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Old 06-12-2012, 09:14 PM   #11 (permalink)
 
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Use the following video for all the trophy related boss locations. (Description has a time line):

The Veteran
Defeated 3,000 enemies.

For this trophy you’ll have to defeat 3,000 enemies. This will naturally come over time. You can check how many enemies you’ve slain by going to the History menu. From there, press and go all the way to the right to the Adventure log. Scroll down to Enemies and at the top it will tell you how many you’ve slain. This will carry over to NG+.

Headshunter
Defeated a hydra or archydra.

*Missable*


Hydra:
  • Locations: The Hydra can be found post game in the Frontier Caverns, which is located near the Shadow Fort. You’ll need to activate a notice board quest before it will spawn though.
  • The very first Hydra you encounter (at the Encampment) in the main story doesn’t count. You don't actually kill it.
    • Watch the video linked here for all the locations.
  • Health: 100,000
  • Attacks: Head Strikes, Running Over You, Smash itself on the ground (if climbing on him)
  • Weaknesses: Slash, Fire, Holy

Make sure you have a pawn that can cast a fire or holy buff, which will cause the most damage. Aim for the heads and set them on fire. If you deal enough damage to a head, it will come off. If you shoot all of his heads off, it will go down. Quickly get close and damage the necks for the most damage. You can also move towards the back of the beast and grab it. Move up to its head and start attacking it. You’ll want preferably use a slash attack. (Swords, daggers etc). Be careful though, it can smash itself to the ground. If a head grabs you, quickly move the left analog stick in a circle movement, else he will eat you as a whole and instantly kill you.


Archydra:
  • Locations: The Archydra will spawn in the Chamber of Hesitation in the Everfall, post game. It’s the 3rd chamber down.
    • Watch the video linked here for all the locations.
    • Or click here for the Everfall map (DD Wikia).
    • If you're falling down Everfall, open your map and press once. It'll open a list with all the chambers. If you scroll through them, it'll show you where they're are positioned.
  • Health: 100,000
  • Attacks: Head Strikes, Running Over You, Smash itself on the ground (if climbing on him)
  • Weaknesses: Slash, Fire, Holy

Pretty much the same tactics as the Hydra, but be careful though, the Archydra, when losing all its heads, will start to regenerate health. He can also grow back his heads.

Eye Contact
Defeated an evil eye.

*Missable*


This can only be done post game. A new area will open, called the Everfall. As the name suggest, you fall down forever until you grab hold of a platform, by pressing when close. When Everfall opens up the very first time, all the platforms will lead to the Chamber of Confusion which holds the Evil Eye. Once you defeat him, the Chamber of Confusion will disappear, opening up all other chambers.
  • Locations: The Evil Eye will spawn in the Chambers of Confusion and Chambers of Sorrow in the Everfall, post game.
  • Health: 66,666
  • Attacks: Barrier, Tentacles, Casting Spells, Charging, Teleporting, Grabbing, Sealing Spells
  • Weaknesses: Holy, Slash, Bash

The Evil Eye seems to be pretty strong and have a lot of health, but It hasn’t. The main problem is its barrier, which renders all attacks useless. The main thing you want to do is to focus on his eye. Most of the times, you won’t harm it, because of the barrier (you'll easily notice the barrier blocking your attacks). Quickly start to attack his eye when he goes up in the air and casts a spell for a bit. Once he does cast the spell, he will lighten an area, which removes his barrier. Be careful not to stand in the light though, this will cause a horrible curse that will slow you down and kill you no matter your health when not cured.

When the eye takes massive damage, he might disappear and start spawning tentacles. Don’t worry. Attack the tentacles or leave them be, he will soon come back. Once he does, he will slowly spawn at one spot without a barrier. Quickly attack it!

Your pawns will also shout out when its barrier is down. Once you're able to do some serious damage, it will get stunned and fall to the ground with his eye out. When that happens, quickly focus all your attacks on the eye. This will do massive damage. You should be able to kill the Evil Eye when this happens.

The Evil eye can also spawn tentacles, you can attack these, but we suggest you leave them be. Just don’t get to close. They do use fire spells, so be careful of getting hit, which might light you up. This will stop over time, or you can use a potion that stops you from burning.

The eye itself can cast a few spells, grab hold of you or your pawn and start devouring you. It also has a teleport. When he teleports, 2 dark clouds will appear, one where he is, and where he will teleport to.

Last edited by Wozamil; 07-11-2012 at 02:04 PM.
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Old 06-12-2012, 09:14 PM   #12 (permalink)
 
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Serpents' Bane
Defeated a drake, wyrm, and wyvern.

*Missable*


Drake:
Drakes can be found at any time and post game.
  • Anytime: South of the Shadow Fort, in the woods.
  • Post Game: South of the Shadow Fort, where the Cyclops used to be. (Even more south from the Drake location above.)
  • Miners hut, west from Gran Soren.
  • Chamber of Fate in Everfall.
    • Watch the video linked here for all the locations.
    • Or click here for the Everfall map (DD Wikia).
    • If you're falling down Everfall, open your map and press once. It'll open a list with all the chambers. If you scroll through them, it'll show you where they're are positioned.
  • Health: 80.000
  • Weaknesses: Ice.

The main weakness of a Drake is ice and its heart. The heart is located on his stomach area/beneath its neck. So get some Ice buffs and focus your attacks on his heart. When you face the Drake near Shadow Fort, there are a few ballistas. Use these to shoot him a couple of times. Once he’s down to 0 health, you’ll need to damage its heart before it dies.

The Drake has a few attacks you want to be careful of. His grab attack (right arm). If he grabs you, he will smash you into the ground, losing quite some health. If he grabs a pawn, quickly shoot his hand. If you’re not in time, your pawn will be possessed by the Drake and it will start to attack you. You can solve this by either quickly killing the pawn and reviving him by pressing when close, or bring a few potions that cure possession. He can also sweep his arm and cause some major damage. The same can be done with his tail.

He can also use fire breath and do major damage and set you and your pawns on firing, causing damage of time. He can either use his fire breath in a wide angle, from left to right, or he slowly steps backwards and spitting firing in a straight line.
One his most devastating attacks causes all your pawns to instantly die. The only thing you can do is revive them.


Wyrm:
Wyrms can only be found post game.
  • Offering Chamber in the Watergod’s Altar dungeon.
  • Chamber of Distress in Everfall.
    • Watch the video linked here for all the locations.
    • Or click here for the Everfall map (DD Wikia).
    • If you're falling down Everfall, open your map and press once. It'll open a list with all the chambers. If you scroll through them, it'll show you where they're are positioned.
  • Health: 60.000
  • Weaknesses: Fire.

Pretty much the same as the Drake, only his weakness is Fire and he uses Ice breath. He can also cast ice spikes. Red circles will appear of where it will strike. Just keep moving and you should be safe.
Also, be careful when he starts to fly. He will come straight at you and use some sort of wind attack that will rocket you sky high, causing fall damage.


Wyvern:
Wyverns can only be found post game.
  • Between the Catacombs and Windbluff tower, in the woods.
  • Bluemoon Tower, upper level where you fought the Griffin.
    • Watch the video linked here for all the locations.
  • Health: 70.000
  • Weaknesses: Fire.

Pretty much the same as the Drake and Wyrm, only his weakness is Fire and he uses Lightning attacks. Red circles will appear where the lightning is going to hit you. It doesn't cause damage, but it will knock you to the ground, leaving your vulnerable. Also, his hearth is located on its back instead.

The Messiah
Defeated the Ur-Dragon.


The Ur-dragon is the most powerful creature in the game. This mighty creature is actually an online event.
  • He can be found post game in the Chamber of Lament in Everfall. It’s the 7th chamber down.
  • You can also find him in NG+, using the special Rift Stone that can be found on the beach in Cassardis. It’s all the way in the back.
    • Watch the video linked here for all the locations.
    • Or click here for the Everfall map (DD Wikia).
    • If you're falling down Everfall, open your map and press once. It'll open a list with all the chambers. If you scroll through them, it'll show you where they're are positioned.

When you enter his Chamber, move all the way to the back of it. There you’ll see 3 pawns standing. Kill these. They don’t have much health, so it’s quite easy. Once you’ve kill them, wait a few seconds and the Ur-Dragon will come flying down.
  • Health: 1.470.000
  • Weaknesses: Holy, Slash, Bash.
There’s a super easy, easy and hard way to defeat the dragon.

Super easy way: If you’re lucky, he will spawn with no health at all. All you have to do is to hit the red globes all over its body. Once that’s done, you’ll be granted a kill and the trophy. This will happen for 30 minutes after the Ur-Dragon has been killed by someone.
What if he spawns with full/more health? Well, that’s the hard way. Either leave and try to get it to spawn with 0 health, try it the hard way or offline.

Easy way: Go to Options and turn off connectivity. This will spawn an offline Ur-Dragon. It’s pretty much the same as the online once, except much, much easier and it has different loot. You can easily solo it at level 80-90+.

If your still having a hard time, you might want to level up some more. Complete the other trophies first, go start your second playthrough if you want.

The hard way: The hard way is when he spawns with all his health, or at least a big chunk of its health. When this happens, you have 8 minutes the time to damage it as much as possible. But you want to kill it. If you want to do so, you better prepare for a grueling fight. If you’re in the level range of 40-60, don’t think you can beat it with most of its health left.

The Ur-Dragon is the strongest creature in the game. You better bring many health items. Oh, and Wakestones aren’t a bad idea either. You might want to be careful with dieing though.. Each time a player dies, the Ur-Dragon will recover health, based on if you used a Wakestone or not. He will also recover a great deal of health when someone flees the battle.

The Ur-Dragon uses pretty much the same tactics as the Drakes and Wyverms, but much, much more devastating. The stream of magical fire he lets lose can pretty much instantly kill you at lower levels. He can also cast some magic skills, such as Meteor, Lightning Strike, Curse and Stone pillars. When he does, red circles will appear where the spell will strike. Lightning attacks won’t cause damage, but will knock you down. His most damaging magic attack is when a big red circle appears around you or your pawn. Quickly move out of there, or prepare for an (almost) instant death. You can tell when he’s going to cast this spell, when he sits still and bows his head, looking towards the ground. You can cancel any of these attacks if you do enough damage quick enough on his head.

The Ur-Dragon becomes a real pain in the ass when it starts to move around a lot. Especially annoying when you're a close combat fighter. You want to have ranged attacks since some spots might be difficulty to hit otherwise. Its probably best if you play as a vocation with ranged attacks, because with pawns it can take a while.

When the Ur-Dragon is standing on his back feeth and you see a big bright blue light coming from his mouth, move out of the way. He will use a pretty devastating attack, unleashing a blue fire stream towards the ground which will cause an AoE (Area of Effect) field. This will also unleash a few meteor balls. This all can be easily dogded by having some distance.

Attacking the dark parts on the dragon has no use, it will do no damage. Attacking the lighter parts will damage him. Also, apparently, if you attack his joints, you will do 30% more damage. Be careful though, once he his health reaches a low point, he will go into a berserk mode. If he hits 0 health, you’ll need to shoot off all the red orbs on his body.

Last edited by Wozamil; 07-11-2012 at 02:06 PM.
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Old 06-12-2012, 09:15 PM   #13 (permalink)
 
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The Laborer
Completed 50 notice board quests.

Most notice boards can be found in cities and camps. Most notice board quests are simple tasks that can be completed whenever you want, so it’s best to always check if there are any new ones and complete them while adventuring through the game and/or main story line. You can activate as many of these as you like.

There are a few however, that will require completing the quest before you can use the notice board again. Mainly escort quests. If you don’t like the quest, you can cancel it by using the notice board again. You can then choose a new quest or start the one you just cancelled.

You can check how you’ve completed by going to the History menu. Press and go all the way to the right to the Adventure log. Scroll down to quests.

The total amount of completed notice board quest will carry over to NG+, so don’t worry if you haven’t gotten it yet.

The Hero
Completed all pre-planned, non-notice board quests.

*Missable*

It’s best to keep this trophy for your second playthrough. Complete any quest possible and don’t worry too much about this trophy. All your completed quests carry over into NG+ (New Game Plus) and can be completed again, but you don’t have to. Your cleared quest list will be wiped clean, but don’t worry about it. (Notice board quests do not count. You don’t have to complete these for this trophy.)

An easy way to complete the quests is by hiring a pawn that has quest knowledge on all, or at least the quests you haven’t done yet. For a full quest guide click here.

The required quests are (main quests are included, for easy comparison. These are not included in the Quest guide):
  1. Grim Tidings
    • Might not show up on your list, since you can complete this without summoning a pawn at the Encampment.
  2. Lost Faith
    • Might not show up on your list, since you can complete this without summoning a pawn at the Encampment.
  3. Floral Delivery
    • Might not show up on your list, since you can complete this without summoning a pawn at the Encampment.
  4. Strength in Numbers
  5. A Rude Awakening
  6. Off With Its Head
  7. A Matter of Myrmidons
  8. Lure of the Abyss
  9. The Cypher
  10. A Fortress Besieged
  11. Seeking Salvation
  12. The Watergod's Altar
  13. Come to Court
  14. The Wyrmking's Ring
  15. Griffin's Bane
  16. Pride Before a Fall
  17. Honor and Treachery
  18. Trial and Tribulations
  19. Deny Salvation
  20. The Final Battle
  21. A Warm Welcome
  22. Fathom Deep
  23. Deep Trouble
  24. Idol Worship
  25. An Uninvited Guest
  26. No Honor Among Thieves
  27. Thick as Thieves
  28. Supply and Demands
  29. A Troublesome Tome
  30. Reaper's Scorn
  31. Of Merchants and Monsters
    • Might not show up on your list, since you can complete this without summoning a pawn at the Encampment. (VERY slim chance though.)
  32. Escort Duty
  33. The Dragon's Tongue
  34. Talent in Bloom
  35. Nameless Terror
  36. The Conspirators
  37. Rise of the Fallen
  38. An Innocent Man
  39. Supplier's Demand
  40. Land of Opportunity
  41. Lost and Found
  42. A Parting Gift
  43. Witch Hunt
  44. Guard Duty
  45. Bad Business
  46. Arousing Suspicion
  47. Duchess In Distress
  48. Dying of Curiosity
  49. Farewell, Valmiro
  50. Search Party
    • Might not show up on your list, since you can complete this without summoning a pawn at the Encampment. (VERY slim chance though.)
  51. Chasing Shadows
  52. Deeper Trouble
  53. Mettle Against Metal
    • Doesn’t show up in the list at all for some reason.

You can check your completed quest by pressing and open the Status menu. Go to your pawn by pressing once and go to the quest tab. Compare it with the list above and look for any ‘An unfamiliar quest’ and check which quest it is. (Thank you for this tip duck360.)

Some quest will or might not show up on the list though. You can also press and open the History menu. Go to the Adventure log and scroll down to Quests and check any of them you’ve completed. (This will also show Notice board quests, so don’t worry if it doesn’t show in the above list.)

All quests in alphabetic order:
Spoiler! (click here to reveal)

Last edited by Wozamil; 07-11-2012 at 02:06 PM.
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Old 06-12-2012, 09:15 PM   #14 (permalink)
 
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The Patron
Helped Madeleine open her shop.

*Missable*

Main Story Quests & Side Quests:
  • A Rude Awakening
  • A Matter of Myrmidons
  • Chasing Shadows

For this trophy you'll have to help Madeleine open her shop in Gran Soren, but there's really two ways to go about obtaining this trophy:

Method 1:
After defeating the Hydra in the Encampment, go back to Cassardis. Madeleine will be waiting at the Inn. Talk to her to start the 'Guard Duty' quest, you'll then have to escort her to the Encampment. Go in the morning to avoid the stronger creatures at night time and make sure she doesn't die. When you're back at the Encampment, Madeleine will ask for 1,000G. Give her the 1,000 gold to help her in opening her shop later on.

When you arrive in Gran Soren, complete the 'A Matter of Myrmidons' main quest, then find Mason (black guy, pink clothing) at the Fountain Square. (If he's not there, rest a few days at the Inn or complete a few other quests first.) Talk to him to start the 'Chasing Shadows' quest. Go to the Inn and sleep till nightfall, then go to the Nobleman Quarters and a cutscene will trigger. Follow the knight, but don't get too close, or too far. Once you're done, go back to Fountain Square and talk to Arsmith to complete the quest.

Now rest at the Inn for a few days, until the 'abandoned house' marker disappears from where Madeleine her shop will be. (It's where you saw her talking to the knight.) If it doesn't disappear within a few days of sleeping, go do a few quests and come back later. Once her shop is there, speak to her and choose to buy. You don't have to actually buy something, but this will make the trophy unlock.


Method 2:
If you didn't escort her to the encampment, but you did complete 'Chasing Shadows' side quest, she'll still open up her shop in Gran Soren. Go talk to her, the trophy will just unlock! This has happened for quite some people.

A Queen's Regalia
Dressed a male party member in women's clothing.

Location: Gran Soren
Shop: The Black Cat
Cash Needed: 6,200 Gold

For this trophy you'll have to equip any male party member or even yourself in women's clothing. This can only be done by equipping the male party member in the Set of Lady's Grab. In the city capital of Gransys, travel to the far eastern end of the map marked below:


In that area you'll find a man named Mountebank who's the owner of The Black Cat shop. Speak with him and scroll down to Torso Outfits to purchase the Set of Lady's Grab at the cost of 6,200 gold and equip it on your male. Once you equipped you'll unlock the trophy.


The Escort
Acted as a reliable travel companion.

This requires you to escort someone from point A to B. You can find escort quest by using the notice board at the Inn in Gran Soren. It’s best if you sleep till morning and then start an escort quest. You don’t want to escort someone in the middle of the night. It’s easiest if you stay on the roads, ignoring most enemies.

A really easy trick is to set a Portcrystal at the destination. Start the escort quest afterwards and use a Ferrystone to teleport to it.

Affinity and Beyond
Raised a person's affinity to the maximum.

You can raise someone’s affinity in many ways. If you’ve maxed out a person’s affinity, you’ll hear a ring every time you speak with them. You can raise pretty much anyones affinity. Be careful who you romance. It'll have an impact on the ending of the game. (Don't worry though. It's nothing really major and doesn't affect any trophy.)
  • There’s a trophy that requires you to hand out 50 gifts. This can be done by talking to any NPC and pressing to open the gift inventory. If you give 50 to one person, you should be easily on your way towards max affinity. (Some people like different presents. Check your items and some of them will tell you which are favored by whom.)
  • Every time you sleep at an Inn, you’ll raise the Inn keeper’s affinity. This might take quite some time. (Sleeping at an Inn is a good thing to do often though. It restored health and you can gain a lot of Rift Crystals because of people hiring your pawn.)
  • By completing Selene’s quests, ‘Lost & Found’, ‘Witch Hunt’ and giving her presents. (Also ‘Elsewhere Bound’ from the Cassardis Inn Notice Board and ‘Witch’ Brew’ from the Ale House notice board in Gran Soren might help.)
  • By obtaining the The Patron trophy, either give presents to Madeleine and/or complete the ‘Bad Business’ quest.
  • After completing the ‘Dragons Tongue’ quest, you’ll obtain the ‘Arisens Bond’ ring. Give it to anyone to instantly raise their affinity.
  • After meeting the Duke, you can start the ‘Arousing Suspicion’ quest. Complete this quest to raise Aelinore’s affinity to maximum.
  • After meeting the Duke, you can start the ‘Talent in Bloom’ quest, by talking to Quinna at the Abbey. Give the flower back to her and complete the quest.

The Ever-Turning Wheel
Completed the adventure a second time.

You'll need to complete the main adventure all over again to obtain this trophy. When you truly completed the game (real credits) and have returned back to the main menu. Do the following in order to begin your NG++ playthrough:
  1. Kill the Seneschal
  2. Use the Godsbane (found in the inventory) and stab yourself
  3. Select Load Game at main menu
  4. Follow the instructions to start the NG++
In NG++ (like NG+) you'll notice the following changes:
  • There is no introduction prologue anymore; instead you'll start in Cassardis.
  • All your stats, items (found in the storage at an inn), equipment, NPC affinities all carries over from your last playthrough.
  • Everything you explored on the map and even dungeons remain discovered.
  • All vicious beasts and even bosses won't have their levels increased.
  • A Rift Stone now appears at Cassardis' beach which can take you right to the Ur-Dragon fight (great for farming levels).
  • Portcrystals are available for purchase (200,000G) at The Black Cat.
  • All previous portcrystals are still active where you last left them in the world.
  • Shop keepers and owners keep the same stocks they had from previous playthroughs along with new items and few changes.
  • New Quests are now available on Notice Boards.

With the changes all listed and in mind, you've been warned! There's no going back once you started your NG+. Still, you should know the point of no return and you're a real powerhouse now. Everything is the exact same thing and this playthrough is extremely much shorter due to that fact.

Last edited by Wozamil; 07-11-2012 at 02:07 PM.
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Old 06-12-2012, 09:16 PM   #15 (permalink)
 
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There are many quests in the game that can easily be missed. Most of them are missed by simple story progression. You want to be careful when you get to the Ser Maximilian, the Duke or the Final Battle quest. That’s where you can either lock out many quests or cancel them out.

Be careful with quests given by Ser Maximilian. You can activate them all at once, but as soon as you complete 1, you have the option to meet the duke. Do NOT activate this quest if you have any active quests. These will get cancelled and you won’t be able to start them again. (Notice board quests won’t get cancelled.)

If you miss any, start New Game Plus (NG+) (you need to complete the game a second time anyway) and all your quest progression will be carried over to NG+. Even though your Cleared quest tab gets wiped, you don’t have to complete any quest you’ve already done before. Simply follow the list below and you should have no trouble obtaining this trophy.

Here’s a list of the quests you need to complete (main quest line not included) for the The Hero trophy. (See the trophy for more info.)

The quests are grouped together as for when you can start them. Next to the name of a quest is where you can start it. The number represents the location on the world map we made, which can be found here.


Floral Delivery [Cassardis - 1]
When you leave your house in Cassardis, you’ll see a broken down house on the left. Talk to Benita and she’ll give you the quest. She wants you to find 5 Sunbright Flowers and 1 Moonglow flower afterwards. Sunbright flowers can only be found during the day close to trees. They’re bright pink.
Moonglow can only be found at night close to edges and rocks. It’s a blue flower with butterflies. One can easily be found in Cassardis itself. Go all the way to the back of the beach, and head under the small rock tunnel and look on your left.

Grim Tidings [Cassardis - 1]
Find Elvar in Cassardis. He should be either walking outside, or in his home in the back. He will want you to deliver some bad news to Merin. Simply follow the quest marker. Once you’ve talked to Merin, report back to Elvar.

Lost Faith [Cassardis - 1]
In the church in Cassardis, located south is a priest that has lost his scriptures. After accepting the quest, a boy will be waiting outside, telling you he wanted to take a look at them and lost them. The scriptures are located on one of the roofs in Cassardis. Before leaving the church area, at the right side of the church, is the building with the scriptures. It’s near a chimney. The scripture is red and so is the roof, so it’s hard to spot.

Of Merchants & Monsters [Ancient Quarry North Entrance - 18]
At the ancient quarry, talk to the guy standing outside. He will ask you to open up all the doors in the quarry. The doors are opened by standing on a stepping stone. While opening the doors, kill any Ogre you come across. They can be very hard to kill though.
Once all of them are opened, go back to the guy outside and he will ask you to kill 3 ogres in the quarry. If you already killed all 3 of them, talk to him again. If not, go back in the quarry and the map will show you where you can find the ogres.

Search Party [Cassardis - 1] [The Encampment - 2] [Gran Soren - 23] [Rest Camps - 9, 10, 27]
Before you can start this quest, you’ll have to save Reynard, the travelling merchant from a few goblins. Once you’re heading to the Encampment the first time, simply follow the road and you should see someone getting attacked by goblins close to a tree.

Now to start this quest, you’ll have to find Reynard first. This can be difficult, since, well.. He’s a travelling merchant, pretty much travelling all over the place, to pretty much any city or resting place. It’s probably easiest if you sleep at the Cassardis or Gran Soren Inn and wait for him to show up. (This can take a few minutes.) To get the quest started, you need to purchase 10 items 1 by 1 until the a ‘?’ will appear above his head.

First he will ask for a ‘Scrap Iron’ (it looks like a rock). Check your inventory or storage or your pawns inventories. If you don’t have one, you should farm some skeletons. You could also try to obtain one by getting it gifted through the Pawn system.

Once you’ve given him the Scrap Iron, do the same as before and purchase items 1 by 1 until the ‘?’ shows up again. Now he will ask for a ‘Miasmite’. Miasmites are dropped by Phantoms, which can be found at night close between the Catacomb and Windbluff Tower, North-West from Gran Soren after passing the bridge. You can also combine 3 Miasmite Shards with a Firefly stone and craft a Miasmite.

Now once again, as before, keep purchasing items from him 1 by 1 until the ‘?’ appears again. This time, he will ask for 6 of his Fathers Journal. These can be found here:
  • First Journal: Encampment. When you enter via the gate closest to Cassardis, go to the left and stick the wall on the left. You should see a chest.
  • Second Journal: Catacombs. When you get to the room with the Phantoms and zombies. The chest all the way in the back of the room.
  • Third Journal: Venery, Gran Soren. Go to the Black Cat shop and close by you should find a ladder leading up to the roofs. Go up and walk towards the roof of the Black Cat. Instead of jumping on the Black Cat’s roof, jump to the roof on the left. You should see a small area locked by the houses.
  • Fourth Journal: Miasmic Haunt. West from the Greatwall, you’ll find a camp all the way in the upper corner, with 3 chests behind the tents. It’s in the middle chest.
  • Fifth Journal: Soulflayer Canyon. Enter from the West entrance (closest to the Greatwall) and follow the road until it splits. Go right and you should see a chest on a broken bridge.
  • Final Journal: Ancient Quarry. In the center of the map, with a Ogre close by and a stone wall with an opening, the chest in the corner next to it.

Or use the following video:

Last edited by k1ll1ng5pr33; 06-16-2012 at 04:17 PM.
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(Defeated the Hydra at the Encampment.)


An Uninvited Guest [Cassardis - 1]
Talk to the Cassardis Inn keeper. He will tell you about a thief and ask you to talk to the other shop owners. Once you’ve talked to them, report back to the Inn keeper. He will ask you if you’re ready to catch the thief. Confirm and it will become nightfall. He will tell you the thief will come and be ready. Simply wait for the thief to show and try to grab him by pressing when close. You can choose to chase him, but you can also wait at the exit gate, because that’s where he will always go. You can also attack him which may cause him to stop for a brief moment. Use this to grab him.

Deep Trouble [Cassardis - 1]
Close to the exit gate in Cassardis, you can see a well on the right with a guard standing next to it. Talk to him to start the quest. Go inside and move all the way to the back and kill the saurions there. Once you’ve killed them all, you need to report back to the guard.

Deeper Trouble [Cassardis - 1]
After meeting the Duke, go back to Cassardis. As soon as you enter Cassardis, the camera will change towards the Well and you’ll hear a voice. Go down once more and talk to the guy below. Follow the quest marker. Kill all the saurions there and destroy the eggs. Be careful, a Saurion boss will spawn. (This quest can only be started after completing "Deep Trouble". If you can't start the quest, leave and enter Cassardis again.)

Guard Duty [Cassardis - 1]
At the Inn, you can find a woman in yellow called Madeleine. She can be either down- or upstairs. Talk to her to start the quest. You’ll need to escort her to the Encampment. Before starting the quest, you might want to rest till morning so that there’s a higher chance you don’t have to fight with any monsters. It’s only a short distance. Once you’re at the Encampment, she will ask you for 1.000 in gold. Give it to her. You don’t have to, but if you don’t, you’ll miss out on the The Patron trophy.

Lost & Found [Cassardis - 1]
Go to Cassardis and find Chief Adaro (old guy, white hair/beard). He will want you to find Quinna. Go to the Witchwood and you’ll find her close to the entrance. Talk to her and she tells you she wants to find the Witch. Escort her to the Witch house. Be careful of wolves, they’re pretty much everywhere. Once you’ve escorted her, she will tell you she will find her way back to Cassardis on her own. Go back to Cassardis and report to Adaro.

No Honour Among Thieves [The Ruins of Aernst Castle - 6]
Speak to the bandit leader, called Maul. He will task you to either kill 10 of the female bandits at the Ruins of Heavenspeak Fort, or capture a deserter. The deserter can be found in Cassardis. If you go after the deserter, tell him to go back to maul and face his own death.

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(Starts after visiting Gran Soren the first time.)


Dying of Curiosity [Cassardis - 1]
Go to the beach in Cassardis, on the left, close to the bridge at the boats you’ll find someone named Merin. He wants you to find Valmiro. Before you can do so, you’ll have to inquire information from 3 persons.

Afterwards, leave Cassardis. Immediately on the right is a beach. Go to it and you’ll see Valmiro laying on the beach. Talk to him and he will ask you for something to heal him. (Greenwarish.) After doing so, you’ll have to find him again. Go to the Encampment front gate. He’s laying in the grass close to a tree on the left. This time, he will ask for 2 healing items. He will run off once more. This time, he can be found in Witchwood. Simply enter Witchwood and you’ll immediately hear and see him. He will ask for 3 healing items. Go back to Cassardis and talk to Merin again.

A Fortress Beseiged [Gran Soren - 23]
Given to you by Ser Maximilian. Go to the Shadow Fort (use the Ancient Quarry as shortcut). Talk to the guard there and he will tell you to open the huge main gate. Enter the hole close to them and find you way to the other side of the gate. (Be careful. You’ll need to fight many goblins. Also, in the huge open area are 2 cyclops with armor and goblins will shoot at you with ballistas.)

From the building you came from, go all the way to the top. The wall in the back is where you open the gate, but the lever is gone. Move to the open area where the Cyclops are and you should see a small building on the left. You can’t enter via the door. There’s a ladder at the back of the house. Walk all the way up and jump down the house. You’ll see a door on your right. Open it and move into the prison. The chest, protected by the goblins holds the lever. Go back and open the main gates. The soldiers will storm in.

Now fight the goblins until a cutscene starts, showing goblins opening the of the fort. Enter the building and go all the way up. You’ll have to fight a goblin with more health than usual. Once he’s almost dead, he will jump out of the window. Don't bother chasing him. A new cutscene will start and you’re back outside. Talk to the commander you previously talked to, to receive a Ferrystone. Head back to Maximilian.

A Troublesome Tome [Gran Soren - 23]
Speak to Steffan in Gran Soren. He’s easily spotted by the ‘?’ quest marker. (He’s the guy in yellow/brown shirt, mostly peeking through windows at the Inn or in the alley behind it..) Talk to woman from the Herbshop in Gran Soren. You’ll need to go to the Ruins of Aernst Castle. (West from Cassardis/Witchwood.) Don't worry about the bandits there. They won't attack unless you do. Talking to the bandit leader, Maul, will get you nowhere. Go up the tower at the castle and climb your way to the top. Open the chest and obtain the book and give it back to Steffan.

Chasing Shadows [Gran Soren - 23]
Talk to Mason at Fountain Square. (You need to complete the main quest ‘A Matter of Myrmidons’ first.) Go to the Noble Quarters (close to the Dukes castle) at night and walk towards the middle. A cutscene will start. Afterwards, follow the knight. Don’t get too close or too far from him. Simply keep following until he enters a house and starts talking to Madeleine. Afterwards, report to Mason’s friend at the Ale house.

Land of Opportunity [Gran Soren - 23]
Find Fournival, the big fat guy in a dress. You can probably find him at his home close to the Dukes castle gate. He wants you to evict some people from his land. First find the small boy, Pip. You’ll have to chase him down. At one spot, he may be hard to find. Don’t search in the barn, he’s actually up on the roof. Go to the building left it and jump on the ledge of the small wooden construction next to it and jump to the barn roof. Afterwards, you’ll have to chase him down Gran Soren. Try to grab him by pressing

Now find the woman Sara. She’s probably wandering the Fountain Square. After talking to her, rest a day at the Inn and talk to her again.

Now talk the guy outside the Inn, Jasper. He will want you to talk to his wife and son first. They can be seen wandering around Gran Soren. Once you’ve found them and spoken to them, go back to Jasper. He will ask you to pay him 30.000. If you do so, completing the quest will give you 40.000. You can also go back to the Fournival and purchase the land for 80.000. (Chosing one or another has impact on the ‘Trial and Tribulations’ quest. Nothing major though, don’t worry about it.)

Escort Duty [Gran Soren - 23]
After completing Chasing Shadows and Land of Opportunity, talk to Fournival. He wants you to escort his daughter. First, escort her daughter. Once you get close to the Inn, she wants to play Hide and Seek. She either hides at the Inn, behind the Ale house (or at the pawn guild?). After finding her, she will wander the market for a while. She’ll want a Flask of Water. Either get it from your inventory/storage, or if you don’t have any, go to the Herb shop at Gran Soren. Afterwards, she wants to race you to the city gates. You can choose to let her win or lose.

(While it doesn’t really matter what you do or how fast you do it, if you meet certain criteria, you’ll be able to obtain the Gold idol, which will come in handy. See the 'Idol Worship' quest video for more info.)

Seeking Salvation [Gran Soren - 23]
Talk to Ser Maximilian (in front of the Duke castle gates). Go to the Catacombs and at the very end, a cutscene will start and many undead will appear. Kill them all and you’ll hear Mason behind the door in the back. Go to him to start the ‘Justice Done’ quest.

Justice Done [Gran Soren - 23]
After meeting Mason, he wants you to either kill the guy or leave him be. The difference between both is that Mason will disappear from the game if you chose to spare the guy.

Reaper's Scorn [Gran Soren - 23]
Across from the pawn guild, is a small house with a guy standing next to his dead son. Talk to the father and he will give you a Wakestone shard. He wants you to obtain a Wakestone, which can be found or created by finding 3 Wakestone shards. You can pretty much find them anywhere, but you can also buy them (30k each though) from Fournival or the Black Cat. Once you obtain 3 shards, it will automatically become a Wakestone. Talk to father again and use the Wakestone on his son.

(If you haven’t already, this will give you the The Savior trophy.)

The Cypher [Gran Soren - 23]
Given by Ser Maximilian. (Noble quarters, in front of the Dukes castle gate.) He will give you an ancient slate for you to translate. Go talk to the Black Cat shop owner. You’ll need to get it translated by the Dragonforged, who can be found at Hillfigure Knoll. (North-West from Gran Soren/West from Windbluff Tower.)

The Watergod's Altar [Gran Soren - 23]
Given by Ser Maximilian. (Noble quarters, in front of the Dukes castle gate.) Talk to Father Geffrey in the church at the Nobles quarter. He will tell you to meet up with the Survey party. Go to the Watergod’s Alter and talk to Haslett. Go into the ruins. Follow the path until you can’t continue. Don’t jump in the water. It won’t kill you, but you’ll get set back to land.

Go to the stairs on the left and find the lever. Now go back to where you came from and use the lever to lower the bridge. Follow the path on the left and move to the room in the back. Investigate the body on the ground. Before going back to Haslett, kill the Cyclops, it will drop a ‘key’ you need. Report back to Haslett and he will tell you to find the ancient slates. Go back inside and follow the path. Now take the first right and open the door with the key from the Cyclops. These slates are marked on the map and all of them are found in chests. These slates are very heavy (about 15 in weight each), so give some of them to your pawns if needed. Once you’ve found all 5, head back out and talk to Haslett once more. Afterwards report back to Maximilian.

Last edited by k1ll1ng5pr33; 06-16-2012 at 04:18 PM.
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(Met the Duke the first time.)


An Innocent Man [Cassardis - 1]
Find the child in Cassardis at the beach. He will tell you they captured his dad. Go to Gran Soren and inquire information. Easiest done by talking to the guard at the Noble Quarter. They tell you he’s in the Dukes castle dungeon. You’ll need to head there and free him.

For this you’ll need 2 Skeleton keys. These can be bought from the Black Cat. You can also get a 100% drop from a chest located near Noble Quarters. If you go right when you exit the Castle gates and follow the path that leads to the Pawn guild, you’ll need to open 2 gates first and head down the stairs. If you look on your right, you’ll see a chest in the corner. This holds the Skeleton key.

First open the door where the father is held. Then the door opposite of it and escape through the tunnels. The boy will be waiting outside.

Farewell, Valmiro [Cassardis - 1]
Complete ‘Dying of Curiosity’ first. Find Valmiro at the boats again, close to the docks. He wants to leave Gransys and adventure to different places. He will ask you for a few items. You can choose to find these 1 after each other, or find them all at once so you can complete this quest pretty much immediately.
  • Potent Greenwarish: Pretty much any shop.
  • Lantern: Pretty much any shop.
  • Pilgrim's Charm: Madeleine, Fournival.
  • Kept Sour Ambrosial Meat: If you find a Ambrosial Meat, rest for a few days and let it turn into Sour Ambrosial Meat. Then combine it with an Airtight Flask (can be bought at many shops) to make a Kept Sour Ambrosial Meat.
    (Sour Ambrosial Meat has a 100% spawn in a destroyable crate in the middle of the ancient quarry.
    Watch the following video for its exact location.)
    Video by sunnygrg

Arousing Suspicion [Gran Soren - 23]
After meeting the Duke, go to the entrance of the castle. The camera will zoom in on Aelinore. Talk to her a few times until you give her your hat. Then afterwards go to Mirabelle in the Castle (entrance) and start the quest. (If she isn’t there, rest a day at the Inn). Don’t worry about the outcome of this quest. You’ll still be able to visit the Castle and the duke to complete all the necessary quests.

Idol Worship [Gran Soren - 23]
Start this at the Blacksmith of Gran Soren. He will ask for an Idol. You need to find a Golden, Silver or Bronze Idol. Any will work. The better the Idol, the more new armor he'll sell. Once you obtain one of them, you can make a forgery and give him a fake one and use the real one for Madeleine. He will notice a forgery.)
  • Gold: ‘Escort Duty’ Quest from Fournival.
  • Silver: Gran Soren, Pawn Guild Notice Board. Start the 'Put the Eye Out' quest.
  • Bronze 1/2: Left of the Dragonforged in his cave at the Hillfigure Knoll (West from Windbluff Tower)
  • Bronze 2/2: In the window of the Witch's house in Witchwood.

Or watch the following video.

Supplier's Demand [Gran Soren - 23]
Find Madeleine at her store, close to the Black Cat. She will ask for an Idol. This whole quest is the same as the 'Idol Worship' quest, given to you by the blacksmith. Madeleine will sell more weapons instead.

Rise of the Fallen [Gran Soren - 23]
Given to you by Ser Maximilian (the guard in front of the Duke castle gate). Rest till nightfall and go to the marked location on your map. Jump down and go under the bridge. After the cutscene, you can choose to take the key by force or by paying him 10k. Paying 10k is unnecessary, as by force won’t do anything other than getting a free key.

Now go to the catacombs and use the key on the door which you previously couldn’t open. (Normally you had to go left. There are many zombies behind the gate.) You’ll find a door which requires 5 gems to open it. Turn around and go left and explore the whole area there. All of the gems are found in coffins, so open any you find. Once you’ve found all 5, open the door.

Be careful though. You’ll have to fight a sorcerer. He isn’t that hard, but he summons many skeletons, which can become quite overwhelming. Kill him, pick up the loot and report back to Maximilian.

The Conspirators [Gran Soren - 23]
In the Duke’s Castle, talk to Fedel. The short fat guy in white clothing. He wants you to retrieve a letter. You’ll need to find it in Soulflayer canyon.

To find the letters, go all the way to the West entrance of the canyon. From there, walk inwards on the canyon. When the path splits, go left. You can choose to fight the Cyclops or move on. Be careful though, you or either your pawns can easily get knocked off the passage, causing instant death. Follow the path and when you slide down, stick to the left, else you’ll have to walk all the way back. Slide down again when you turn and afterwards you need to slide down once more, stick to the right this time. The letter and random pieces of paper are laying on the floor. Make sure you pick up the letter. Also, be careful of the Gargoyel.

Go back to the Castle. The camera will focus on a knight. He will ask you to give the letter to him. You can choose to give it to him, Fedel, or forge the letter and give it to both for double the quest reward. It doesn’t really matter to who you give the letter.

Witch Hunt [Gran Soren - 23]
Go to the Fountain Square. Someone will be talking about a witch to a few others. Listen to the conversation and the quest will automatically start. Go to the Witchwood and find the witch her home. You’ll see a crowd of people. The Golem will come to life. Defeat it and a passage to a new area in Witchwood opens up. Find Elene and talk to both her and the other person.

The Dragon's Tongue [Witchwood - 5]
If you’ve completed the ‘The Witchhunt’ quest, a tablet will appear on the grave where you’ve finished that quest. (If you don’t see it, leave and come back. Rest a day at an Inn.) Pick up the tablet and the guy next to it will talk to you. Go to the Dragonforged and let him translate the tablet. The tablet will change into a ring with which you can raise someone’s affinity to maximum.

Mettle Against Metal [Witchwood - 5]
If you’ve completed the ‘The Witchhunt’ quest, behind the grave at the cliff, you can see many Golems laying on the floor. Walk towards the Golem on the small island in the river and the quest will start. If it doesn’t, leave Witchwood (sleep at an Inn) and return.

It’s no ordinary Golem, it’s a metal golem. To defeat it, you’ll have to destroy the crystals floating in the air. These are spread out all along the river. You can’t seem to damage these with magick attacks, so use normal attacks. However, there’s at least 1 crystal high up in the air, close to a tree, which you can only reach with a Strider/Ranger/Assassin class because of their bow. Magick Archer bows won’t work. Also, pawns are kinda stupid when it comes to crystals, so you might want to switch to one of these vocations yourself for a while. (However, a Strider/Ranger Pawn with Mettle Against Metal/Steal Golem knowledge will work. However, it might take some time before they target the crystal. A Ranger pawn would be the better choice.)

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Continued.
(Met the Duke the first time.)


Nameless Terror [Gran Soren - 23]
Leave Gran Soren from where you first entered the city. A guard will mention a group of assassins. These assassins will show up at 4 different locations at night. Once all four have been dealt with (can be done in any order), you’ll be able to find the leader and kill him to finish the quest.
  • Ambush Location 1: Cross the first bridge you encounter west from Gran Soren.
  • Ambush Location 2: At the Ancient Quarry.
  • Ambush Location 3: When walking to The Mountain Waycastle via the mountain roads. (Close to a cage on top. You’ve came across here when escorting the Hydra head.)
  • Ambush Location 4: Follow the road between The Mountain Waycastle and the Encampment.
  • Ambush Location 5 (Leader): At the gate of Cassardis.

Or watch the following video.

Supply & Demands [Windbluff Tower - 36]
At Windbluff Tower, north from Gran Soren, talk to Ser Daerio. He will ask for more supplies. Deliver his message to one of the guards at the Castle, Ser Julien, who’s also at the castle, or both. If you select a week worth of supplies for both and finish this quest and talk to Ser Daerio again, he will give you the key to a locked area at Windbluff Tower (he’s facing it).

Talent In Bloom [The Abbey - 19]
The Abbey is a church west of Gran Soren, in the forest area. Talk to Quinna to start this quest. She’s the girl that wears no hat. She won’t have a quest mark above her head, so don’t go looking for that. She will give you a flower. You can give it to anyone, even her. Once you gave it to someone, speak to Quinna again.

A Parting Gift [The Abbey - 19]
If you’ve completed the ‘Talent in Bloom’ quest, you can talk to Clarus to start the quest. If you can’t however, leave the area and rest at an Inn and come back. (You can also enter and exit the Rift by using the Rift Stone at the Abbey instead. Thank you for the tip scaryice82.) She will want you to find a Pilgrims Charm. The easiest way would be to buy one from Madeleine or Fournival, which can be both found in Gran Soren.

Thick as Thieves [Ruins of Heavenspeak Fort - 30]
Go to the Ruins of Heavenspeak Fort and either talk to Ophis or Betiah.

If you talk to Ophis, you and all your pawns need to be either female, or wear female clothing. (You can buy them at the Black Cat in Gran Soren.) If you talk to Ophis, you need to head to the Ruins of Aernst Castle and kill 10 male bandits. (If you wear 'Maul’s Badge of Amity' on you, no one will attack you, except for the person you just attacked. Can be obtained by completing the "No Honour Among Thieves" quest.)

If you talk to Betiah, you’ll need to feed a Goblin to her pet Ogre. Goblins can be found near the pet’s place. Kill one and grab it by pressing and put it down close to the Cyclops.


(Went into the Dukes treasury room.)


Bad Business [Gran Soren - 23]
After completing all of Aldous tasks, go to Madeleine’s shop. Madeleine will be gone and there will be a girl waiting. (This quest will only trigger if you've escorted Madeleine to the Encampment before, in the 'Guard Duty' quest in Cassardis. Thanks personausermike.) Talk to her to start the quest. Also, grab the daggers from the counter. Now inquire about her whereabouts. Once a quest marker appears, once you get close a guard will ask you if you’ve seen her. Reply no. Now exit Gran Soren via the aquaducts. You’ll see Madeleine waiting outside. She will ask for her daggers. Once you’ve given her daggers, the guards will show up and ask if you’ve seen her. Reply no again. Talk to Madeleine once more and she will ask for 50k in Gold. Give it to her.

Duchess in Distress [Gran Soren - 23]
After meeting Duke Edmun for the first time, you'll be able to start the 'Arousing Suspicion' quest by talking to Mirabelle. Simply complete this quest at nightfall. Don't worry about the outcome. You can still complete every quest Aldous and the Duke have for you.

Once you've finished all* quests given by Aldous, which are:
  • Trial and Tribulation
  • Griffin's Bane
  • Pride Before a Fall
  • The Wyrmking's Ring
  • Honor and treachery
He will ask you to talk to the Duke, who will give you the 'Reward and Responsibility' quest. Simply finish this quest and a new one will start automatically, called 'Deny Salvation'**.

Now go outside and find Mirabelle. She will give you the 'Duchess in Distress' quest. Equip the armor she gave you and go to the Blighted Manse all the in the most northern corner of the map. Go all the way to the top where you'll find Aelinore. You'll need to escort her out of the castle. She will open a gate for you that leads you under the castle. Be careful though. You don't have any pawns to aid you and you'll have to fight off some guards and many bandits.

*It's possible you can start 'Duchess in Distress' before completing all his tasks. Just keep an eye out on Mirabelle.

**Do NOT complete this quest if Aelinore has maximum affinity towards you, else 'Deny Salvation' will cancel out 'Duchess in Distriss', because of what happens at the end of the main story.
You can however, lower someone's affinity by attacking them. Once you leave jail, the next time you speak to them, the 'ring' sound should've disappeared.

Or watch the following video.

Last edited by k1ll1ng5pr33; 06-25-2012 at 04:17 PM.
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  1. Cassardis
  2. The Encampment
  3. Dripstone Cave Rear Passage
  4. Abandoned Storehouse
  5. Witchwood
  6. The Ruins of Aernst Castle
  7. Miner's Toolshed
  8. Tomb of the Unknown Traveler
  9. Travelers' Camp
  10. Rest Camp
  11. The Frontier Caverns
  12. The Shadow Fort
  13. Ancient Quarry South Entrance
  14. The Watergod's Altar
  15. Man Swallowing Falls
  16. The Mountain Waycastle
  17. Mountain Cottage
  18. Ancient Quarry North Entrance
  19. The Abbey
  20. Miner's Hut
  21. Catacombs Rear Passage 1
  22. Beyond the Rift (Opens post game)
  23. Gran Soren
  24. Catacombs Read Passage 2
  25. Miasmic Haunt
  26. Ophis' Domain
  27. Greatwall Encampment
  28. The Greatwall
  29. Soulflayer Canyon West Entrance
  30. The Ruins of Heavenspeak Fort
  31. Soulflayer Canyon East Entrance
  32. The Catacombs
  33. Healing Spring
  34. Old Garrison
  35. Conquest Road
  36. Windbluff Tower
  37. Hillfigure Knoll
  38. Healing Spring
  39. Blighted Manse Rear Entrance
  40. The Blighted Manse
  41. Travelers' Rest
  42. Bandit' Den
  43. Smugglers' Pass
  44. The Bluemoon Tower
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Last edited by k1ll1ng5pr33; 06-16-2012 at 04:21 PM.
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