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Old 10-18-2010, 03:30 AM   #1 (permalink)
 
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I only the demo this... but how is the platforming gameplay like on the entire game. Is it like Prince of Persia(obstacle galore) and puzzles or more like kind of God of War style?
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Old 10-18-2010, 03:49 AM   #2 (permalink)
 
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It's very easy, because there's no way to die. The game won't let you jump into any direction where there is nothing to grab onto. What's more, there's usually only one path from point A to point B, so it couldn't be any easier. I'd say what you saw in the Demo, pretty much shows what you'll see in the actual game. The only difference is, later on you need to time some jumps not to get hurt by fire etc. Still, even in those cases you just lose a bit health.
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Old 10-18-2010, 03:51 AM   #3 (permalink)
 
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3 three chapters you have to time it, but by then you'll have probably maxed rejuvenation so the damage you take is trivial. The platforming is basically point and smash X down a linear path of shiny poles and ledges, though.
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Old 10-18-2010, 06:57 AM   #4 (permalink)
 
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The platforming reminded me of inFamous. You can never fall off anything and one button makes you jump to all the right places. Fairly easy and honestly, very few real puzzles.
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Old 10-18-2010, 07:07 AM   #5 (permalink)
 
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Originally Posted by Moving On View Post
The platforming reminded me of inFamous. You can never fall off anything and one button makes you jump to all the right.
The system in Infamous is similar to that of Assassins Creed or Crackdown. Those games also require very little to platform. However, its more of a free climb system ( I.E. climb where you want, when you want ) . While Enslaved is similar to God of War, Prince of Persia, and Uncharted ( In terms of it being a linear path with little to no variation in routes to take ) . Its just far more streamlined and simplistic. ( To a fault )
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Old 10-18-2010, 07:46 AM   #6 (permalink)
 
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I've never played any of the Prince of Persia games, but yeah, Uncharted seems like a good comparison, too. If I recall correctly, though, platforming in Uncharted was a little more risky, since you could actually fall off ledges there, right? Anyway, the feel is still similar.
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Old 10-18-2010, 08:17 AM   #7 (permalink)
 
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I've never played any of the Prince of Persia games, but yeah, Uncharted seems like a good comparison, too. If I recall correctly, though, platforming in Uncharted was a little more risky, since you could actually fall off ledges there, right? Anyway, the feel is still similar.
The comparison was based more on the linearity. In regards to InFamous and "not falling", you could, but nothing would happen ( At least when roaming the city, which is basically the biggest chunk of platforming in the game ) . You could jump off the tallest building and survive. In Enslaved the platforming just makes it easy for you not to die, but you still can. However, I can see the similarity during the more linear platforming parts of InFamous, but you could fall and die during those parts. For instance, under the bridge, and when you're climbing the junk tower.
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Old 10-18-2010, 10:54 AM   #8 (permalink)
 
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Quote:
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The comparison was based more on the linearity. In regards to InFamous and "not falling", you could, but nothing would happen
As long as you didn't jump, you couldn't fall off a ledge in inFamous: you would kind of hop around in place. I remember that very clearly, because it looked funny.

Of course, Enslaved is even less risky, since all the jumps are programmed: you can only jump they way you're supposed to jump, otherwise the system won't even let you jump.

All in all, I think Enslaved has the least challenging platforming I've ever seen. Good thing this game is not a true platformer, then. I had fun with it, anyway.
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Old 10-18-2010, 04:29 PM   #9 (permalink)
 
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The platforming in Enslaved is definitely easy to a fault, but I think it helps maintain the immersion in the story. There's nothing more frustrating for me personally than cheap platforming deaths caused by over-running a ledge, not being in the exact perfect spot to execute the jump, not having the jump perfectly lined up. But this is coming from someone whose last action-platforming game was Tomb Raider.

Because of all the parcour sequences that were essential to the game's progression, Enslaved is as much of an action-platformer as Uncharted or Ratchet & Clank, though not more so than Assassins Creed or Prince of Persia, where there was an emphasis on free platforming.
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