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![]() Overview Estimated trophy difficulty: 5.9/10 Offline: 50 (1 , 2 , 6 , 41 ) *Multiple trophies can be done either online or offline. Defender is the only one that must be done online.*Online: 1 (1 ) Downloadable Content: 2 (2 )Approximate amount of time to 100%: 50-60 hours with a Mass Effect 2 save, 75-100 hours without Minimum number of playthroughs needed: 1+ (2+ without a Mass Effect 2 save) Number of missable trophies: 8; Paramour, Master and Commander, Liberator, Tunnel Rat, Saboteur, Problem Solver, Fact Finder, Hijacker Number of missable DLC trophies: 1; Freedom Fighter Glitched trophies: None Do cheat codes disable trophies?: No cheats Does difficulty affect trophies?: Yes, two Insanity trophies. Is an Online Pass required? Yes “This is the end…of our elaborate plans, the end; of everything that stands, the end.” The Doors, especially a song titled “The End,” seemed appropriate considering that this is the end of the main Mass Effect trilogy. There will no doubt be more games, but what started with Shepard and the Reapers ends here. Because of importing of characters from Mass Effect 2, this is really two road maps. The destination is the same, but your starting point is different. Without a Mass Effect 2 save, the platinum time doubles. In my opinion, the only way to play this game is having the knowledge and experience from Mass Effect 2. You will get the most out of the game and enjoy it that much more. If you also have the means to do so, please play the first Mass Effect game on PC or Xbox, if you have it. You won’t be able to import your character, but you can import the main decisions from Mass Effect: Genesis. I can’t stress this enough, this game is very, very heavily story based and there is a lot that occurs in the first two games. You will still enjoy Mass Effect 3 without the past games, but your experience will be different and enriched having played at least Mass Effect 2 beforehand. With all of that being said, if you do not have a Mass Effect 2 save, skip to section [2.1] in the road map. Best of luck and enjoy the game. Note: Be sure to back up your Settings file regularly, especially if you're going to be playing online. Freezes in multiplayer have been known to wipe out all of your trophy stats. [1.0] Missable Trophies Unfortunately, there are missable trophies. Fortunately, they aren't too hard to miss. Most of them fall under the category of side missions (Liberator, Tunnel Rat, Saboteur, Problem Solver, and Fact Finder). While these can be missed easily, if you pay attention to the list of missions with Unwavering and don't progress too far through the story, you'll be ok. Just remember, Priority: Tuchanka, Priority: Rannoch, and Priority: Cerberus Headquarters are the story missions that lock out other missions. Complete everything else before beginning those. Paramour is one that you'll have to try to miss, but it is possible. If you don't interact with your squadmates at all, you may not get the opportunity for the love scene. Hijacker is luck based. It is available with every appearance of the Atlas (except for on Sur'Kesh). If you don't get it, the earliest opportunities to get it in another playthrough will be in Grissom Academy or Priority: Eden Prime. Master and Commander is less of a concern. You will most likely not get it in your first run through. Once you do complete the game though, you will be taken back to the just before Priority: Cerberus Headquarters. Simply complete Defender at that point and then begin the mission again to get the trophy. Of course, the DLC has one missable trophy as well, Freedom Fighter. The good thing about it is that once you have full control over the Normandy, you can start the mission. There are only three computers that you need to find and their locations are listed with the trophy. Fully explore the area to find all three. [1.1] Import Playthrough 1 With your Mass Effect 2 game save, import your character into ME3. You'll be able to change your class if you wish, but you can also stick with the class that you know. The best trophy wise would be Sentinel since you can use Lift Grenades for Sky High and Overload for Overload Specialist. Those trophies can also be unlocked in multiplayer though and shouldn't concern you too much. Once the game starts and you have full control of Shepard, you will automatically level up to where you left off in Mass Effect 2. If that's level 30, then you're halfway to 60 minutes into the game. By the end of the prologue, you'll have to decide which difficulty that you want to play on. You can set it to Casual or Story if you just want to enjoy the ride or set it to Insanity if you want to get that trophy out of the way. Keep in mind, that if you are going for Insanity on your first playthrough, you will also want to do Unwavering since that has to be done in one playthrough. Whichever you decide, you must set the difficulty to Insanity by the time you leave Earth if you want that trophy. Adjusting the difficulty after Earth is fine, but if you lower it from Insanity, you will lose that trophy. Simply play through the game and complete the missions. Follow along with the lists accompanying Unwavering for the more detailed quests and Master and Commander for the smaller fetch missions that increase your Overall Military Readiness. Most of the trophies should naturally unlock along the way. You'll have to keep in mind that certain story missions will lock you out of the side missions and smaller fetch missions if you progress too far. The best thing to do is to complete as many active quests as possible before taking on any missions labeled "Priority." Completing the main story missions will make available new side missions. Again, complete those first in case your progression through the story locks you out of them. I need to make a quick mention of the first DLC, From Ashes. You will get the mission in your email box after leaving the Citadel and can complete it at any time before Priority: Cerberus Headquarters. While you're on the mission, be sure to fully explore the buildings to ensure that you get Freedom Fighter. Depending on who you chose to romance in Mass Effect 2 or in Mass Effect: Genesis, then the time when you can romance him or her will come at different times. In the case of Ashley/Kaiden or the new characters, it won't be until you cross the point of no return and begin Priority: Cerberus Headquarters. If it is someone like Tali, you will be able to continue the romance shortly after she comes aboard the Normandy. As with the other Mass Effect games, there is a point of no return and that is Priority: Cerberus Headquarters. Once you start this mission, there is no turning back until the game ends. Before starting this mission, check your overall military readiness (OMR) and your effective military readiness (EMR). If your EMR is over 4000, then you will unlock Master and Commander without any trouble. The easiest way to increase the EMR is by playing the online multiplayer. Each mission that you either complete or reach a later wave will add to your galactic readiness rating (GRR). The EMR is calculated by a simple formula (OMR * GRR% = EMR). If your OMR is 6000 and your GRR is 50%, then your EMR will be 3000. Playing random missions with random enemies on Bronze difficulty is the quickest and easiest way to increase your GRR. If you don't happen to have to an EMR over 4000 when you start Priority: Cerberus Headquarters, then don't worry. When you complete the game, you will be sent back to just before the point of no return. Go online and work on Defender. By the time you get to 100% GRR, then you will be well over 4000. Simply start Priority: Cerberus Headquarters again and the trophy will unlock right away. One last thing to consider with your first playthrough is what level you will reach. If you started with an imported character at level 30, you should end up between level 55 and 58 by the end of your first playthrough. Your choice at this point is to either import your ME3 character into a New Game or play online. Skip to the appropriate section (1.2 for importing or 3.1 for Multiplayer) depending on which you want to do. You will need to play a bit with an imported character to fully upgrade a gun to level 10 though. Last edited by tuffmuff; 03-24-2012 at 03:07 PM. |
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#2 (permalink) |
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[1.2] Import Clean up Run
With an imported character, you will keep basically everything, including your weapons, weapon upgrades, mods, powers, credits, and current experience points. You will unlock Battle Scarred shortly after you take control of Shepard. If you didn't play through on Insanity the first time, then you will want to set the difficulty to Insanity during the Prologue. With Insanity as your choice of difficulty on this playthrough, then you will need to complete all 27 of the missions listed with Unwavering. Remember, progressing too far in the story locks certain missions out. While you are doing Priority: Mars, be sure to find the four weapons that are in this mission (M-92 Mantis, M-4 Shuriken, M-23 Katana, and M-15 Vindicator). If you don't have to play all the way through Insanity, then you will need one of those to unlock Gunsmith as quickly as possible. Finding the gun a second time will automatically increase it three levels. Since you can only purchase upgrades up to level 7 without finding the gun a second time, you will need to fully upgrade one of those to reach level 10 as soon as possible. Playing through with an imported ME3 character a second time also greatly increases your EMR necessary for Master and Commander. It increases it so much so that you won't need to play online at all. You will still need to go online for Defender however, but there are alternate choices. As with the first playthrough, the final thing to mention is what level you should end up at. Because you're going for a second playthrough, you will reach level 60 without any trouble, earning you Peak Condition. With basically everything completed, you'll only need 5000 kills and Defender. One playthrough should get you between 1500 and 2000 kills. If you want to tackle the online component, then you can get your remaining kills there. If not, then you can continue playing through the game by importing your character a second time. [2.1] New Character Playthrough 1 If you're starting the road map from here, then this is probably your first Mass Effect experience (that or you deleted your Mass Effect 2 save). For the purposes of this road map, I'll be assuming that this is the first time that you've played Mass Effect. Your first choice is in regards to how you want to play the game. New to Mass Effect 3 are different game modes that affect how the game plays. Role Playing mode is the full experience and is what I would recommend. Action mode places an emphasis on the combat and less of an emphasis on the story telling and your ability to shape the narrative. You will also have fewer customization options in Action mode and the default choices will be made for you. Story mode is the opposite of Action mode and allows to you dive into the narrative without having to worry so much about the combat. Whichever you choose though, your trophies won't be affected in any way. Now, it's time to make your Shepard. You'll need to decide which character class you want to play as. There are three basic character classes, Soldier, Adept, and Engineer, and three combination classes, Infiltrator (Soldier-Engineer), Sentinel (Engineer-Adept), and Vanguard (Adept-Soldier). There aren't any weapon differences between the classes, but there are ability differences. The powers are broken down into five classes, Combat, Ammo, Grenade, Biotic, and Tech. Soldiers focus in on Combat (Adrenaline Rush and Concussive Shot) and Ammo (Cryo Ammo, Incendiary Ammo, and Disruptor Ammo) to go along with Frag Grenades. Engineers are exclusive to Tech abilities with Combat Drone, Cryo Blast, Overload, Incinerate, Sabotage, and Sentry Turret. Aside from their Cluster Grenades, Adepts are focused on Biotic powers with Pull, Shockwave, Singularity, Throw, and Warp. The combination classes are similar and have combinations of the powers that you'll see in other classes, but also a few that you won't. The Vanguard has Ammo abilities (Cryo Ammo and Incendiary Ammo) to go with their Biotic powers (Nova, Biotic Charge, Pull, and Shockwave). Infiltrators combine Ammo (Cryo Ammo and Disruptor Ammo) with Tech abilities (Incinerate, Sabotage, and Tactical Cloak). Infiltrators also have use of the Sticky Grenade. Sentinels may be the best overall class with the combination of Tech abilities (Cryo Blast, Overload, and Tech Armor) and Biotic powers (Throw and Warp). Combined with the Lift Grenade, the Sentinel is probably the best class to use to maximize your trophies. All of the "Do ___ X times" trophies can be done in multiplayer though, so the trophies shouldn't be a huge concern to you. Your final choice is which difficulty you want to play on. As it's likely your first time with Mass Effect and you need two playthroughs anyway for Long Service Medal, stick to another difficulty than Insanity. All of your progress including weapons, weapon mods, powers, credits, etc. will carry over if you import your character to a new game. That would be my recommendation since your progress carries over and you will know the game. At this point, you should be pretty well set to play through the game as you want. Since you shouldn't be playing through on Insanity, you won't have to worry about Unwavering and can just complete the game (however, follow along with the list that is accompanying the trophy to maximize the trophies you get). Make your first game as complete as possible so that you can learn the game and get as many trophies out of the way as possible. In addition to doing the side quests, do as many of the fetch missions as you can. They will greatly increase the war assets that you carry over into your second playthrough. There really isn't that much more to say other than complete the game. Most of the trophies will come naturally. While you're making your way through the game, take the time to get to know your companions on the Normandy. If you intend on going for Paramour, then you will need to explore a relationship with one of them. Who you choose is up to you, but there is a list provided with the trophy. Just continue to talk to them in between missions and visit them while you're on the Citadel. When you cross the point of no return, that is when the scene that unlocks the trophy will begin. As with most role-playing games, there is a point of no return, and that is the mission Priority: Cerberus Headquarters. Normally, this is when you would unlock Master and Commander. However, since your war assets carry over when you import your ME3 character, your second playthrough will end up well over the required 4000 effective military readiness. From this point on, finish off your first playthrough. You should end up between 1500 and 2000 kills and somewhere between level 30-35. [2.2] New Character Playthrough 2 After your first playthrough is over, choose to start up a new game and choose to import your ME3 character. Your level, XP, weapons, weapon mods, powers, and credits will carry over to the second playthrough. You can either choose to speed run this playthrough to get Long Service Medal or play on Insanity. Increasing the difficulty is probably the best choice as it's the most efficient. Make sure that before the end of the prologue, you switch the difficulty to Insanity. You cannot change the difficulty after you leave Earth. Again, be sure to follow the list with Unwavering to make sure that you complete each mission on Insanity. Your goal for this playthrough is to continue increasing your stats, racking up kills, and leaving as few trophies as possible to clean up. Continue to grind away both at your kills and your level. By the time that you complete your second playthrough, you should be approaching 4000 kills and close to level 60. Just make sure that when you begin Priority: Cerberus Headquarters, that your effective military readiness is over 4000. If it is not, then you can take the game online and complete Defender. When you have your galactic readiness rating at 100%, you can come back and your effective readiness rating will be well over 4000 and you'll get Master and Commander. [2.3] New Character Clean Up Run Offline or Online What you choose to do from this point on is up to you. You should have the vast majority of the trophies. Anything that is left can be completed online or in yet another playthrough. You can start a new character as well if you want to test out a different class. The kills and powers trophies count over all playthroughs, so you won't lose any progress. If you didn't do Defender during your Insanity playthrough, then now is the time to do it. You can easily get any remaining kills as well as what's left of melee kills, Pyromaniac, Sky High, or Overload Specialist can be done in online play. Also, if you need Peak Condition, ranking up to level 20 takes about 10 hours whereas getting everything up to 100% takes about 4. Section 3.1 has an outline for the multiplayer. Last edited by tuffmuff; 03-24-2012 at 03:10 PM. |
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[3.1] Multiplayer
Online co-op requires an online pass. If you rented the game or you bought it used, then you will need to spend $9.99 on an online pass. This is the easiest way to get your kills done as the matches last 20 minutes and there is very little down time. If you've chosen to rank up to level 20 in multiplayer as opposed to going up to level 60 with an imported character, then it will take you roughly 10 hours of playing matches. You'll need 2.5 million experience points to rank all the way up to 20. You'll get Defender on the way. The best class to use is Vanguard as the Biotic Charge-Nova combination is pretty overpowering, especially on higher levels. The problem with Vanguard is that you have to be close to use those powers and you can get yourself swarmed easily. Play whichever as whichever class that you feel the most comfortable with though. Every class is more limited in what powers you will have in multiplayer though. You'll only have three powers available instead of the full wheel. The online is actually fun if you have a group that communicates and works together. If you play with a group of randoms, you may finish fairly easily or your squad may get killed long before you finish all 11 waves. Yes, there are 11 waves in all and completing all 11 will get you the maximum addition to your GRR. You will need to get each area to 100% in order to unlock Defender. The easiest way to do this is by searching for random maps with random enemies. This will increase all areas at once instead of just one, like if you searched for a specific map. As with most everything else in this game, there is another way to increase your GRR. There are two iOS apps that you can download onto your iPhone or iPad, Mass Effect: Infiltrator (requires iOS 3.1 or later) and Mass Effect: Datapad (requires iOS 4.0 or later). You have to pay for $6.99 for Infiltrator but Datapad is free. If you don't have an online pass, this is a good way to increase your GRR. Since Mass Effect is all about your choices, it's only fitting that much of the trophy list is the same way. At this point, you should have the platinum trophy or be damn close. Mass Effect has been a hell of a ride. Best of luck with the trophies. Enjoy the end to an amazing trilogy. There better be more games in this rich galaxy in the future. [4.0 Downloadable Content] All post release DLC, beginning with Leviathan, will have it's own mini-road map. Skip down to that section of the guide for the details on the DLC trophies. Last edited by olsen77; 08-29-2012 at 03:26 PM. |
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#4 (permalink) |
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Trophy Guide
Note: For the accumulation trophies, you can check your progress in the main menu. Go to Extras, and then Accomplishments. N7 Elite ![]() Acquire all trophies. Driven ![]() Return to active duty. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Prologue: Earth Acquisition - Automatic This will occur at the end of the invasion of Earth. Once you fight through the Reaper invasion that includes fighting husks (indoctrinated humans) and cannibals (indoctrinated batarians), you’ll make it to the Normandy. Once you’re on board, Anderson will give you back your dog tags. This trophy will unlock after a short conversation with Admiral Hackett. Insanity Tips:
Bringer of War ![]() Chase down an assassin. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Mars Acquisition - Automatic after leaving Earth. At the end of the Mars mission, you’ll have to chase down a Cerberus agent. Even on Insanity, you shouldn’t take too much damage. Keep up by holding to sprint almost the entire time. When the shuttles appear, the chase is over. Insanity Tips:
Mobilizer Bring a veteran officer aboard. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Palaven Acquisition - Automatic after leaving the Citadel. This will unlock after the third mission of the game, rescuing the turian Primarch on one of Palaven’s moons, Menae. The mission is mostly combat, but you will be introduced to brutes and marauders, as well as adding Garrus to your crew. Insanity Tips:
World Shaker Destroy an Atlas dropped from orbit. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Sur’Kesh Acquisition - Automatic after leaving Menae. After finishing the mission on Menae, it’s time to start enlisting the help of the krogan. You’ll have to help ensure that a fertile krogan female survives an attack by Cerberus. Insanity Tips:
Pathfinder Explore a lost city. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Tuchanka Acquisition - Automatic after leaving Sur'Kesh. This mission will find you making your first big decision of the game. Whatever you decide, the trophy will unlock. This will become available after rescuing Eve from Sur’kesh and then searching for a lost turian squad on Tuchanka. This mission and the aftermath are among the most epic moments in the entire trilogy. Enjoy it. Insanity Tips:
Tunnel Rat ![]() Survive the swarm. (Missable) Mission – Attican Traverse: Krogan Team Acquisition - Automatic after leaving Sur'Kesh. This is the other mission that will become available after Sur’kesh. Wrex (or Wreave, depending upon your previous Mass Effect choices) will ask you to investigate a krogan squad that has gone missing. No matter what choice you made in Mass Effect: Genesis, this will be available. You will be faced with a similar choice at the end of this mission. Insanity Tips:
Last edited by tuffmuff; 03-24-2012 at 03:11 PM. |
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#5 (permalink) |
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Party Crasher ![]() Sabotage a dreadnought. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Geth Dreadnought Acquisition - Automatic after traveling to the Perseus Veil. This is the first part of the quarian set of missions. Tali will join on the geth ship. Her sabotage power will be incredibly useful as she can hack AI enemies. Since you’re fighting geth, she can hack every enemy you face. Insanity Tips:
Hard Target ![]() Call down an orbital strike. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Rannoch Acquisition - Automatic after rescuing Admiral Koris or disabling the geth fighters. You can do it before the fighter squadron, but I recommend that you save this mission for the last of the quarian-geth series. Overall, this mission isn’t too difficult, at least until the end when the difficulty spikes. Insanity Tips:
Saboteur ![]() Disable a group of fighter squadrons. (Missable) Mission – Rannoch: Geth Fighter Squadrons Acquisition - Automatic after disabling the geth dreadnought. This is the easiest mission that you will find. There is no combat and you’ll have no trouble getting through it. It is an important mission story wise, though. All that you have to do is destroy the glowing sections of the reaper virus and free data clusters. Note: Be sure to finish this mission before starting Priority: Rannoch. Arbiter ![]() Win a political stand-off. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: The Citadel II Acquisition - Automatic after completing Priority: Tuchanka. This mission becomes available after completing the missions on Tuchanka and the mission investigating the missing krogan team. The salarian ambassador, Valern, will contact you, believing that Udina is up to something. When you arrive at the Citadel, it is under siege by Cerberus. Insanity Tips:
Last Witness ![]() Extract ancient technology. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission: Priority: Thessia Acquisition - Automatic after leaving Rannoch. After completing the quarian-geth missions, the asari councilor will contact you and tell you about an artifact on Thessia. Insanity Tips:
Executioner ![]() Defeat an old adversary. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Cerberus Headquarters Acquisition - Automatic after leaving Horizon. Point of No Return Warning This mission is the point of no return. Once you begin the mission, there’s no turning back or further exploration. This mission will be available immediately following Horizon. Other than the boss battle, it’s not too hard. Insanity Tips:
Last edited by olsen77; 03-21-2012 at 01:49 AM. |
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#6 (permalink) |
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Well Connected ![]() Send a warning across the galaxy. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Horizon Acquisition - Automatic after leaving Thessia. This mission opens up after the mission on Thessia. Traynor will reveal that she tracked Kei Leng to Horizon. Don’t worry, for the most part, this will be easier than your last trip to Horizon. Insanity Tips:
Fact Finder ![]() Discover an enemy’s monstrous origin. (Missable) Mission – Kallini: Ardat-Yashi Monastery Acquisition - Automatic after completing Priority: The Citadel II. Insanity Tips:
Liberator ![]() Stop a Cerberus kidnapping. (Missable) Mission – Grissom Academy: Emergency Evacuation Acquisition - Automatic after leaving Menae. This is for the mission at Grissom Academy. If you’ve read the Mass Effect books, the setting and some characters will be familiar. Once you escape with the biotics, the mission ends. Insanity Tips:
Problem Solver ![]() Evacuate a scientific facility. (Missable) Mission – Arrae: Ex-Cerberus Scientists Acquisition - Automatic after completing Priority: The Citadel II. You will acquire this mission after ending the Cerberus assault on the Citadel. Traynor will tell you about some Cerberus scientists and trigger the mission. Insanity Tips:
Patriot ![]() Make the final assault. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. Mission – Priority: Earth Acquisition - Automatic after completing Priority: Cerberus Headquarters. Here it is, the final mission. And yes, it’s damn hard on Insanity. Insanity Tips:
Legend ![]() Mission accomplished. Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story. This will unlock after whichever ending you decide on. Last edited by tuffmuff; 03-24-2012 at 03:13 PM. |
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#7 (permalink) |
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Shopaholic ![]() Visit a store in the single-player campaign. The Citadel will have the most shopping options for this trophy. There are stores on four of the five levels. When you arrive at the Citadel, either take the elevator up to Huerta Hospital or to the embassies. In the hospital, there will be a store on your left side as you pass by the main desk in the first room. In the embassies, directly across from Udina’s office is the Spectre outpost. There are two panels in this room. The one on the right is the store and the one that you want for this trophy. If you don’t find the stores on the Citadel, then you will also find a store on the lowest level (Shuttle Bay) of the Normandy. There is a store for upgrades and another for new weapons. Master and Commander ![]() Deliver most of the Galaxy at War assets to the final conflict. (Missable) This is best done in conjunction with Defender. You can get the trophy without doing any of the co-op missions, but you will have to complete every side mission, carry over specific choices from ME2 (saving the Collector Base, for instance), and make specific storyline choices (deceiving the krogan and making peace between the quarians and geth). What you want is that by the time you launch the assault on Cerberus headquarters, your effective military readiness (the green bar) is at or above 4000. To make it easier, use the method in Defender and you'll get 3-4% after each mission that you play. Completing about two thirds of the side missions and playing three co-op missions got me over 4000. The way that your effective military readiness is calculated is by taking your overall readiness and multiplying it by your galactic readiness rating (Galaxy at War percentage) (OMR * GRR% = EMR). Basically, whatever your galactic readiness rating is, then your effective military readiness will be that percentage of the your overall readiness. If you reach Cerberus HQ with an overall readiness of 6000, but your Galaxy at War percentage is still at 50%, then your effective military readiness will be 50% of that, or 3000. If you reach the Cerberus HQ mission and you are not at 4000, I would recommend making an extra save (just in case), completing Defender, and then continuing on with the story. Reaching maximum readiness will dramatically increase your overall asset total. One thing to be aware of is that progressing through the story missions will lock out the side missions. The way that you should handle the missions is to do all of the side missions first before completing the story missions (marked Priority). If you go into the final battle and do not get this, don't worry. Complete the game anyway. Once you beat it, you will be returned to the point of no return. Go online and start working on Defender. Once you're at 100%, go back and reload your saved game. Start up Priority: Cerberus Headquarters and the trophy will unlock soon after. The missions that you will have to complete (in addition to the main story missions) are:
Last edited by tuffmuff; 03-24-2012 at 03:13 PM. |
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#8 (permalink) |
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Lost and Found ![]() Dispatch 10 probes to retrieve people or resources in Reaper territory. This works similarly to planet scanning in Mass Effect 2. On the galaxy map, you will see that certain star clusters have a reaper icon over them. Those are systems under the control of the reapers. Like with Mass Effect 2, each cluster has multiple planetary systems that you can explore and scan the planets of. Scan a planet with and EDI will tell you if there is something worth searching for on the planet. If there is, send a probe down there to find it. What you find may help towards your galactic readiness and in the ultimate fight against the reapers.It is worth noting that by scanning planets, the reapers will take notice of you and eventually, go after the Normandy. If this happens, you will have to leave, complete a mission, and then return. Some systems also have multiple items that will require multiple scans and therefore bring the attention of the reapers. You will first be able to scan planets before the mission on Palaven’s moon. Simply scan 10 of the following planets and obtain whatever resources that they hold. Aethon Cluster Aru – Irune (Book of Plenix) Aru – Cherk Sab (Volus Fabrication Units) Esori – Solu Polus (Volus Dreadnought Kwonu) Satu Arrd – Nalisin (Volus Engineering Team) Nura – Oma Ker (Volus Intelligence Archives) Apien Crest Gemmae – Pheiros (Turian 79th Flotilla) Castellus – Digeris (Banner of the 1st Turian Regiment) Arcturus Stream Arcturus – Arcturus Station (Intel From the Battle of Arcturus) Argus Rho Hydra – Canrum (Haptic Optics Array) Phoenix – Pinnacle Station (Turian Spec Ops Team) Phoenix – Inta’sei (Fossilzed Kakliosaur) Gorgon – Camaron (Advanced Power Relays) Athena Nebula Parnitha – Tervura (Asari Cruiser Cybaen) Orisoni – Egalic (Asari Research Ships) Tomaros – Pronoia (Asari Cruiser Nefrane) Vernio – Polissa (Hesperia Period Statue) Ialessa – Trikalon (Asari Engineers) Attican Beta Hercules – Eletania (Interferometric Array) Theseus – Feros (ExoGeni Scientists) Exodus Cluster Utopia – Zion (Prothean Data Files) Asgard – Terra Nova (Alliance Cruiser Shanghai) Asgard – Borr (Remains of a Reaper Destroyer) Asgard – Tyr (Alliance Naval Exploration Flotilla) Asgard – Loki (Alliance Spec Ops Team Delta) Gemini Sigma Han – Mavigon (Salvage, 10,000 Credits) Ming – Parag (Alliance Cruiser Nairobi) Hades Gamma Antaeus – Trebin (Salvage, 10,000 Credits) Plutus – Nonuel (Special Ops Team Zeta) Dis – Klensal (Salvage, 10,000 Credits) Farinata – Juntauma (Alliance Frigate Agincourt) Cacus – Chohe (Salvage, 10,000 Credits) Hades Nexus Hekate – Asteria (Alliance Frigate Hong Kong) Hoplos – Kopis (Moon of Makhaira) (Obelisk of Karza) Pamyat – Dobrovski (Alliance Frigate Leipzig) Sheol – Gei Hinnom (Prothean Sphere) Hourglass Nebula Osun – Erinle (Salvage, 10,000 Credits) Ploitari – Zanethu (Terminus Freighters) Sowilo – Hagalaz (Shadow Broker Support Team) Faryar – Alington (Shadow Broker Starship Tech) Ismar Frontier Aquila - Metaponto (Advanced Biotic Implants) Kite’s Nest Harsha – Verush (Weapon Upgrade kit) Harsha – Khar’shan (Artifact: Pillars of Strength) Untrel – Adek (Salvage, 10,000 Credits) Minos Wasteland Fortis – Pietas (Salvage, 10,000 Credits) Nimbus Cluster Pelion – Tragegos (Intact Reaper Weapon) Agaiou – Carcosa (Library of Asha) Nubian Expanse Dakka – Pragia (Research Data from Pragia) Qertassi – Norehsa (Alliance Frigate Trafalgar) Kalabsha – Yamm (Alliance Marine Recon Unit) Sigurd’s Cradle Skepsis – Watson (Javelin Missile Launchers) Decoris – Laena (Salvage, 10,000 Credits) Silean Nebula Kypaladon – Hanalei (Dr. Jelize) Teyolia – Nevos (Rings of Alune) Teyolia – Quirezia (Salvage, 10,000 Credits) Phontes – Dekuuna (Code of the Ancients) Phontes – Oltan (Moon of Dekuuna) (Elcor Flotilla) Nahuala – Hyetiana (Serrice Guard) Loropi – Yasilium (Upper end of the asteroid belt) (Armali Sniper Unit) The Shrike Abyssal Xe Cha – Zada Ban (Salvage, 10,000 Credits) Urla Rast – Talis Fal (Prothean Obelisk) Valhallan Threshold Paz – Garvug (Prothean Data Drives) Micah – Elohi (Emergency Fuel Pods) Micah – Farlis (Right side of asteroid belt) (Element Zero Convertor) Long Service Medal ![]() Complete Mass Effect 3 twice, or once with a Mass Effect 2 import. Self-explanatory. If you have a Mass Effect 2 save (and again, I very highly recommend that you do), you only need to complete the game once. Without it, you’ll be starting a new game and need to play through it twice. Insanity ![]() Finish the game on Insanity without changing difficulty after leaving Earth. Insanity is the highest difficulty. The enemies will be tougher and do more damage to you. The game starts at a default difficulty. As soon as you have control of Shepard, pause it, go to Options and then Gameplay to set it on Insanity. You can set it to Insanity at any point during the prologue on Earth, but be sure to do it first thing so that you don’t accidentally forget. Insanity Tips:
A Personal Touch ![]() Modify a weapon. You will first find weapon benches and upgrades on Mars. Of course, the easiest place to access a weapon’s bench is on the shuttle bay of the Normandy (lowest level). Once you obtain a weapon upgrade, get to a bench. Whichever weapon class has an upgrade will be indicated with the option to Modify. Add on your weapon mods and push to finalize them.
Last edited by tuffmuff; 03-24-2012 at 03:14 PM. |
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#9 (permalink) | |
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Paramour ![]() Establish or rekindle a romantic relationship. (Missable) Your choices in Mass Effect: Genesis and Mass Effect 2 will heavily come into play here. Depending on who you romanced previously, they will need to be alive in Mass Effect 3. Talk to them between each mission. Talk to them when you visit the Citadel. Eventually, they will ask to go up to your cabin. Invite them up and complete the scene. If you go for rekindling a romance with a character that is not a permanent squadmate, then this will not take very long to get. Once they are on the Normandy, they will want to go up to your cabin, so invite them and say that you want to be with them. If you chose to romance Ashley, Liara, or Kaiden in Mass Effect: Genesis and then went for another character in Mass Effect 2, you will have the opportunity to restart the relationship with Ashley, Liara, or Kaiden. Just apologize when given the opportunity. Male Romantic Options: Liara Ashley (Only if she survived Virmire in Mass Effect: Genesis) Kaiden (Only if he survived Virmire in Mass Effect: Genesis) Tali (Only if you romanced her in Mass Effect 2) Miranda (Only if you romanced her in Mass Effect 2) Diana Allers Steven Cortez Female Romantic Options: Liara Kaiden (Only if he survived Virmire in Mass Effect: Genesis) Garrus (Only if you romanced him in Mass Effect 2) Thane (Only if you romanced him in Mass Effect 2) Diana Allers Samantha Traynor Combined Arms ![]() Perform any combination of 50 biotic combos or tech bursts. Like Mass Effect 2, there are certain powers that when combined with another can have a devastating effect. For some, the enemy that you target must be killed by the combination. Unlike ME2, there are also combinations with tech powers. Below is a list of biotic and tech combinations. The list comes from Relix on the Bioware forums. Quote:
Focused ![]() Evolve any of your powers to rank 6. Each class has different powers to upgrade. Taking any of them to rank 6 means maxing that power out. With each level that you rank up, you will earn more points to put to upgrades. Maxing out a power requires 21 upgrade points (1 point for rank 1, 2 for rank 2, etc.). If you import a level 30 character from Mass Effect 2, you will begin with 59 upgrade points since you start at level 30, so at your first opportunity, rank up any of Shepard’s powers to 6. Recruit ![]() Kill 250 enemies. Pretty self-explanatory. The good thing here is that the kills that count towards this trophy are the totals over all playthroughs and in online play. You’ll easily get this over the course of the game. Also, any kills that you had before you died are not reset, they will count to your total. See Veteran for an enemies guide. Soldier ![]() Kill 1,000 enemies. Pretty self-explanatory. The good thing here is that the kills that count towards this trophy are the totals over all playthroughs and in online play. You’ll easily get this over the course of the game. Also, any kills that you had before you died are not reset, they will count to your total. See Veteran for an enemies guide. Last edited by tuffmuff; 03-24-2012 at 03:14 PM. |
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#10 (permalink) |
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Administrator
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Veteran ![]() Kill 5,000 enemies. Pretty self-explanatory. The good thing here is that the kills that count towards this trophy are the totals over all playthroughs and in online play. You’ll easily get this over the course of the game. Also, any kills that you had before you died are not reset, they will count to your total. I ended up my first playthrough on Insanity with about 1800 kills, so there will be some grinding for this trophy. Reapers
Bruiser ![]() Kill 100 enemies with melee attacks. Run up to an enemy and push to melee kill them. Melee attacks don’t do very much damage, so you will have to hit them multiple times for them to die. You can also use the heavy melee (hold ) to do more damage and kill them quicker. Repeat for 100 enemies. You’ll easily get this over the course of the game. All playthroughs add to your total number of melee kills. Also, if you die after performing a melee kill, that will count as well. Untouchable ![]() Escape a Reaper in the galaxy map. When you start scanning planets or areas of star systems looking for resources, you will attract the attention of the reapers. There is a bar on the lower left side that indicates how much the reapers are paying attention to your activity in that system. When the bar fills up, reapers will appear and chase the Normandy on the galaxy map. Out run the reapers to the edge of the system or to the mass relay. If they catch you, game over. Defender ![]() Attain the highest level of readiness in each theater of war. (Online) This is the only trophy that is required to be done online. You must get each theater of war up to 100% readiness. The easiest way to do it is to select a random match on bronze difficulty. If you complete the mission, all theaters will go up 3%. Doing this, you’ll need to play a random mission 17 times. Obviously, Silver and Gold difficulty will give you a greater amount of readiness per attempt, but those difficulties are much tougher than Bronze and will take more time. It is also worth noting that your overall galactic readiness rating will drop by 1% every six hours or so. If you don't play online for a full day, then your readiness will drop by 4%. It is not how often you play the game, but how often you play the multiplayer that determines how often your rating drops. However, if you do not connect to the EA servers, meaning that you play offline, your rating will not drop. Thanks to Tyger7 on x360a for the above method. You can also increase your readiness through other means. If you have an iPhone, iPad, or Android, you can purchase Mass Effect: Infiltrator ($6.99, requires iOS 3.1 or later) or download Mass Effect: Datapad (Free, requires iOS 4.0 or later). Both of those can raise your galactic readiness rating by playing them. If you use the apps, get your rating to 100% and then check your status in the war room. The trophy will unlock shortly after. Overload Specialist ![]() Overload the shields of 100 enemies. You will need Overload for this trophy. So, you will need to choose either Sentinel or Engineer for your class. Here’s the key part, YOU have to be the one with the ability and you have to use it. It will not count if you’re using the abilities of your squad mates. As long as you have the power, simply use overload on 100 different enemies. Any shields that you overload in multiplayer count for this trophy towards total. Any enemy that you use Overload on, you have to wipe out their shields. On lower difficulties, this will be easy as one blast (especially after you upgrade it) will do the trick. On Insanity, you'll have to wear down their shields about a third to halfway before firing Overload. Sky High ![]() Lift 100 enemies off the ground with powers. You will need to be a Vanguard or an Adept for this trophy. Singularity, Pull, and Throw are the powers that you want to use. A Sentinal's Lift Grenade and a Soldier's Concussive Shot work as well. Surprisingly, Slam does not work. I used it quite a few times and not one use counted. Here’s the key part, YOU have to be the one with the ability and you have to use it. It will not count if you’re using the abilities of your squad mates. As long as you have any of these powers, simply use them on 100 enemies. Any enemy that you lift off the ground in multiplayer counts towards your total. This can be done on any of the smaller enemies (not brutes, banshees, atlas mechs, and geth primes). There will be an abundance of these enemies, so you can get this fairly quickly. Pyromaniac ![]() Set 100 enemies on fire with powers. You will need one of two powers for this trophy, either Incinerate or Incinerate Ammo. For Incinerate, you will be to be an Infiltrator or an Engineer. For Incendiary Ammo, you will need to be a Soldier or a Vanguard. if you're an Adept, Warp may also work. Here’s the key part, YOU have to be the one with the ability and you have to use it. It will not count if you’re using the abilities of your squad mates. As long as you have the power, simply use incinerate on 100 different enemies. Any enemies that you set on fire in multiplayer count towards your total. Last edited by tuffmuff; 03-24-2012 at 03:15 PM. |
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