*looks in the tip hat* Oh, sorry I thought it was some sort of a magic hat. XD
Thanks, a huge achievement. Too bad the leaderboard hasn't been updated to see that I have 20 plats and I should be in the Top 10 earners...but who cares, you'll get nothing for being in those positions.
Oh and.... RAAAWWWRRRR! Yes, I can do it wayyy better than you. =D
EDIT: Whoa! Didn't know you reached the big 50 recently! Congratulations!
No, catch balls with Clash, not throw them with it. That just wastes it and if you want to get Tackle Breaks easier, you'll need Clash to spare. As for the injuries, I'm not too sure what you mean. Are you referring to the Anatomy Lesson or Dr. Feelgood trophy? For Anatomy Lesson, all but 3 or 4 are easy. The last 3-4 are easiest to unlock with Clash Stiffarms. I used Clash tackles before and I would never get the injuries I wanted. For Dr. Feelgood, after learning the pause trick for the needle, I was able to get all 10 in one game.
A-Train: Throw medium passes with Clash. When the AI tries to tackle you, it'll go for the legs, which you can break
Injuries: Matters the injury. For injuries below the belt, use Clash jukes. For above the belt, use Clash tackles. For some of the serious injures (Punctured Lung, Broken Neck, Spinal Fracture), use Clash Stiff Arms using the right stick.