #21. The first recording #13 is inside the Research Lab in the room with cars and a part of a rocket from Earth. The recording is in this section by some computers near rocket from Earth. The second recording is #21 and is is located in the first room filled with the metal ponies. It is in the middle of the room near the alien computers. You've now got all recordings in all the rooms before entering the airlock (Hopefully) and your total should be 19/25.

Now you want to enter the airlock to get the many labs in which the recordings are held. The labs are the weapons lab, experimentation lab and the biological lab. There's 5 recordings in these areas and that's #9, #10, #18 #20 and #24.

The first lab you'll come to is the weapons lab and there's only 1 recording in here and that's #24. The recording is inside the labs main control room by some computers. The next lab you will arrive at is the Experiment Lab and there's a total of 3 in here. The first recording #20 is in the room with the two examination chairs with metal tentacles coming off them, the recording is in front of these chairs. The second #10 is on the far wall of the observation room and the final recording in this area is #9 and it is inside the room next to the abominations on the operating tables. The next lab you'll come to is the Biological one and there's only 1 recording in here and that's #18. This will be your 24th out of 25 recordings if you've been following the guide properly. The recording #18 is in the northern-most area on the second floor. Its in a place ringed with computers. Make sure that you have 24 out of 25 logs before leaving this area. After you exit for the 'Death Ray Hub' the teleporter will break and you will not be able to access this area again unless you playthrough the whole ship again.

The final recording is in the living quarters and you arrive here after doing that puzzle with the generators. The recording is #23 and is inside a room at the opposite end of the hallway from the samurai man you saved from the stasis chambers in the engineering core. Continue down the hallway until you enter a large room, continue heading south until you come to a another hallway, at this hallway turn right. Keep traveling down the hallway until you reach a room filled with tables and chairs, as soon as you enter this room it will be on your right. If your having trouble finding it from my description then just head to the room which is the most southwesten room on local map. Upon picking up the 25th recording the trophy will unlock. This trophy is a slow popper so don’t be worried if takes 5-10secs to appear.

Alternatively you can use these if you prefer:

Picture Walkthrough:


You can also use this video, credit to oniblackmage for his great video:


Last edited by Terminator; 07-21-2012 at 08:11 PM. Reason: Fixed typos.
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Old 12-10-2011, 05:15 PM   #4 (permalink)
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Guide is 98% complete now. Terminators just going to sweep over it and add a few bits in

Feedback appreciated
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Old 12-10-2011, 06:05 PM   #5 (permalink)
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I've sent you a PM with a few corrections and I'll send you a couple more later or tomorrow with some more .
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Last edited by Terminator; 12-11-2011 at 05:49 PM. Reason: Added extra info.
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Old 12-18-2011, 01:35 PM   #6 (permalink)
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*guide stuck*
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Old 12-18-2011, 01:45 PM   #7 (permalink)
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Many, many thanks for the sticky .
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Old 01-25-2012, 05:02 AM   #8 (permalink)
 
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I'm working my way through all the DLC. Just finished up Mothership Zeta, and found your Alien Archivist write-up extremely helpful. Thanks!
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Old 01-25-2012, 07:27 AM   #9 (permalink)
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Quote:
Originally Posted by shrink View Post
I'm working my way through all the DLC. Just finished up Mothership Zeta, and found your Alien Archivist write-up extremely helpful. Thanks!
It took a hell of a long time to write! Im glad it helped you
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Old 06-07-2012, 04:46 PM   #10 (permalink)
 
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Awesome guide. Thanks! Had very little trouble, very few glitches on the way to these trophies. Only thing you might mention is in the cargo hold, there is a computer you can hack to unlock a remote safe. The safe is located by the junk dropping where the overhead claw operates in the same section and on the same floor. As you approach the claw area, you can see the front face of the safe in the pile of rubble on the left. Some great loot in that safe!
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