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#11 (permalink) | |
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Banned
![]() Join Date: Jan 2011
Posts: 35
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#13 (permalink) |
![]() Join Date: Mar 2012
Posts: 6
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Loscil is on it, the character of your driver matters wrt the mood bar...
When you create a driver, that driver's character is determined by the mood bar there. If you pick a 'Hot' driver, your driver will perform better in the pack and will overtake more easily BUT he will drop off the pace if there is no one to battle with. A 'Cool' is not so aggressive and will find overtaking difficult especially on tight tracks. His performance will be better when he isn't stressed out by all the other cars and he can just get on with driving smoothly round on his own. Think of 'Hot' as Lewis Hamilton and 'Cool' as Sebastian Vettel. The other characteristics (Accuracy, Braking, Cornering, Physical Strength, Mental Strength) are less important as these will be fully maxed within a 5-10 races if you train in the seasonal events. It's also worth pointing out that no matter how terrible your driver is at the start, they all end up the same. For pretty much all the races you are going to want a medium-hot racer since you want to be passing cars but not risking the position overly. Too hot and they will tire too quickly (in their peak performance zone) and need constant encouragement when they have clean air. Other moods only become useful in races with more than one driver; start out with a hot guy to get a healthy lead then when the pack splits up a bit or you have a pitstop in-hand, pit in and switch to the cooler guy (the game does this for you as default when you pit though you can pick the drivers manually). The longer the race/stint, the cooler you want your drivers' character to be as Physical Strength plummets for the hot guys. You can get about 15 minutes from a level 10 guy before he slings one off onto the gravel and so you need a backup who can outlast the tires of the other cars. Other than that, each driver has a three tier current performance modifier. The little arrows next to their names tell you if he is currently on-form (diagonally up arrow), normal, or off his game (diagonally down arrow). In race: Change the mood for the job in hand. If you are in traffic the mood will get hotter, and on empty track it will get cooler (as has been said before!) Use the pace settings to maintain the drivers mood between where his character prefers to be (the global mood) and what you need to achieve in the race (getting ahead and staying there). For instance, in my Xanavi Nismo GT-R, my current level 12 hot driver goes through traffic at Suzuka Full without assistance from me and does a 2:40 then when he gets out in front of the pack, he slows to a 2:52 and lets the pack catch up (cos he's bored ;b ). If I keep on adjusting the pace he will perform better and go faster. When I put my cool guy into the race at a pit stop, he will lap slightly slower but his lighter use of physical strength allows him to go further into the race. |
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