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#1 (permalink) |
![]() Join Date: Aug 2008
Location: Uk
Posts: 884
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I love turning into the W.W during a crowd and then hearing one enemy shout WARE WOLF and more arrive for me to kill, the downside is the damage you receive can be a little harsh. Its ok if you can get the roar out and they run scared but I hope the skill tree adds more stuff like better % to jump and bite the persons head off or better resistance to fire that sort of stuff the ability to turn and unturn yourself at will.
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: AC 2*/Revelations, BioShock 1 & 2, B-Paradise*, Borderlands*, Dead Space 1 & 2*, Dante's Inferno, Fallout 3*, HawX*, Infamous*, Just Cause 2*, LBP*, Lego SW 3*, Mass Effect 2*, Mercs 2*, MGS4*, MW2*, Prince of Persia, PoP: Forgotten Sands*, R&C - A.C.I.T*, R&C 1 & 2HD*, Sega Mega Drive Col*, Sly Raccoon 1*, Skyrim, Terminator*, Trine 2*, T.R - Underworld*, Uncharted 1* & 2, Wolverine*,100% Done + DLC If Any |
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#2 (permalink) |
![]() Join Date: Aug 2010
Location: Wonka's factory
Posts: 605
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This is an interesting aspect and it would be nice to develop the werewolf character. Especially if the character in a way balances the downfalls of the wolf by absorbing skills and powers of those he kills in combat
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KZ3 35-10 Kill count 8 & 10 kill streaks@ http://www.youtube.com/watch?v=ln_96Vuk1Ac&feature=g-upl Noosing in a heli with no tail GTAIV@ http://www.youtube.com/watch?v=N3MJg-VZ3lM&list=UU8hMhxSFGe0LdAsb5QwFhZQ&index=9&featur e=plcp
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#3 (permalink) |
![]() Join Date: Feb 2010
Location: East Yorkshire
Posts: 2,082
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That seems like quite a good idea, it would actually get me to use the werewolf more, as I don't use it right now. I would also like to see a skill tree for houts so you can do things like make them more powerful and reduce the time betweeen shouts.
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#5 (permalink) |
![]() Join Date: Aug 2008
Location: Uk
Posts: 884
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Yeah in there messing around video it did show you a skill tree but no idea what the perks where (suppose you could pause it and read the write up) but the wolf defo needs something to improve damage and magic resistances.
Maybe even add a skill that calls in other WW to do and instant kill a bit like Assassins Creed but they cant be called unless there's a full moon out.
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: AC 2*/Revelations, BioShock 1 & 2, B-Paradise*, Borderlands*, Dead Space 1 & 2*, Dante's Inferno, Fallout 3*, HawX*, Infamous*, Just Cause 2*, LBP*, Lego SW 3*, Mass Effect 2*, Mercs 2*, MGS4*, MW2*, Prince of Persia, PoP: Forgotten Sands*, R&C - A.C.I.T*, R&C 1 & 2HD*, Sega Mega Drive Col*, Sly Raccoon 1*, Skyrim, Terminator*, Trine 2*, T.R - Underworld*, Uncharted 1* & 2, Wolverine*,100% Done + DLC If Any |
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#7 (permalink) |
![]() Join Date: Feb 2011
Location: Korai Empire
Posts: 677
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I couldn't see them doing this. Only reason why is because it seems unfair for someone who chose not to be a werewolf or even cured themselves. If they did make a skill tree for the werewolf then they should make werewolves roam around. This way if your attacked by a werewolf you should contract the disease like vampires.
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