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#21 (permalink) |
![]() Join Date: Feb 2011
Posts: 265
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well if I want to go with platinium I will not be able to skip much of the tough parts. The thing is I never played Sentinel and they can't use sniper rifles, although I am not that good aiming without my mouse. So sentinel might be good choice. Any advices on how to use him efficiently?
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#22 (permalink) |
![]() Join Date: Apr 2010
Location: Boca Raton, FL
Posts: 2,436
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I have beaten insanity with a Soldier, Infiltrator, and Engineer. I find Soldier to be the easiest with the ability to spam AR but I prefer Infiltrator. If you build your powers and armor properly you can OHKO standard enemies through shields with the Widow and 2HKO Scions, provided you get head shots and fire from cloak.
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#23 (permalink) | ||
![]() Join Date: Mar 2010
Location: Korriban
Posts: 158
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Quote:
Quote:
__________________
![]() 500th Trophy - Kingdoms of Amalur: Reckoning (wReckoning Rampage)
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#24 (permalink) |
![]() Join Date: Feb 2011
Posts: 265
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thanks. I got what I could from 2 trophy guides and some other topics + some youtube videos. I think I might create another topic in which I will try to tackle the issues I will have with help of you guys. The only thing I could not find is if with Sentinel I should follow some special build or just add points to skills that I think help me most.
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#25 (permalink) | |
![]() Join Date: Mar 2010
Location: Korriban
Posts: 158
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When upgrading the Tech Armor focus on the Assault Armor it provides greater protection and its detonation can wipeout entire crowds of Husks (which you'll appreciate during several missions) and knocks everyone down allowing you to get to safety/cover. Also this goes without saying but I will emphasis anyway. ALWAYS have your Tech Armor on ALWAYS. Unlike the crappy Barriers and Fortifications your Tech Armor is not on a timer. It is active until it is destroyed so you can activate it and wait for it to recharge if you'd like before moving on. That way once it takes damage and explodes you can immediately use it again.
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![]() 500th Trophy - Kingdoms of Amalur: Reckoning (wReckoning Rampage)
Last edited by Wreckon Dracgon; 02-22-2012 at 03:15 PM. |
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#26 (permalink) |
![]() Join Date: Jan 2011
Posts: 217
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Killing things takes forever on Insanity, factor in retrying areas several times and long load screens and yeah, quite understandable that people would say that.
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My proudest Platinums on youtube video: Catherine Platinum Prototype Platinum 3D Dot Game Heroes Platinum Doom 3 Platinum |
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#27 (permalink) |
![]() Join Date: Apr 2010
Location: Boca Raton, FL
Posts: 2,436
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Playing it twice makes the Insanity run easier so you have a better understanding of where to go to be safe in certain sections etc. That being said, if you have played the PC or 360 version of the game doing Insanity should be a breeze.
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#28 (permalink) |
![]() Join Date: Feb 2012
Posts: 60
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Just did my insanity run from scratch, which I find to be far easier. Wasn't as hard as I thought it would be. Only really had trouble on the derelict Reaper ship. Once you get your hands on the viper sniper rifle, it becomes a breeze. Used Mordin and Miranda as well, so it wasnt even that optimal a party.
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#29 (permalink) | |
![]() Join Date: Mar 2011
Posts: 413
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#30 (permalink) |
![]() Join Date: Feb 2011
Posts: 265
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I just finished IFF, I have to say at the beginig I had some trouble and collector ship was tough. But I got myself warp ammo which I can give to squad and Grunt has his incenitary ammo that he can give to squad. From that point I am flying through missions using Miranda and Grunt, I myself am sentinel.
shame you can't have 2 bonus powers. I am not sure if it is worth changing warp ammo to energy drain or dominate. |
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