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![]() Overview:
Estimated trophy difficulty: 4.9/10 Offline: 51 (1 , 1 , 14 , 35 )Online: 0 Approximate amount of time to : 100+ hoursMinimum number of playthroughs needed: 1 Number of missable trophies: Oblivion Walker, War Hero (potentially, see the trophy for more info) Glitched trophies: 1, Master Criminal Do cheat codes disable trophies?: What cheats? Welcome to Skyrim, the biggest RPG of the year and one of the most rewarding experiences you’re ever likely to have on consoles. Let’s get started! So, you want a Platinum Trophy from this game, huh? Well, if so, prepare yourself for a long and arduous ride. It’s not a hard trophy list in any way, shape or form, but there are a few trophies that could take you anywhere in the region of 150-200 hours – namely the level 50 trophy. Everything else will come along the way if you do all the main questlines and visit a ton of places. So, where do I start? The truth is, you can start wherever the hell you want. If you want to start by doing the main questline, go ahead. If you want to start by doing the Thieves Guild, carry on. What I would say though is that when you’re working through the game and whatever else you do around Skyrim, keep one eye on a few of the cumulative trophies (like collecting 100,000 gold, reading 50 skill books and picking 50 pockets & 50 locks), other than that, just do what you want and consult this guide when you need more guidance on how and when to do something. Oh and remember to persuade, bribe, and intimidate someone whilst in game… theoretically, if you do hundreds of quests, only sticking to one, you could miss this. Supremely unlikely, but true. NOTE: Now, I’m not sure what happens if you kill a major questline giver, like the leader of the Thieves Guild or the leader of the Dark Brotherhood or even if you can, so try not to. The Radiant Storytelling system should offer new quest givers, but we didn't find ourselves in that position. What about that missable trophy? Oblivion Walker, for getting 15 Daedric artefacts is the only one missable, which we discovered after extensive testing. This is basically because in these 16 quests you need to obtain the artefact in 15 of them, and some of them you can come away without it. So take heed and keep an eye on these artefacts - anything that involves a shrine or some other-worldly spirit of power, take heed. There are only a handful of those that result in no Daedric artefact, but you only need to get 2 wrong and you're out of luck. Additionally see the War Hero trophy for information on it being potentially missable. 4/4/2013 Update: Because of recent patches, the issue with The One With Shadows has been fixed and is no longer missable. Thanks to Xortin for the heads up. A trophy glitch? You're kidding, right? Sadly no. There's a good news/bad news component to this glitch. The good news is that if you have an English version of the game, you have nothing to worry about. You will get your trophy normally if you complete the requirements. The bad news is that you do not have an English version of the game, then you're sadly out of luck until Bethesda fixes this. The problem lies in the game not reading the translations properly and the stats for each hold won't be tracked. Changing your system settings may not work either as the game defaults to German, Spanish, Italian, French or some other language, at least it won't work in every case. There is a workaround that involves obtaining a UK copy of the game since both would be PAL versions and the save files would be compatible. While that involves buying a second copy of the game, it is the only workaround at the moment. Otherwise, you are at the mercy of Bethesda. So, is there anything else? Well, no, not really. The beauty with Skyrim’s trophy list is that you can just enjoy your time with the game, from start to finish, without fear of missing any trophies along the way. There are a few trophies that are tricky unless you know how, things like marriage and activating the Dark Brotherhood for one. There’s also some neat tricks on how to get many of the game’s more arduous trophies and clarification on others. At the end of the day though, enjoy yourself. That level 50 trophy is going to take you some time! Good luck and enjoy your time in Skyrim. It’s a blast! And if you need help finding a location, check out this reference map, courtesy of gamebanshee.com. Last edited by olsen77; 04-04-2013 at 05:42 PM. Reason: editorial sweep |
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#2 (permalink) |
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Platinum Trophy ![]() Collect all other 50 Trophies for this Trophy Main Questline Trophies Unbound ![]() Complete 'Unbound' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
Bleak Falls Barrow ![]() Complete 'Bleak Falls Barrow' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
The Way of the Voice ![]() Complete 'The Way of the Voice' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
Diplomatic Immunity ![]() Complete 'Diplomatic Immunity' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
Alduin's Wall ![]() Complete 'Alduin's Wall' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
Elder Knowledge ![]() Complete 'Elder Knowledge' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
The Fallen ![]() Complete 'The Fallen' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
Dragonslayer ![]() Complete 'Dragonslayer' Complete the following main story quests to unlock this quest and then complete it to unlock the trophy:
Last edited by olsen77; 11-12-2011 at 02:04 AM. |
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#3 (permalink) |
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Completion Trophies
Delver ![]() Clear 50 dungeons What is a dungeon? That’s the first question. A dungeon might not necessarily be a dungeon in the classical sense, for instance, a clearing in the woods that is overrun by beasties and evil spirits might be classed as a dungeon. So whether you’re talking about a cottage full of evil spirits, a clearing, a fort, a proper dungeon and so on, as long as it’s its own separate icon on the map, with a few exceptions of course (monuments, major cities (and places within the cities), etc.) you should be able to “clear” it. But wait, how do you clear it? Well, you basically go in and kill everything in there and grab every unique weapon/item/armour piece that’s found in there. In fact, we think killing stuff is enough actually. It’s that easy. The best thing is, if you bring up the menu, go to map, you’ll be able to see areas you’ve cleared with a “cleared” tag next to it. You’ll get this one as you work through the rest of the trophies, guaranteed. If you want to check your progress, there's a stat in the stats area too. Sideways ![]() Complete 10 side quests What is a side-quest? Well, that’s a trickier question that it sounds… a side quest in Skyrim is a quest that is big enough that it’s not classed as a “Miscellaneous Objective,” a quest that isn’t a questline quest (i.e. main quest, guild quest and the civil war quests) or one of the many Daedric quests. It’s tougher than it sounds in all honesty and tricky to work out. Out of 86 quests (at last check), only 12 of those were side missions. As long as it doesn’t fall under the three points above though and is fairly substantial (they’re not short missions!), then it should register as a side-mission. The following are the side quests that you can find and where you can initiate the quest:
Hero of the People ![]() Complete 50 Misc Objectives A “Miscellaneous Objective” is a small quest that isn’t quite big enough to be a quest and so is classed as an MO. These can involve visiting a museum in Dawnstar (which triggers a mission), visiting someone, following up on a lead, seeking out a source of power, clearing out a bandit camp and so on. To see what you have activated in the MO menu and what you can do (you can even tag them on the map as well), then hit the start menu and on the quest tab, scroll down to the bottom of the incomplete quests section and then move right and see what you’ve got to do. If you want to add stuff onto here then try talking to barmen about rumours and generally speak to people galore, probing for tidbits of information and so on. You’ll find all the courier "quests" and barmen bandit clear outs fall under this heading, so if you’re wanting to do some, you know where to head first. Explorer ![]() Discover 100 Locations In order to discover a location all you have to do is walk up to it so it flashes up with “Location discovered: blah blah” on the screen… there are 300+ locations in all, so 100 is absolutely nothing. If the worst comes to the worst, pick a place on the map and walk to it, stopping at every location along the way. The more locations you discover, the less traveling and more fast-traveling you’ll be able to do in the future. Think of it that way. Level Trophies Apprentice ![]() Reach Level 5 See “Master” for more details on how to get this trophy. Adept ![]() Reach Level 10 See “Master” for more details on how to get this trophy. Expert ![]() Reach Level 25 See “Master” for more details on how to get this trophy. Master ![]() Reach Level 50 How you level up in Skyrim is simple, yet complicated. Unlike most RPGs you don’t get experience for quests or kills, so levelling up the conventional way is out of the question, in fact, it’s all about leveling up sub-skills, which in turn levels up your character level. Every time you level up you get chance to whack 10 points on magika, stamina or health, as well as applying a perk. There are 18 skills in the game which range from combat orientated skills like archery, one-handed weapons and blocking; and magic use like restoration, destruction and conjuration; all the way through to more deceptive tasks like sneaking, pickpocketing and lock-picking; and your general working jobs, like smithing, alchemy and enchanting. In order to hit 50 you’ll have to do a wide range of tasks and level them up as far as possible. The truth is that you’ll never be able to stick with one discipline if you want to get to level 50 – I reached level 100 on my archery skill by about level 35. That means you’ll have to mix things up… use magic, use archery, use one-handed weapons, use two-handed weapons, smith weapons, enchant weapons, pick-pocket people, pick locks… the more you do, the quicker you’ll level up – so when you reach that level 100 on a skill, it’s time to move onto something else. It is worth nothing that a level 10 in a skill isn’t going to raise you character level as much as a level 90 would. There are 3 ways though to level up skills and for tips on how to raise the individual skill levels, see the “Skill Master” trophy description where there are tons of tips that will help raise skill subsets across the board, getting you closer to that level 50 trophy quicker than usual. Last edited by olsen77; 12-03-2011 at 02:06 AM. |
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#4 (permalink) |
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Skill Master ![]() Get a skill to 100 And how do you get a skill up to level 100? Simple… over bloody usage! If you’re an archer, use your bow all the time, buy perks that improve and make you stronger in that discipline and just go crazy with it. There are three ways though to improve a skill which you can take advantage of:
Collection Trophies
Dragon Soul ![]() Absorb a dragon soul See “Dragon Hunter” for details on how to net this trophy. Dragon Hunter ![]() Absorb 20 dragon souls According to Bethesda (pre-release), the location and spawns of dragons is entirely random and unscripted, but there are obviously some that aren’t – their lairs are indicated by a small dragon head on the mini-map and the radar. However, that said, I’ve jotted down a list of ALL the places I encountered dragons and their possible spawns, but before that… tactics! Firstly, to get this trophy you need to kill the dragon and stand near its deathly remains to absorb its soul – it’s automatic, so just stand close. Secondly, how you take down a dragon is entirely down to how you shape your, but their behaviour is largely the same. They essentially circle, hover, spit down whatever magicka they have (which is their “shout”), rinse and repeat, with the odd time them landing, spewing more magic your way and if you get behind them, slamming you with their tales. Some of the stronger dragons later on in the game actually eat you as well (mostly Elder Dragons), so be mindful of getting too close. Being a specialist mage and archer, I’m a distance fighter, which has allowed me to adopt a near flawless strategy. It basically boils down to hiding behind cover and then popping out at the right time to do your damage – the cover protects you from the spell and allows you to pop out at the right time. Depending on what the dragon spews out will depend on what spells you use – he uses fire, use ice, etc. This isn’t just a mutually exclusive strategy for archers/mages, because warriors, etc. have the ability to use Dragon Shouts too – the Frost Breath and Fire Ball are good examples, but then again, using the slow down time Shout warriors can get close and deal some massive amounts of damage. A great little strategy is to let them fight whoever else is around as well – they don’t focus all their aggression on you; the same with other creatures and beasts that are in the vicinity – and then step in after one of them is dead to a.) either nab the soul and kill the the creature; or b.) loot the other creature and then finish off the dragon. On so many occasions with creatures that range from skeletons and Draugr Overlords to Wispmothers and mammoths, they’ve distracted the dragon long enough for me to deal some risk free damage. It’s essentially finding a strategy that you’re comfortable with though, and those are just a few tips that I’ve been able to hone in my 100 hours with the game. The truth is though, that there are more than enough dragons to net this trophy just in general gameplay and through questing, but you’ll need a lot more if you want to get dragon shouts galore, so use this handy guide. The list of possible spawns is continued in the next post. Last edited by olsen77; 11-29-2011 at 05:07 PM. Reason: editorial sweep |
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#5 (permalink) |
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Dragon Encounters & Possible Spawns:
Words of Power ![]() Learn all three words of a shout See “Thu’um Master” for details and locations on the game’s dragon shouts. Thu'um Master ![]() Learn 20 shouts Because our main character is “Dragonborn,” he can learn the language of the dragons to perform mighty “shouts” – which are spells, if we’re being perfectly honest. It doesn’t require magicka to use and it’s not specifically for mages, so even warriors can have fun with magic! Anyway, I digress, throughout Skyrim are ancient inscriptions that the Dragonborn can absorb to use as their own – AKA dragon shouts. Each shout has three words and the more words you have, the more powerful a shout can be, so for the “Words of Power” trophy, you need all three of one specific shout. By standing near one of these ancient inscriptions, you’ll learn a shout. For this trophy, you need to learn 20 separate shouts (not 20 words, 20 shouts), but you don't need to learn all three words for each shout. Since there are only 20 shouts in the game, the earliest that you can earn this trophy is after "Dragonslayer" is completed. For the most part, dragons generally guard dragon shouts as well, if not, it’s some Daedric being, so be careful and be prepared. Sometimes though, they’re just well hidden. I’ve tried to describe them as easily as possible using the 9 major cities in Skyrim as landmarks, so use those as your guide. When you’re close enough the locations should appear on the maps anyway, and you’ll generally find that dragon icons means there’s a dragon and a shout there. Without further ado, here’s a list of as many dragon shouts I’ve found and while it’s not ALL of them, it is enough for you to get the trophy – and then some. The dragon shouts and their locations are as follows in the next post. The order that they are in is not the order that you have to find them. Whichever word of a shout that you find first will be the first word. The location of that word doesn't matter. Update: The shouts that were added in Dawnguard and Dragonborn also count towards this trophy. Thanks to Cold Fusion for confirming. See those guides for details. Last edited by olsen77; 04-20-2013 at 05:18 PM. |
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#6 (permalink) |
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Last edited by olsen77; 12-08-2011 at 03:49 PM. Reason: editorial sweep |
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#7 (permalink) |
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Blessed ![]() Select a Standing Stone blessing See “Standing Stones” for how to net this trophy. Standing Stones ![]() Find 13 Standing Stones There are 13 “standing stones” in all, which allows your character to carry one blessing with them until they overwrite it at another stone. Simply walk up to them, activate them and the effects of it will work for you. Before I delve into the locations, it’s worth noting that I hadn’t visited all 13 when I got the trophy, so I assume it counted every time I revisted them. Regardless, the locations of 12 of the 13 are as follows:
Daedric Influence ![]() Acquire a Daedric Artifact See "Oblivion Walker." Oblivion Walker ![]() Collect 15 Daedric Artifacts (Missable) Daedra within the Elder Scrolls series basically means divine and powerful beings. For the most part these beings and their actions are evil, so in getting 15 Daedric artefacts, the chances are you’re going to have to destroy plenty of evil spirits along the way. Some of the Daedric artefacts come from shrine missions, where you must interact with the spirit of the shrine and perform some crazy ol’ quest for them and others you’ll come across in Skyrim. In return, you get a Daedric artefact. The truth is, these shrine missions are some of the best missions in the game, so this won’t seem like that much of a chore and they take you to some interesting and wonderful places. Enjoy these! They are listed in the next post. Why is this missable? Well, you can't miss any of the quests, but the decisions that you make within each quest can make you miss out on an artifact. Warning: Several of the quests can potentially glitch on you, in particular the Skull of Corruption if you let the mage enter the tower before you. Make saves often, before each quest for example, so that if something glitches on you, there won't be as much backtracking. Update: The latest patch makes it so that Savior's Hide and the Ring of Hircine do not count for two artifacts, only once, even if you get both. Thanks to Cold Fusion for confirming. Last edited by olsen77; 04-20-2013 at 05:20 PM. |
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#8 (permalink) |
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Last edited by Mendel; 01-17-2012 at 01:55 AM. |
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#9 (permalink) |
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Guild Trophies
The Companions Questline Take Up Arms ![]() Join the Companions The building up on the hill in the city of Whiterun is called Jorrvaskr. You can find it to the east of the steps up to Dragonsreach. Head in and head down to Kodlak who is downstairs in the basement, in the far room at the far end of the long corridor. Speak to him, begin your training, complete a number of mundane fetch and deliver tasks to finish the “Take Up Arms” quest and join The Companions. Blood Oath ![]() Become a member of the Circle There are multiple tasks to do before you can become a member of the Circle, some mundane (and not counting as guild quests, but necessary to progress the questline) and others substantial and making up part of the questline. They are as follows:
Glory of the Dead ![]() Complete 'Glory of the Dead' To finish off the warrior’s guild questline, you simply have to wrap up the following quests from people within the Companions:
Taking Care of Business ![]() Join the Thieves Guild In order to kick off the Thieves Guild questline, you’ll have to do a small quest for Brynjolf in Riften, on the square. He’ll be there at his stall between 8am and 8pm. Once you’ve done that he’ll want to meet you at the Ragged Flagon under Riften in the Ratway, which is the start of the Taking Care of Business quest, which is your way into the thieves guild. Darkness Returns ![]() Complete 'Darkness Returns' For the second Thieves Guild trophy, you’ll have to partake in a few thieves guild jobs first. The following are missions required for this trophy:
One with the Shadows ![]() Returned the Thieves Guild to its former glory In order to get this trophy you have to do enough side missions (and then a main mission for each of the 4 major cities) for the Thieves Guild, namely Delvin and Vex, so you can restore the Thieves Guild to its former glory. It’s basically a matter of doing a set of mundane jobs throughout the cities of Skyrim until the guild catches someone’s eye there, then doing the main mission in that city. There’s a lot of tooing and froing to be done here, so don’t say you haven’t been warned – remember as well, pick two missions up at a time (one from each Delvin and Vex) and then drop them off two at a time. You'll also have to do five radiant quests for Delvin and Vex for each city. By my reckoning, you can do around 40 smaller quests overall (well, that’s how many I did), but you can get away with 20 (five for each city that you need for Town Influence) as well as 4 bigger quests in the 4 major cities (not Riften) – these 4 missions will be given to you while you do the smaller quests at various intervals. It’s 350 gold a mission to start with, 400 later on and they are quick and relatively easy (except the Bedlam stuff), but yes, it’s boring as sin! The types of mission are: Delvin:
Once you're down to one city, you can save before accepting a job from Delvin or Vex and reload as many times as you need to get a job in the city that you're looking for or if you don't mind failing quests, you can simply quit the quest and get a different one in another location. Thanks to Francofone for confirming. Missable warning: So how is this seemingly unmissable trophy missable? If you sell your Thieves' Guild armor before completing this questline, Tonilla won't let you upgrade to the final set of armor. You have to keep that armor in your inventory or in a house. You cannot sell it. Last edited by olsen77; 04-04-2013 at 05:43 PM. Reason: editorial sweep |
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#10 (permalink) |
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The College of Winterhold Questline
Gatekeeper ![]() Join the College of Winterhold To simply kick off the mage’s guild storyline, head to the College of Winterhold and speak with the grand teacher, Tolfdir. After completing the “First Lessons” quest, you’ll have joined the College of Winterhold. Revealing the Unseen ![]() Complete 'Revealing the Unseen' There’s a couple of quests here you’ll have to do before you net this trophy:
The Eye of Magnus ![]() Complete 'The Eye of Magnus' For completing the 9th Mage’s Guild mission, AKA the College of Winterhold Quests, you’ll successfully have completed the Mage’s Guild questline and you’ll net the final trophy. The quests you’ll have to complete to finish off the questline are as follows:
With Friends Like These… ![]() Join the Dark Brotherhood Finding the Dark Brotherhood is as tricky as it sounds, but not anymore. We’re not entirely sure how we got this into our miscellaneous objectives, but we did and if I recall correctly, it was from asking bar tenders rumours about the region. When you find the right barman (Orgnar in The Sleeping Giant Inn in Riverwood is probably the first you'll meet), although you could probably go right to the house, you’ll have to find a boy called Aventus Aretino who can be found in the Arentino Residence in Windhelm. Speak to the boy, complete the “Innocence Lost” quest and then sometime shortly after a courier will give you a note saying “We Know.” Then just sleep, you know the score with the Dark Brotherhood if you played Oblivion. Bound Until Death ![]() Complete 'Bound Until Death' Ahhh, the Dark Brotherhood, the best of the questlines once again. You’ll have to embark on a number of rather evil quests here once you’ve enlisted and visited the Dark Brotherhood Sanctuary by Falkreath. These are:
Hail Sithis! ![]() Complete 'Hail Sithis!' And with all good things, they must come to an end! To finish off the Dark Brotherhood you’ll need to do these quests:
Taking Sides ![]() Join the Stormcloaks or the Imperial Army There are two ways to play this: you either go and do a quest for Legate Rikke who can be found in Castle Dour at Solitude (Imperials); or you go and do a quest for Galmar Stone-Fist who’s in the Palace of Kings at Windhelm (Stormcloaks). It's your choice. Regardless of which way you go though, the trophy will pop after you’ve proved yourself to whichever side you choose. War Hero ![]() Capture Fort Sungard or Fort Greenwall (Potentially Missable) You’ll have to do a handful of quests here to initiate the fort capture, but they’re essentially of similar ilk, but from different sides, we assume. These quests are: Imperials Quests
Hero of Skyrim ![]() Capture Solitude or Windhelm It’s final push time in the civil war questline. These quests are needed to round it off (NOTE: Reunification of Skyrim is still on going here too): Imperials Quests
Last edited by tuffmuff; 11-26-2011 at 05:25 PM. |
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