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#22 (permalink) |
![]() Join Date: Jan 2011
Location: Accel World
Posts: 52
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SYSTEM
The new expansion of system: [spin the memory] The new expansion system is introduced in this game, which is the [spin the memory] system. The heroine will write down the journal according to various events taking place in the story, and look back as her own memory. The process of doing that will grow her up as a human. Moreover, there is NO such [achieve the goal within certain years] thing similar as the previous atelier. There is NO systematic aim. The only goal is to achieve [reunion with her missing younger sister]. Players will be given choices according to different circumstances and find out the answer in order to move on the story and to approach the goal. More evolution for battle system The cost turn battle comparing to previous game will expand more. The concept of cost will be added on movement this time. The battle system is based on turns, and the strategy is influenced by the position between player and enemies. The rebuild of synthetic system Not only the [result], but the system is an artwork to enjoy the [process]. For the synthetic system this time, the cost, spending before synthesis such as selecting and considering the materials gathered so far, will be compressed. Instead, it has rebuilt in the purpose to enjoy the synthetic process. [new]This time, it's possible to synthesize in various places (only just in the atelier). [new]First, the tradition of this series - get the possible recipe. Next, as the required materials are shown, decide what to use. In this game, the performance (quality, traits) is constant depending on what kind of material used. Exploration system In this game, the exploration system strongly reflects the different views of the world as well. For the system, there are bazaars selling special products, and communities for competing values of rare items around the world. The system is developed to benefit players while understanding the concept of the world. |
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#25 (permalink) | |
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#26 (permalink) |
![]() Join Date: Nov 2011
Location: Quebec, Canada
Posts: 140
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Interesting video. I actually saw it when it was posted. I am loving the actual animation in game, as well as the designs, but I don't like the opening song they chose. Not upbeat enough, although the singer does have good vocals.
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#27 (permalink) | |
![]() Join Date: Nov 2011
Location: Cork, Ireland
Posts: 2,356
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Seems to be some interesting new additions to Atelier Ayesha. I'm liking the changes. Also, I noticed that time won't be a major factor of the game anymore. I don't know if I'm relieved or disappointed
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I love the opening theme as well. It really reminds me of the credits theme for Furuba (Fruits Basket). |
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#28 (permalink) | |
![]() Join Date: Sep 2011
Location: Sweden
Posts: 871
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Quote:
I still want it to be there though, to a point..
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#29 (permalink) | |
![]() Join Date: Nov 2011
Location: Cork, Ireland
Posts: 2,356
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In a way, it's a relief, because I'll be able to roam freely without fear that I'll miss a deadline
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#30 (permalink) |
![]() Join Date: Dec 2010
Location: Natchez, MS
Posts: 1,995
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The install size has been revealed for the upcoming Playstation 3 exclusive title, Atelier Ayesha: The Alchemist of Twilight Land. You can check out the latest screenshots from the role-playing game in the slideshow at the top of this article and the details below.
Atelier Ayesha: The Alchemist of Twilight Land requires 2,300 MB of free space on the Playstation 3 hard disk drive for installation, according to its product page on the official Japanese Playstation website. Furthermore, at least another 1,800 KB is needed for save data. Install size revealed for PS3 exclusive, Atelier Ayesha - National Video Game News | Examiner.com
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