Concodrance Officer- Collect all Trophies
Self-Explanatory.
Dead on Arrival - Complete Chapter 1 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Lab Rat - Complete Chapter 2 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
All Systems Go - Complete Chapter 3 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Cannon Fodder - Complete Chapter 4 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
True Believer - Complete Chapter 5 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Greenhouse Effect - Complete Chapter 6 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
S.O.S. - Complete Chapter 7 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Strange Transmissions - Complete Chapter 8 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Wreckage - Complete Chapter 9 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Keeper of the Faith - Complete Chapter 10 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the tram at the end.
Betrayed - Complete Chapter 11 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the ship at the end.
Exodus - Complete Chapter 12 on any difficulty setting
This is pretty straightforward. You unlock this as you enter the ship at the end.
Survivor - Complete the game on any difficulty setting
This is pretty straightforward. You unlock this along with Exodus on Chapter 12.
Epic Tier 3 Engineer - Complete the game on the hardest difficulty setting
Complete the game on the impossible difficulty. Impossible difficulty unlocks when you beat the game on any difficulty. This is by far the hardest trophy to attain. Conserve ammo and aim for limbs.
One Gun - Beat the game using only the Plasma Cutter
I recommend you to do this on your first playthrough. The Plasma Cutter is the first weapon you get and is not underpowered in anyway after it is upgraded. The other weapons can be purchased; just don't fire any of them.
*Tip by
Con818* One Gun can be gotten on a 2nd play through. Same rules apply of course for that play through.
Pack Rat - Store 25 items in the Safe
This is very easy and can be completed at pretty much any stage of the game. To complete it, simply enter the Store, click on an item, and then choose move. You can move every item to your Safe then move it back to your Inventory if you are impatient.
Story Teller - Collect 75 Logs
Although it may not seem like it, this is very easy if you just make sure to pick up everything and you search everything. A step-by-step guide is not necessary. Remember blue lights on cabinets will open, and green chests can be broken. I got this near the beginning of Chapter 5.
Legend Teller - Collect 150 Logs
Once again, not that hard. 150 is not all of them, and a guide isn't necessary for observant or thorough players. I got this about midway through Chapter 11. If you skip a lot of areas or are extremely unobservant, I won't guarantee you'll get this without a guide.
Full Arsenal - Own every Weapon in the game
Another easy one. Simply purchase all the weapons from the store after finding the Schematics for them. Also, make sure to return the Schematics to the store, otherwise they're useless. Schematics appear as dark blue, shiny objects and are relatively rare, so make sure you at least get all the weapons. There are a total of 7 weapons. I got this at the end of Chapter 4.
Z-Baller - Complete Level 6 in Zero-G Basketball
This is also a mini-game and is easily spotted on Chapter 10. In order to win, you have to jump to each of the lit up platforms to generate a score multiplier, use Kinesis to grab the ball, and shoot it in the goal at the end of the room. For more detailed instructions, there is a Log in the game to help you.
*Tip by
Con818* Easy way is to stand on the front platform, shoot the ball, catch it as soon as it leaves the holes, shoot back in, finish game, exit the room, repeat.
Merchant - Collect 8 Schematics
This is very easy because 8 is only about half the number of Schematics there are. Once again, Schematics appear as dark blue, shiny objects. This is unlocked at the very, very beginning of Chapter 4 if you've gotten all of them so far.
Armstrong - Shoot 50 objects using Kinesis
Very easy. You can get this as soon as you are given Kinesis by just randomly grabbing and firing objects. After you grab something, make sure to press the right trigger to fire. It doesn't even have to be fired at an enemy, just fired in any general direction.
Marksman - Dismember 20 Limbs
This really needs no explanation, as this will probably be the first achievement you unlock. Remember that dismembered limbs are the name of the game in Dead Space. Always aim for the arms or legs.
Surgeon - Dismember 500 Limbs
You'll get this just by playing the game as long as you're playing the game correctly.
Butcher - Dismember 1000 Limbs
I got this on the very last part of Chapter 12 with only two or three enemies to spare. If you don't get it in time, don't worry. Just keep playing, and it'll unlock before you know it and yes, it is cumulative through multiple playthroughs.
Freeze - Use Stasis on 50 enemies
This is fairly easy, just use it every now and then, especially around the recharging stations. It'll unlock pretty soon. I got mine on Chapter 5.
Crackshot - Achieve a Perfect Score in the Shooting Gallery
This is a mini-game and is easily spotted on Chapter 9. You have to shoot every red target and miss every blue target in the Shooting Gallery. You just have to hit the targets; head shots are not necessary. There are 6 levels you have to complete with perfect scores to get trophy.
Air Alert - Zero-G Jump over 100 times
If you're planning on getting the Z-Baller achievement, don't even bother spamming the jumps to get it early. There is at least one Zero-G area on every level. I got this on Chapter 10 in the Zero-G Basketball Court.
Brawler - Kill at least 30 enemies with a melee attack
I found this one to be a lot harder than it sounds. Its pretty difficult to just beat-down any of the enemies, but there is a way around it. Just shoot them with Stasis first, then punch or stomp until they split to pieces.
Maxed Out - Upgrade all weapons and equipment
This is impossible on a single playthrough. Try to save as much money as possible on your first game to spend on Power Nodes later. Also, make sure to grab all of them off the walls. After you complete the game, save and reload to continue with your items.
Ragdoll Check - Force an enemy into a Gravity Panel 5 times:
This can first be done on Chapter 4. The panels on the floor that kill you and everything else are gravity panels. To force enemies through, first use Stasis on them, then walk into them to push them into a gravity well. This doesn't have to be completed on Chapter 4; there are a couple other segments with gravity wells.
Big Spender - Spend 200,000 credits at the store
You'll get this whilst playing through the game. DON'T SPEND MONEY FOR NO REASON! Trust me, you need it for Power Nodes.