It is indeed a good guide. I myself was considering writing a guide for Atelier Meruru, but once I heard you were writing one, I didn't even bother - I knew I wouldn't be able to compete as much as I love writing guides, I don't think RPG guides with the many flag triggers is for me.
No worries. Reading over the walkthrough once it's up should give me the motivation to get back into the game: I started it, but I'm finding it a little slow in the early years. However once I get stuck into, I'm sure it'll fly by, just like it did with Atelier Rorona and Atelier Totori.
People are never happy, it seems. I've had similar issues in some of my guides, with people complaining that what is provided isn't enough for them. You've done a fantastic job of the guide, and I'm eager to see the walkthrough for it ^^
I ordered it off Amazon.co.uk, so it should arrive any day now (quite possibly tomorrow). Indeed, Rorona was excellent. Despite it not having the most amazing graphics ever (not like I'm really complaining) it made up for it with a memorable cast and story and top-notch music.
Well you said that gameplay make up for how short it is. Sometimes it does, depending on how good gameplay is. Obviously in this situation, gameplay doesn't make up for how short Lollipop Chainsaw. >.>