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Old 06-01-2011, 01:19 PM   #31 (permalink)
 
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This seems to be the complaint from most people who play the game.
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Old 06-01-2011, 03:22 PM   #32 (permalink)
 
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I think they were trying to add too many extra elements to remain similar to their other games with collectibles and such. Probably tying in the newspaper story in the back was a way of wrapping that story in without having to give you a reason to be involved in knowing all that info. involving other people. I think everyone has their favorite desk though and mostly people want variety but I think sticking to one or two desks with a deeper story would have been the way to go.

I personally think they should have focused a deeper story by perhaps staying to a few desks instead of spreading it out so much. If you had worked your way up through traffic to hit vice and then homicide with a good interactive story of corruption and such that would have been better in my opinion. I think this was a case of trying to give too much in too many detective desks.
I feel that it wasn't the amount of desks but how they were handled. I kind of wish they went this route: Traffic -> Robbery -> Vice -> arson. With such a case structure you could have had a more structured narrative dealing with the corruption and crime of the city and it's intermingling. I actually could have done without the arson and either had it replaced by Bunko or have Vice expanded. I also feel that the game didn't have enough OMG moments. I really think it had two in the whole game (last missions of the Traffic and Homicide respectfully), other missions's with action sequences weren't that fun and got kind of boring as the game went on. However. I really do like the concept of having fewer desks if they release sequels especially those set in more modern times (I think both 70s and the 90s would be perfect), would feature on some type of major crime division that could handle cases with multiple origin points (i.e robberies, drug cases, etc.)
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Old 06-01-2011, 03:33 PM   #33 (permalink)
 
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My argument to the people who say games like FIFA, Motorstorm Apocolypse (Someone mentioned) and COD are repetitive would be the fact that when you play these type of games, let's use FIFA for example, no two games are ever the same. I play 2010 FIFA World Cup Online alot and it doesn't ever get boring because every match against someone is different so although the game play is repetitive in the sense that every game you're passing, moving shooting, while you're doing those things it'll always be a different game / different outcome.

So the issues not the repetitiveness of the game play, it's the repititiveness of the objectives. There's no variation to them, and it's also very pointless because apart from getting different responses/reactions from the people you're questioning by getting the (TRUTH/DOUBT/LIE) decisions right, the outcome is always the same, you progress through the games story the same way regardless of whether you get every question right or wrong, you'll always end up at the same point... (Unlike heavy rain for example, certain decisions and choices throughout the game gave you a different outcome/path through the story).
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Old 06-01-2011, 04:41 PM   #34 (permalink)
 
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My argument to the people who say games like FIFA, Motorstorm Apocolypse (Someone mentioned) and COD are repetitive would be the fact that when you play these type of games, let's use FIFA for example, no two games are ever the same. I play 2010 FIFA World Cup Online alot and it doesn't ever get boring because every match against someone is different so although the game play is repetitive in the sense that every game you're passing, moving shooting, while you're doing those things it'll always be a different game / different outcome.

So the issues not the repetitiveness of the game play, it's the repititiveness of the objectives. There's no variation to them, and it's also very pointless because apart from getting different responses/reactions from the people you're questioning by getting the (TRUTH/DOUBT/LIE) decisions right, the outcome is always the same, you progress through the games story the same way regardless of whether you get every question right or wrong, you'll always end up at the same point... (Unlike heavy rain for example, certain decisions and choices throughout the game gave you a different outcome/path through the story).
I didn't play anything more than the demo for Heavy Rain but what you are talking about sounds interesting I just don't think it would be possible with this concept of game. You are talking about facial recognition so you can detect clues and if they had a big scoped game with a ton of different paths you could take then it would get seriously complicated and fast. When playing the games you are talking about in multiplayer of course every game is different. With a small FIFA field AI can be set to make for an interesting game and make each unique. When involving questions and setting specific clues for a detective game how in the hell could it be made to not be repetitive each time you play it without having a nightmare of extra content to deal with and create? I think with certain types of games there has to be certain realistic expectations of what is possible. This game was an excellent start to developing a detective game I just don't think it was the right kinda game for everyone because it isn't fast paced action all the time like most games that are being released.
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Old 06-01-2011, 07:21 PM   #35 (permalink)
 
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My argument to the people who say games like FIFA, Motorstorm Apocolypse (Someone mentioned) and COD are repetitive would be the fact that when you play these type of games, let's use FIFA for example, no two games are ever the same. I play 2010 FIFA World Cup Online alot and it doesn't ever get boring because every match against someone is different so although the game play is repetitive in the sense that every game you're passing, moving shooting, while you're doing those things it'll always be a different game / different outcome.

So the issues not the repetitiveness of the game play, it's the repititiveness of the objectives. There's no variation to them, and it's also very pointless because apart from getting different responses/reactions from the people you're questioning by getting the (TRUTH/DOUBT/LIE) decisions right, the outcome is always the same, you progress through the games story the same way regardless of whether you get every question right or wrong, you'll always end up at the same point... (Unlike heavy rain for example, certain decisions and choices throughout the game gave you a different outcome/path through the story).
You're point with Fifa doesn't make any sense to me. No matter what you say you're still pressing for a long pass and to shoot over and over again, match after match after match. It's repetitive gameplay and you can say the same about most games. You say Motorstorm isn't? You're pressing the same buttons on different tracks just like you're pressing the same buttons on different case's in L.A. Noire. The only difference is preference in gameplay.
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Old 06-01-2011, 08:47 PM   #36 (permalink)
 
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Is anyone else finding this game extremely repetitive and boring?!
The first 4 hours I played I thought "WOWzerz I just made a mess in my trouserz" - but now, I'm finding it a grind / struggle to get the enthusiasm to put it on and play, i'm up to the Vice desk now and it's just so samey all the time !!

It's a quality game, but it's so repetitive, it's on a par with Assasins Creed 1 !
The only thing I found repetitive was the street crimes.

But as for boring, I'm trying to find the remaining 20 or so vehicles, now that is boring.
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Old 06-01-2011, 08:53 PM   #37 (permalink)
 
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Have to say that I agree.

I've just moved onto the vice desk and the cases so far do seem very similar, and I feel like I'm just going through the motions. The street crimes aren't up to much either, and that's most of the game. I just hope the story starts to improve sooner rather than later.
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Old 06-02-2011, 09:29 AM   #38 (permalink)
 
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You're point with Fifa doesn't make any sense to me. No matter what you say you're still pressing for a long pass and to shoot over and over again, match after match after match. It's repetitive gameplay and you can say the same about most games. You say Motorstorm isn't? You're pressing the same buttons on different tracks just like you're pressing the same buttons on different case's in L.A. Noire. The only difference is preference in gameplay.
My point with FIFA does make sense because with every game the controls stay the same and you have to press and use the controls the same way throughout every game to do the things you want to do (they dont randomly change the buttons around to make the controls less repetitive), but with games like FIFA they aren't repetitive because you're not ever playing the same game twice, you're doing the same thing but in a different way to try and achieve victory.

I guess the best way to say it is games like FIFA and Motorstorm etc are not Linear, you never KnoW what you're going to get and what outcome you're going to get until the end so people can't say them games are repetitive.

I think L.A. Noire is a good game, especially for the first one of its type. I think if they bring out a sequel they'll make it abit more epic because I saw someone make a comment saying there were not enough or any WOW / EPIC moments in the game, which the more I get through it the more I agree with, it's almost like you're just caually plodding along with a couple of gun fights / car chases that last no more than a few minutes if you're lucky.
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Old 06-02-2011, 05:48 PM   #39 (permalink)
 
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I found the Homicide desk very repetitive and boring. Traffic wasn't too bad and I am so far enjoying Vice.

All in all though, I think this game is pretty epic!
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