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#11 (permalink) |
![]() Join Date: Oct 2011
Location: Charlotte, NC
Posts: 78
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I don't understand how anyone couldn't get emotionally attached to the experience of this game. SOTC was the only game that ever made me cry until this one! I get attached to each of my companions, so much that my heart breaks a little each time I lose one or they simply leave... and maybe it's just the woman inside me, but each time I complete a playthrough with another player and never receive a message or friend request, makes me feel a bit pathetic that I got so attached while they didn't... Do people not send out a lot of friend requests after completing this game? Or am I the only one that has a strong bond with my companions?
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#12 (permalink) |
![]() Join Date: Jul 2011
Posts: 102
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I've gone thru the last level about 6 times and only twice has someone stuck with me. I sent friend requests both times! (No response yet.) Mainly I sent the request as a thanks for sticking with me -- no other way to send a note than via the request, right? Wasn't really due to feeling a bond.
I find having to sit thru the credits (yet again) to get to "Companions Met" rather tedious -- it's not like their names remain on the screen or you can look them up later. I saw a message on thatgamecompany's forum from a company rep recognizing that it was a mistake not to put the names in the "Players Met" section of the PS3. Wish they'd put out an update correcting this (& a few other things). |
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#13 (permalink) |
![]() Join Date: Apr 2012
Posts: 6
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I don't get why people cry. I thought the journey had a happy ending. I guess that's the beauty of it is that it can be interpreted differently by different players.
I just wish someone would sit and meditate with me for 20 sec, but how to tell them with just one button... .
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#15 (permalink) |
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I played it myself and went "thats it" at the end like everyone else.
$15 for an hour and half, buyers remorse hit me hard. Flower was much, much better as that had a much more interesting concept and clear point unlike this game. Bunch of symbols and murals everywhere that don't mean anything, cutscenes that were practically filler, Hype killed this game pretty bad. Sure I felt bad in the end but I was really waiting for that moment that was gonna make me cry but I didn't find it anywhere. The online was also bad since the game changes players every area. I doubt it's the other person willingly leaving, why would he just leave all of a sudden after only one area? I mean we're practically 30% done right there because of how short it was. I didn't feel attached to the other person since it's just another body not doing anything. First time through the game said I was with 8 people and I never saw anyone, beat it again and again 8 people I never saw, only until now when I'm cleaning up do I find someone in the distance. You walk in a line most of the time jumping here or there, I was told there would be puzzles but I found none.
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![]() Last edited by Jack; 04-29-2012 at 09:35 PM. |
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#16 (permalink) |
![]() Join Date: Nov 2008
Location: United States
Posts: 968
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I've cried on many game's stories, but this game just did nothing for me what so ever. I felt/feel no connection to the characters or the journey they are taking... I like "slow" games like Stacking, Sims, etc. and games with no real point (Noby Noby Boy) but this game just does nothing for me. The sand is beautiful, the exploration is ok, but the story/characters are bland to me by far. I really didn't care for the cut scenes or anything.
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#17 (permalink) |
![]() Join Date: Jun 2010
Location: Maryland
Posts: 182
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I have to agree with some others here. I'm an emotional guy. Final Fantasy 8 is my favorite of the series...take that as you will. But Journey just...didn't strike a chord with me. At all.
I look around and there are blogs and forums and all of this stuff with people gushing like they just had a rebirth from playing this game, and I just don't get it. Don't get me wrong, I love games like this. I felt a real sympathy for that little petal in Flower. I wanted it to drive the 'metropolis' away. Felt compelled to help it do so, and achieve it's goal. But the most compelling aspect for me in Journey was "I wonder how long my white cloak scarf will be with all the symbols'. All of that said....the very first close up of the sand when you start a new game, and that one camera angle during the surfing level (not to mention the reflective sand afterwards), are almost worth the entire game just to gawk at.
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"Pinky, are you pondering what I'm pondering?"
"Well, I think so Brain. But if Jimmy cracks corn and no one cares, why does he keep doing it?" ![]() "Hello, 911 Emergency? There's a handsome guy in my bathroom. Hey, wait a second, cancel that...it's only me." - Johnny Bravo TL;DR: an apology to the ignorant and illiterate for forming complete thoughts and sentances |
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#18 (permalink) |
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Banned
![]() Join Date: Aug 2011
Location: Knokke, Belgium
Posts: 375
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I played through the entire game with just one guy (during my first time), until we entered the last part with the snow and mountains.
Our characters were moving really slow, and suddenly the guy sits near a tombstone and just disappears. It felt so special, since he helped me a lot earlier in the game. Like when we were trying to get that one collectable on way on top of a rock and I kept falling, but he kept following me (since you can recharge jump near eachother, I believe.) That's the beauty of this game's co-op. You can't send eachother messages, you have no clue who the other guy is, or what his intentions are. I like that. |
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#19 (permalink) | |||||||||
![]() Join Date: Dec 2011
Location: Buffalo, New York
Posts: 605
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Quote:
And while I am definitely working toward 100%, I am not angry when I don't grab the Companion trophy. It's just another excuse to have a Journey. =)
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100%:
Platinum:
Playing Now: Sonic the Hedgehog (PSN) |
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