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#1 (permalink) | ||||
![]() Join Date: Jun 2009
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Final Fantasy XIV boosts fatigue for smaller gameplay sessions ? Scrawl Square Enix wants you to play Final Fantasy XIV for a long time, that’s a given with any online, subscription-based game. However, Square doesn’t want you playing for hours upon hours during the day; Enter the “fatigue” and “dormancy” systems. “We wanted to introduce a system to reward players who don’t have a lot of time to play,” producer Hiromichi Tanaka told Famitsu.com during Gamescom last week. “Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.” This most likely won’t stop players who like to play longer from cutting their time back. So what about them? “We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.” However, if early reports of just how drastic the fatigue system really is are to be believed, Square Enix may have a problem on their hands. Apparently, fatigue rises fifty percent within two hours and takes about two days to go back to zero. That means that playing for four hours would mean you’d have to stop playing for two days. Not very ideal for an MMORPG that charges a monthly fee. If this is true and stays in place, there will definitely be some sort of uproar from players. We’ll see what happens come release. I don't know about this. Sounds wrong, I don't want to have to switch characters everytime I play.
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#2 (permalink) | |
![]() Join Date: Sep 2008
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#3 (permalink) | |||||
![]() Join Date: Jun 2009
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Correct me if I'm wrong, but I thought the characters were not going to be lvl based? If so, people will be switching classes on a regular basis, no need to force it by making fatgue.
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#4 (permalink) | ||||
![]() Join Date: Jun 2009
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Here is Tanaka calling the Fatigue system"rumors"
Link: Tanaka addresses Final Fantasy XIV fatigue rumors ? Scrawl Final Fantasy XIV producer Hiromichi Tanaka has said in a Twitter update that the recent “fatigue” system discussion in the upcoming MMORPG is nothing but “fabricated remarks”. Our earlier report, based off a Sankaku Complex (NSFW) post, touched on a Famitsu.com interview where it was apparently said fatigue in Final Fantasy XIV rises fifty percent in two hours – meaning players would have to stop playing two days for it to go back to zero. Tanaka has debunked those reports. “Foreign sites have lots of false rumors,” Tanaka wrote. “They throw together words and fabricate remarks. Then Japanese sites take this and further [falsify it through] mistranslation. The fatigue point criticism has absolutely nothing to do with the actual [system] and is just full of wild ideas.” And here is Nobuaki Komoto explaining what the fatigue system is for. Link Komoto explains Final Fantasy XIV’s fatigue system ? Scrawl Final Fantasy XIV director Nobuaki Komoto has stepped up and responded to recent complaints of the upcoming MMORPG’s ‘fatigue’ system. This follows producer Hiromichi Tanaka’s recent statement claiming talk on the system was nothing but “fabricated remarks”. According to Komoto, it’s all about balance. “First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term,” Komoto said on the Japanese Final Fantasy XIV beta site. “To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life ‘fatigue’ from working at improving your skills via battle.” Your time to earn experience is limited, however, it’s a greater amount of time than originally rumored. Rather than have your fatigue rise fifty percent within two hours, it’ll instead run on a different timer. “Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.” “This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.” “Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly. However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.” Fifteen hours a week doesn’t really sound like my cup of tea. I’m not a heavy on MMORPGs, but I’ll need at least twenty. Think they’ll change it anytime soon? “That’s how the system stands as of right now.” Alright, then.
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#5 (permalink) |
![]() Join Date: Nov 2008
Location: canada
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this really pisses me off. im not a 2-6 hr a day player. i probally clock 15 or more hrs a day this feature is going to drive me insane. so instead of focusing on a weapon i want to use. im going to be forced to use everything. because i will force everything to its limit.... retarded. not going to help the worthless casual players that will never have anything to do with the endgame. i dont mean sometimes fight a big mob endgame. i mean the linkshells (w/e called in this 1) that 30 people stay up 3 days to get what they need done. the real players are going to be held back cause of weak players.... god damn n00b loveing crap going around these days.
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#6 (permalink) | |||||||||
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This is something I found on one of the 14 forums that may explain it a bit better. In the end this may work out fine once it's tweaked.
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#7 (permalink) | ||||
![]() Join Date: Jun 2009
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Thanks Eticket!
Very infomative. Hopefully it will benefit everybody playing, not just the casual players.
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#8 (permalink) |
![]() Join Date: Nov 2008
Location: canada
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slightly less annoyed but only slightly. lvling up my fav part of rpgs i enjoy nothing more than grinding out lvls from time i wake up till i pass out on people. dont get me wrong love story and all that other stuff. but hadd 10 lvl 75 on ff11 and i read every bit of story from start till i quit. still dont like the idea of being held back from lvling.
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On my honor i do, I will be Kelly's hammer. Beating away harms edge, and smiting what evils may approach always. |
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