steviej Posted July 3, 2011 Share Posted July 3, 2011 (edited) Credit to Ryukori for the banner. Overview and Introduction -Estimated trophy difficulty: 9/10 -Offline: 3 (2(B), 1(S)) -Approximate amount of time to 100%: varies greatly depending on skill -Minimum number of playthroughs needed: No story mode -Missable trophies: None -Glitched trophies: None -Cheats: You can change control mappings and anything under the "Extra Adjustments" menu. Any other changes to default settings will disable trophies and posted scores. Welcome to our guide to the trophies on the Captain America DLC table for Marvel Pinball! Enjoy the read and the videos! Hopefully they will help you experience some more of this awesome table's features, and maybe even help you earn some trophies! For the full guide and roadmap of the base game, please refer to the guide by Vyrastas found HERE. For an in-depth description of basic tactics and terminology, go to Skippycue's Zen Pinball guide found HERE. Table Specifics General features: This table has 3 main ramps. They will be referred to in the guide as the Left, Right and Center Ramps. The Left Ramp is easily hit from either of the flippers. The Center Ramp is a hidden ramp that can only be hit by using the top right flipper. All 3 of these ramps can have a sinkhole open up in front of them during missions or during "lock is lit". Hitting the Center Ramp during normal gameplay spells ASSAULT. This grants you access to Zemo's castle. For more info on this mini game, check Resistance under the "Total Victory" trophy. Both the Right and the Center Ramp are part of the same cross-ramp. This neat system of drawbridges will guide the ball over the lanes and towards the flippers. Unfortunately, on some occasions, the bridges won’t function properly and the ball will fly straight back onto the table. What makes this even more annoying is that when it happens during missions, the ramps will not register as being hit. The Left and Right Orbits will guide the ball around the back of the table. The Center Orbit, is a mini-orbit located above the Center Ramp. It can only be hit using the top right flipper, and will guide the ball right back to it. Hitting the bumpers spells "SOLDIER & SYMBOL & SAVIOUR" and "FRIEND". Complete the words for bigger scores on the bumpers. The Red Skull Plunger is a ramp to the right of the Right Orbit. Hit it with a very late left flipper shot. It guides the ball up the launcher’s lane and towards the top right flipper. Hit it 8 times to spell RED SKULL and start a multiball challenge. The 2 Howlers' Targets and the Howlers' Sinkhole are found to the left of the Left Orbit. The 3 Cube Targets are in the back center of the table. Open up the Cosmic Cube, and get a free shot that aides your progress. In addition, you'll also be able to lock a ball in one of the newly opened sinkholes. Lock 3 to start the Sleeper Multiball. The Red Skull Target is located between the Right Ramp and the Right Orbit. You’ll need a clean, hard shot for this one to register. It acts like a saucer, and provides you with an easy way to get to the top right flipper. Kickbacks and Ballsave: The kickbacks are easily lit by spelling BUCKY over the flipper lanes. First the left kickback will be activated, and then the right kickback. The ballsave can only be won as a random reward for completing the Supply Drop mini game. Multipliers and Extra Balls: The multipliers can be increased by lighting up all 3 targets beneath the Center Ramp. The extra balls can be won by either increasing the multipliers to x10, or as a random reward from the Supply Drop mini game. Collect them by hitting the Howlers' sinkhole. Bucky and the Howling Commandos: During your game, you can invoke the help of Bucky, or 1 of the Howling Commandos. Each of them offers a different permanent bonus. Unfortunately, only one of them can be selected at any given time. You can switch between the unlocked characters by hitting the captured ball next to the cube. Selection of characters is locked during missions. Bucky: 30% chance of your ball being saved upon draining. Definitely worth the effort ! Dum Dum Dugan: 4x bumper scores. Gabe Jones: Much higher Combo scores. Jim Morita: Slows down timers by about 3 times. If you have problems with the timed missions, this guy is the answer! Jacques Dernier: 30x target scores. Play the ASSAULT mission with him activated for some huge scores. To get Bucky, you’ll have to perform a skill shot. There are 3 exits off the launcher’s ramp. Adjust the force you apply to the launcher according to the exit that’s lit. The back exit requires full force, the center exit requires the tip of the launcher to be visible, and the front one requires a gentle shot. Upon performing a skill shot, a 200.000 points countdown will be displayed on the DMD. Hit the right ramp before the countdown reaches zero to save Bucky. You have to hit the captured ball in order activate Bucky’s ability. The information about how to find the 4 Commandos can be found under the "The Howling Commandos" trophy. Supply Drop: This mini game is played on the top left playfield. It can only be played when the Supply Drop light above the Howlers' sinkhole is lit. It's a red light with a plane in it, and has a bit of a strange place on the table. The indicator will light up for only a few seconds. The first time it lights up will be about 30 seconds in the game. After that, it will take a lot longer. If you have the patience, hold your ball on your right flipper at the start of your game. When the light is lit, hit the Howlers' sinkhole. This, in combination with saving Bucky, could give you a good head start when going in the game. Alternatively, after finding all 4 commandos, you can call for a Supply Drop yourself by hitting both of the Howlers' targets again. This makes finding them A LOT more worthwhile. Upon starting the mini game, you’ll find yourself on a small mini playfield on the top left side of the table. The idea is to deflect the balls shot at you with Cap’s shield using the flipper buttons. An easy way to go about this game is to devide the playfield into 3 immaginary sections, each with 3 cannons. If any of the left most cannons light up, press the left flipper button. If any of the 3 central targets light up, do nothing. And if any of the 3 right most targets light up, press the right flipper button. The mission is lost if Cap is hit by 2 shots. This list of rewards is courtesy of ZS forum user blue! The order and (symbols) match the red lights on the playfield. (parachute) - Extra Ammo = Awards Extra Ball (moneybag) - Resupply = Awards 10 million points (soldier) - Regroup = Awards Howling Commando (map) - Assault Plan = Starts ASSAULT mission (jetpack) - New Intel Report = Starts Red Skull multiball (marked road) - Secure Supply Lines = Lights Bonus Held (first aid) - Medical Pack = Lights ball saver for 35 seconds (cosmic cube) - Tactical Support = Unlocks Cosmic Cube This video by StOrMtRoOpErMx19 shows how to start the main story missions, how to save Bucky, and how to get an early extra ball from the Supply Drop mini game. [ame=http://www.youtube.com/watch?v=dumZF5pUiTc]Mission Starters, Bucky and Extra Ball by StOrMtRoOpErMx19[/ame] Trophies! http://www.ps3trophies.org/images/trophies/813/19.jpg The Omnipotent Clear the way to the Cosmic Cube and grab it for a wish on Captain America! [Difficulty: Easy] Hitting all 3 of the Cosmic Cube’s targets in the back center, will free up a new set of targets. Hitting either one of those new targets will cause them to drop down and make the Cube accessible. Simply hit the Cube with your ball to win the trophy. As a reward for making this shot, the game will automatically make a shot that aides your progress. This feature can come in handy when you're having problems hitting a particular target during missions. Here's a video, courtesy of StOrMtRoOpErMx19! [ame=http://www.youtube.com/watch?v=AI0RAzLc7TI]The Omnipotent by StOrMtRoOpErMx19[/ame] Edited November 2, 2014 by Terminator Replaced missing banner. Link to comment Share on other sites More sharing options...
steviej Posted July 3, 2011 Author Share Posted July 3, 2011 (edited) http://www.ps3trophies.org/images/trophies/813/20.jpg The Howling Commandos Gather the Howlers one-by-one by searching through the forests. Unlock Dum Dum Dugan, Gabe Jones, Jim Morita, and Jacques Dernier to aid you during your adventures on Captain America! [Difficulty: Medium] As mentioned in the overview, there are 4 Commandos that can assist the Cap. In order to get this trophy, you will have to find all 4 during a single game. Hit the 2 yellow Howlers' Targets above the left flipper lanes to light the Howlers' sinkhole below them. Hitting the sinkhole will start the Howlers' mission. The Plunger, the Center Ramp and the 2 main orbits will light up, and a 40 second timer will start running on the DMD. Hit any 3 of the 4 lit ramps/orbits before the timer runs out to win the mission and get access to a random Commando. Each successful hit adds 5 seconds to the timer. Any sinkhole, including the ones that opened up in front of the Left and Right Ramp will hold enemies. If you happen to hit the ball into one of them, you’ll find yourself on the Supply Drop mini playfield. You’ll have to win this game in order to continue the mission. The mission is lost if the timer runs out, or if you fail the Mini Game. Repeat this mission four times to win the trophy. Saving Bucky has no bearing on this trophy. When making the shots to the Howlers' targets, I recommend you have the right kickback enabled. After a hit, the ball will bounce in the direction of the right flipper lanes, and often right into the outlane. This video by StOrMtRoOpErMx19 shows how it's done. [ame=http://www.youtube.com/watch?v=1JBAjfvooC4]The Howling Commandos by StOrMtRoOpErMx19[/ame] http://www.ps3trophies.org/images/trophies/813/21.jpg Total Victory Complete each mission from Cap and the Red Skull, find at least one of the Howlers and defeat the Red Skull in a series of battles in the Final Clash on Captain America! [Difficulty: Hard] In order to begin the Final Battles against the Red Skull, you’ll have to first complete both the Cap’s story missions and Red Skull and Baron Zemo’s missions. In addition, you’re also required to find at least 1 of the 4 Howling Commandos, or save Bucky. Remember that when playing missions, you are unable to switch between commandos. If you intend to take advantage of their abilities, make sure you select one before starting the mission. If available, I recommend you use either Bucky for his ballsave ability, or Jim Morita for his ability to significantly extend the timer. All the videos below are produced by StOrMtRoOpErMx19! Captain America’s mission: These are listed as the 3 left most circles on the table. In order to start them, you’ll have to light up the sinkhole beneath Captain America by hitting the Left Ramp 3 times. The yellow stripes beneath the ramp show your progress. After all 3 stripes are lit, hit the Cap’s Sinkhole. You have 5 seconds to choose the mission you want to play by using the flipper buttons. Resistance: After starting this mission, the DMD will display a 40 second countdown. The Howlers' sinkhole and Cap’s sinkhole, as well as the newly opened sinkholes in front of the 3 main ramps will light up. The first part of this missions requires you to find the 2 resistance fractions hidden in any random 2 of the 5 sinkholes. There’s no way of knowing where they’re hidden, but the 40 second timer should be enough to make the five shots worst case scenario. The second part requires you cause a little havok in Zemo’s castle. A new 35 second timer will be displayed on the DMD. Hitting the Left Ramp will send the ball to a magnetic mini playfield. To objective here is to hit all 12 targets by manipulating the ball with magnets. Use quick, short bursts with the flipper buttons for the best result. The timer is paused upon entering the playfield. The mission is lost if you fail to complete the shots in time, or if you lose your ball. [ame=http://www.youtube.com/watch?v=hZT8BOwlIfg]Resistance by StOrMtRoOpErMx19[/ame] Dig Site: Upon starting this mission, sinkholes will open up in front of the Left and Right Ramps and a 40 second timer will start running. Hit the sinkholes 2 times each to place the explosive charges, and detonate them by hitting the Red Skull’s target thereafter. The timer is replenished a bit after setting the charges.The mission is lost if the timer runs out, or if you lose your ball. [ame=http://www.youtube.com/watch?v=TAds72HVx0g]Dig Site by StOrMtRoOpErMx19[/ame] Archives: This is a mission to test your ability of making skill shots. A 40 second countdown will be running on the DMD, and the Howlers' sinkhole will be lit. Upon hitting the ball up there, you’ll find yourself back on the launcher. 1 of the 3 exits off the ramp will be lit. Adjust the force you apply to the launcher accordingly. The back exit requires full force, the center exit requires the tip of the launcher to be visible, and the front one requires a gentle shot. Make 3 of these skill shots to win the mission. The mission is lost if the timer runs out, or if you lose your ball. Even though the DMD will tell you otherwise, mission progress is saved if you lose. [ame=http://www.youtube.com/watch?v=mWBbyjgzkp0]Archives by StOrMtRoOpErMx19[/ame] Red Skull and Zemo’s missions: These missions are represented by the 3 center circles on the table. They are available to you after a good firm hit against the Red Skull Target. This shot will open up a sinkhole at the entrance to the Right Ramp. Shoot the ball up there, and you’ll be able to select the mission you’d like to play by using the flipper buttons. Adhesive X: Baron Zemo is spilling a chemical adhesive all over the table, and it’s up to the Cap to stop him. The Left and Right Ramp, as well as the Plunger will be lit, and a 40 second timer wil run on the DMD. Hit all 3 ramps twice to destroy the canisters holding the Adhesive X and to win the mission. Every successful hit will add 5 seconds to the timer. You’ll still have to be pretty quick about it, since hitting the adhesive slows the ball down A LOT. Don’t worry if you do run out of time though. The progress you’ve made during your first attempt will carry over to the next. [ame=http://www.youtube.com/watch?v=SP36CDGK5sA]Adhesive X by StOrMtRoOpErMx19[/ame] Sparring: The DMD will display both the Captain and the Red Skull with five Health Points. Hitting the Captured Ball and/or the Red Skull Target scores hits on your opponent. Hit any of the sinkholes, including the ones that opened up in front of the main ramps, and you’ll be the one taking damage. Luckily, the sinkholes that opened up in front of the ramps will close after one hit. To make the table a bit more open for play, it may be a wise decission to intentionally take a few hits by hitting the Left and the Right Ramps. This mission is not timed in any way so there’s no need to rush through the required shots. Take your time. The mission is lost if your health is depleted completely, or if you lose your ball. [ame=http://www.youtube.com/watch?v=Q58Bj8Mt-2c]Sparring by StOrMtRoOpErMx19[/ame] Death Ray: Zemo’s got a new toy. He will be firing at the Captain with his Death Ray every 40 seconds. Increase Cap’s strenght by scoring bumper hits and/or spinning the spinner. 2, or sometimes even a single shot around the Right Orbit should do the trick. Once the bar displayed on the DMD is filled up, the Left Ramp, the Right Ramp and the Center Orbit will light up. Hitting any of them will get Zemo to fire at you straight away. Only this time, Cap will be ready to reflect the beam back at Zemo with his shield. It’s best you let this scene play out before you make your next shot. It takes a few seconds for the uncompleted ramps and/or orbit to light up again. After hitting all 3 lit targets, Zemo will be defeated. If you do get hit, wether you’re still on the first part or on the second part, you’ll have to increase your strenght again. Not to worry though, the hits you’ve scored on the second part of the mission will be saved. The only way to lose this mission is by draining your ball. [ame=http://www.youtube.com/watch?v=QkPAPRcMAAA]Death Ray by StOrMtRoOpErMx19[/ame] Finding a Commando: In addition to completing the 6 main missions, you're also required to save one of the commandos. Check the "The Howling Commandos" trophy description for the details. Saving Bucky after a skill shot will also count. Edited July 25, 2011 by Vyrastas Editorial Sweep Link to comment Share on other sites More sharing options...
steviej Posted July 3, 2011 Author Share Posted July 3, 2011 (edited) The Final Battle: After all six missions are won, and after you’ve found one of the Commandos, the final mission will be available to you. This mission consists of 4 acts, represented by the 4 right most circles on the table. All 4 acts are 3-ball multiball challenges, none of which are timed. Try to have Bucky assist you during these acts. Since you’re in multiball most of the time, he’ll almost certainly save a few of your balls. Alternatively, if you're confident enough, go with Jacques Dernier. His 30x targets ability will greatly increase your scores. After losing your first ball, try catching the remaining balls on both of the flippers. Use one ball to hit the targets, while holding onto the other. All acts continue on after you’ve been reduced to a single ball. If you’ve managed to get here with some spare lives, don’t worry too much if you lose a ball on one of the acts. You can continue from where you left off with your next ball. You can start the next in line act simply by shooting the Cube. After beating an act, your flippers will jam and your balls will drain. Don’t worry though, you’ll get them back! Act 1 : The Sleeper During the first act, the Red Skull will send out his Sleeper Robot to attack you. A 30 second timer will start running, but you won’t be given your balls untill it reaches 10. Use this time to meditate on the things to come. The objective of this challenge is to hit the Sleeper 10 times by hitting any of the 3 lit Cube Targets. The Sleeper will attack you every 10 seconds he’s not damaged. Apart from lowering the value of a successful hit, his attacks have no bearing on your progress. Act 2 : The Cage The Red Skull has managed to capture Cap with his Cosmic Cube. In order to free him, you’ll have to hit the captured ball 3 times. Act 3 : The Captive Shield After having freed the Captain, it’s time to destroy the Cube entirely. The circle of targets beneath the Cube will start rotating. It consists of 9 targets. Light them all to win the mission. When you're reduced to 2 balls, catch them and take some time to study where the unlit targets are. It's a lot easier if you play this mode with only 2, or maybe even only 1 ball. Take your time! Act 4 : The Final Clash This is the main fight against the Red Skull. Beat him, and this table’s silver trophy is yours! The 3 main ramps and the Right Orbit are lit. Score 15 hits on any of the ramps/orbit to win the final mission. The Red Skull will sometimes shoot a red beam on one of the lit ramps. This doesn’t affect your progress, apart from the hit not counting, and your ball being sent to the launcher. [ame=http://www.youtube.com/watch?v=sN7e0fybIqw]Total Victory by StOrMtRoOpErMx19[/ame] ************** CREDITS: And the cookies go to..... Prototype_79L Oskari14 Thanks guys ! Your much needed help is greatly appreciated!! And a BIG cookie for StOrMtRoOpErMx19, for helping with several sections of the guide, and for his amazing videos! Be sure to check out StOrMtRoOpErMx19's Youtube Channel! Thank you blue for providing the list of Supply Drop rewards! ************* For another video to Captain America's wizard mode, and for all sorts of videos on both of the Zen Studios pinball games go to Hypno74's Youtube Channel. Seriously, watch and learn ! Edited July 25, 2011 by Vyrastas Editorial Sweep Link to comment Share on other sites More sharing options...
Prototype_79L Posted July 3, 2011 Share Posted July 3, 2011 (edited) I would like to add one more thing: If you fail a timed mission and start it again, you start over where you left off!!! I had problems with the Adhesive X and the Archive missions (I can't get consistent howler's sinkhole shots) The two left and right ramp shots are no problem, but i always ran out of time during the plunger shots. So i left this mission (and archive) to the end. I finally managed to finish the other four, and began working on adhesive X. When I started this mission again, I had 30 second to make two plunger ramp shot to destroy the remaining two canisters. The same went for archive, and finally managed to start the final battle. Edit: You already mentioned that, did not read carefully. Edited July 3, 2011 by Prototype_79L Link to comment Share on other sites More sharing options...
Prototype_79L Posted July 3, 2011 Share Posted July 3, 2011 Aight guys, please help me fill in those red sections. You'll get a cookie, I swear! Thanks! And happy pinballing! As far as i remember, the only commando member i had, was Bucky, and the final battle started. I guess Bucky counts as a commando member. Link to comment Share on other sites More sharing options...
Oskari14 Posted July 3, 2011 Share Posted July 3, 2011 (edited) That was fast! Great guide steviej! Finding a Commando: In addition to completing the 6 main missions, your also required to save one of the commando’s. Check the The Howling Commandos trophy description for the details. (Does Bucky count?) Yes. Bucky counts. Jacques Dernier: 3x target scores. Jacques Dernier has 30x target scores. Act 4 : The Final Clash This is the main fight against the Red Skull. Beat him, and this table’s silver trophy is yours ! The 3 main ramps, and the Right Orbit are lit. Score around 15 hits on any of the ramps/orbit to win the final mission. Edit: It's 15 hits. I had a lot of problems with this one, but finally beated him! The first time I lost this stage, was when I only had 1 shot left and my game ended. I tried it again and kicked his ass. Hope I helped! Edited July 3, 2011 by Oskari14 Link to comment Share on other sites More sharing options...
steviej Posted July 3, 2011 Author Share Posted July 3, 2011 As far as i remember, the only commando member i had, was Bucky, and the final battle started. I guess Bucky counts as a commando member. Yes. Bucky counts. Fixed. Jacques Dernier has 30x target scores. Fixed. Damn.... 30x scores... Added a note to the final battle about him. Scores must skyrocket if you use him there Edit: It's 15 hits. I had a lot of problems with this one, but finally beated him! The first time I lost this stage, was when I only had 1 shot left and my game ended. I tried it again and kicked his ass. Hope I helped! And Fixed . Thank you very much Prototype and Oskari! Link to comment Share on other sites More sharing options...
marcustheolja Posted July 3, 2011 Share Posted July 3, 2011 Great Guide for me in the the future When I pick this game up Thanks a bunch Link to comment Share on other sites More sharing options...
Prototype_79L Posted July 5, 2011 Share Posted July 5, 2011 I finally managed to defeat Red skull this morning, and I had two balls left. Unfortunately I lost focus with the last two balls, defating Red skull took a while. I only managed to finish 3 missions with two balls, it could have been better. I should have take a break after the final mission. Still i scored 272million and have the 40th place on scoreboard Link to comment Share on other sites More sharing options...
Prototype_79L Posted July 5, 2011 Share Posted July 5, 2011 (edited) I noticed two missing thing: The Assault Shoot the center ramp seven times to light the A S S A U L T letters. If it is done, shoot the ball to the left ramp. From here on it is the same as the Resistant mission. Sleeper Multiball: After using the cube, a sinkhole opens at one of the ramps. You can lock your ball here. Losck 3 balls to start the Sleeper multiball. Shoot the cube targets to increase the Jackpot value, and shoot the captive ball to earn the jackpot. Add these and you have a complete gudie Edited July 5, 2011 by Prototype_79L Link to comment Share on other sites More sharing options...
steviej Posted July 5, 2011 Author Share Posted July 5, 2011 I noticed two missing thing: The Assault Shoot the center ramp seven times to light the A S S A U L T letters. If it is done, shoot the ball to the left ramp. From here on it is the same as the Resistant mission. Sleeper Multiball: After using the cube, a sinkhole opens at one of the ramps. You can lock your ball here. Losck 3 balls to start the Sleeper multiball. Shoot the cube targets to increase the Jackpot value, and shoot the captive ball to earn the jackpot. Add these and you have a complete gudie Added a note about them in the general features section. Thanks man! And congrats on the Silver Trophy. I had a lot of trouble with the final clash too. Stressy much? Link to comment Share on other sites More sharing options...
leptonic Posted July 5, 2011 Share Posted July 5, 2011 Guys this guide is simply EXCELENT! I hope one day I can play HALF good as StormTrooper lol... m8 your videos are getting better and better, congrats! Link to comment Share on other sites More sharing options...
Vyrastas Posted July 11, 2011 Share Posted July 11, 2011 Well done on the guide and videos, guys, helps me understand this table a whole lot more. The Howler one is confusing. Link to comment Share on other sites More sharing options...
Vyrastas Posted July 25, 2011 Share Posted July 25, 2011 * Guide Stuck * Link to comment Share on other sites More sharing options...
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