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Atelier Rorona - Trophy Guide & Roadmap (NA)
![]() Banner courtesy of RED_REBEL44 Atelier Rorona: The Alchemist of Arland Trophy Guide & Road Map Trophy Guide by: BreadSkin If you felt compelled to join the forum as a result of this guide, please give me a referral upon signing up. Click here to register today! A majority of this information has been taken from Krystal109's guide over at GameFAQs with her permission. Hence, a majority of this guide will be written based her FAQ/Walkthrough. That said, I suggest you play this game using a combination of her guide and this Trophy Guide. Krystal109's guide can be found here.
Introduction Arland, a small kingdom located at the edge of a great land; it used to be an isolated kingdom, stricken with poverty. One day, however, fortune smiled upon the kingdom when ancient relics, called "Machines", were discovered among the nearby ruins. Inside this kingdom, stands a forgotten workshop. The workshop was once very busy, but due to the discovery of Machines, or perhaps the workshop owner's laziness, customer's no longer show up. One day, a messenger from the castle visits the workshop to deliver an order from the king. According to the order, the workshop would be closed down if the owner could not prove, in three years time, that she was capable of doing her job. However, even after hearing such news, the workshop owner remained unmotivated. After dumping her responsibilities onto her pupil, she leaves the workshop. Left at the workshop was a girl, bewildered by the shocking news. The girl's name is Rorolina Frixell, but everyone in town calls her Rorona. [Official Description] ROADMAP Note: Make sure you make multiple saves. I personally had 3 saves, one at the beginning of each assignment, one at the beginning of each year, and another save where I save every one or two days so so I can make town and NPC requests in my benefit. Also, when playing the game, refer to these tips when going through the game. Trust me, it'll make your adventure within this game much, much easier. Finally, before you read the Road Map, make 2 separate saves:
1) Play through the game till the beginning of Assignment 12. From the moment you begin your game to the beginning of Assignment 12, you will be working on the following:
As soon as Esty's Front Requests open up, make sure you check up on her every day and see which ones you can quickly accomplish. A lot of times, she will request items that you can purchase off from stores, , whereas you can just buy them off the stores and complete right away. Often times, she will also request items you can get from dungeon's or monster drops. In cases like this, "contemplate" before accepting to see if you have enough items in your container first. Once Monster Bounties open up on Year 1 (10/1), accept them to work towards completing your Monster Encyclopedia. As with Front Requests, complete Friend Requests as much as possible. A new request opens up every 4 days. Your goal is to reach 100% with each of them. Why? As with the Assignments, this is so you can manipulate which character ending you get. With everyone at 100%, it will be easy for you to drop it when you go for the different endings. If they two character's friendship is at 100 one canceled request will allow you to see another characters' ending. A neat trick I like to do is to make a save on the 3rd day before an NPC's new request opens up. That way, if they request something that isn't time efficient or I don't have, I can reload an old save and try again. The same can be done for Esty's quests, but its not necessary. Following this method, you should have each character at 100% in the middle of Year 2. Finally, during your playthrough, make sure Cordelia's in your party 24/7, as you'll need her at Lv. 50 along with Rorona for the Adventurer's Ending. That way, when you head into dungeons to level up and collect items, she'll level up at the same time as Rorona. As for your third party member, consider taking Iksel, since you'll be required to bring him to each dungeon as per his character flag. Keep all this in mind, and enjoy the game. At the beginning of Assigment 12, SAVE! You will be using this save to earn the other endings. 2) Use your save from Assignment 12 to earn the rest of the endings. You will be going for the endings in the following order:
Generic Endings such as Good and Bad require the stars you earned through Assignments to be lower than 94. This is why you should only be earning 8 stars (no more, no less) from Assignments 1-11 if you wish to earn all the endings all in one playthrough. Assignment stars cannot be lowered, so once you go over 94, there's no going back! Character Endings require you to match them with a specific Generic Ending. In addition, you must trigger certain Character Flag's throughout your playthrough; a character's Flag is triggered when all the events required for each character is activated. Whereas you can only trigger Character Endings one at a time, you can fulfill all Character Flags in one playthrough. This allows you to have everything ready near the end of your playthrough, allowing you to simply manipulate Friendship Levels to trigger specific endings. Refer to the guide below for the events you need to trigger during your playthrough. Again, activating all of the events for a character will activate his/her Flag. 3) Load up your save from Year 3 for clean up. By clean up, I'm referring to cleaning up your encyclopedia. If you haven't been synthesizing much, made enough money, etc. Use this save to clean up. With all the endings now earned, you won't have to worry about triggering certain events. Last edited by BreadSkin; 08-28-2012 at 08:03 PM. Reason: editorial sweep |
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Story Related Trophies
Rorona's Workshop ![]() Obtained after the event where the workshop is passed down to Rorona. Story Related. Non-missable. This is one of those trophies you earn by simply just starting the game. Go through the initial cutscenes, and the workshop will be passed on to Rorona after meeting Cordelia, also unlocking your trophy. Assignment 1 Obtained after clearing the 1st assignment. Story Related. Non-missable. For your 1st Assignment (Year 1, 1/20 - 3/30), you'll be asked for the following items:
Save your Polish Powder's and Alchemy Coal's for Iksel and Hagel since they will be requesting these items as part of their Friend Requests. It takes 2 days to make them anyways, so it isn't official. As always, only earn 8 stars for this assignment and 8 stars only. Assignment 2 Obtained after clearing the 2nd assignment. Story Related. Non-missable. For your 2nd Assignment (Year 1, 4/1 - 6/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. The Puppet Show Begins ![]() Obtained after the first Lionela event. Story Related. Non-missable. Sometime during the beginning of Assignment 3, around 9/7, you'll automatically view a scene in which you're introduced to Lionela. She'll eventually stop by the workshop and introduce herself, along with unlocking this trophy. Assignment 3 Obtained after clearing the 3rd assignment. Story Related. Non-missable. For your 3rd Assignment (Year 1, 7/1 - 9/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. The Cabbage Girl Obtained by winning the Cabbage Festival contest. At the end of your 3rd Assignment, on Year 1, 12/20, a festival will be held in the kingdom in which you'll be forced into participate a contest. What contest? A cabbage picking contest... The contest is simple, it requires you to gather as many cabbages as possible in this unique area within the time limit. You only need to pick up around 40+ cabbages to win this event and earn the trophy. However, do try your best to gather as many cabbages as possible as this is the only time you can obtain high quality cabbages. Save before finishing Assignment 3, and come into this event with an empty basket. That way, you won't have waste time emptying your basket; every cabbage picked up counts as one, so even if you discard it, it still counts. Assignment 4 Obtained after clearing the 4th assignment. Story Related. Non-missable. For your 4th Assignment (Year 1, 10/1 - 12/20), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. The Wandering Bard ![]() Obtained after the first Tantris event. Story Related. Non-missable. Right as you begin Year 2, you'll be given the option to meet up with Tantris or visiting the newly unlocked Catacombs and bring back a Teddy Bear. I recommend getting Tantris first. Head to the Nearby Forest in Year 2, 1/1, after you take care of whatever loose ends you have, and you'll meet up with him. Going to Nearby Forest and back will take 2 days, so immediately after traveling to the Forest, head back to the workshop. Finish some quests as usual, and Tantris will stop by the workshop and properly introduce himself around 1/6. View the scene, and the trophy will unlock shortly afrerwards. The Ghost & Teddy Bear ![]() Obtained after the first Pamela event. Story Related. Non-missable. Right as you begin Year 2, you'll be given the option to meet up with Tantris or visiting the newly unlocked Catacombs and bring back a Teddy Bear. I recommend getting Tantris first. Soon after getting Tantris, whenever you have the time, travel to the newly unlocked dungeon, Catacombs. In the very first area, take the exit that is further down the hall, not the first one, and you'll eventually reach the Ghost Assembly. A short scene will occur, and Rorona will bring the Teddy Bear with her. Head back to the workshop after this, and you'll meet the ghost who was residing in the Bear, Pamela. After a few scenes, the trophy will unlock as well. Assignment 5 Obtained after clearing the 5th assignment. Story Related. Non-missable. For your 5th Assignment (Year 2, 1/1 - 3/30), you'll be asked for the following items:
If possible, complete this request before 1/15, as Tiffani will stop selling Magic Grass. You would have to harvest them via the Nearby Forest instead. As always, only earn 8 stars for this assignment and 8 stars only. Assignment 6 Obtained after clearing the 6th assignment. Story Related. Non-missable. For your 6th Assignment (Year 2, 4/1 - 6/30), you'll be asked for the following items:
As with the assignment's description, only Vultures killed in Nearby Forest counts towards the total, so don't worry about fighting Vultures in other dungeons. They won't add stars to your assignment. As always, only earn 8 stars for this assignment and 8 stars only. Last edited by tuffmuff; 06-12-2011 at 01:53 PM. Reason: editorial sweep |
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Assignment 7 Obtained after clearing the 7th assignment. Story Related. Non-missable. For your 7th Assignment (Year 1, 7/1 - 9/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. Assignment 8 Obtained after clearing the 8th assignment. Story Related. Non-missable. For your 8th Assignment (Year 1, 10/1 - 12/20), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. Martial Master ![]() Obtained by winning the Martial Contest. Much like the Cabbage Festival, an event will be held at the end of Year 2 after finishing Assignment 8. This time however, instead of a gathering contest, you'll be challenged to an arena match. You'll be pitted against 3 battles, with Sterk fighting you in the final battle. If you followed my suggestion and made Tera Bombs, this battle will be a piece of cake. If not, consider spamming the other types of bombs instead. You must win this battle to earn the trophy. If your friendship with Gio is 60 points or higher (which by this point it should be), you'll be forced into a battle with him. You can win or lose this event, it doesn't matter in terms of his Flag, or the trophy. Assignment 9 Obtained after clearing the 9th assignment. Story Related. Non-missable. For your 9th Assignment (Year 3, 1/1 - 3/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. Assignment 10 Obtained after clearing the 10th assignment. Story Related. Non-missable. For your 10th Assignment (Year 3, 4/1 - 6/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. Assignment 11 Obtained after clearing the 11th assignment. Story Related. Non-missable. For your 11th Assignment (Year 3, 7/1 - 10/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. Assignment's Cleared! Obtained after clearing the last assignment. Story Related. Non-missable. For your Last Assignment (Year 3, 10/1 - 12/30), you'll be asked for the following items:
As always, only earn 8 stars for this assignment and 8 stars only. Last edited by tuffmuff; 06-12-2011 at 01:56 PM. Reason: editorial sweep |
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Ending Related Trophies
This game, is all about obtaining all the different endings. For the following trophies, it is assumed you followed the Road Map's suggestion and Krystal109's Walkthrough, up to the beginning of Assignment 12:
True Ending Obtained by seeing the True Ending Image. Requirements:
Good Ending Obtained by seeing the Good Ending image. Requirements:
Normal Ending Obtained by seeing the Normal Ending image. Requirements:
Bad Ending Obtained by seeing the Astrid Ending image. Requirements:
Game Over Obtained by earning a Game Over. To obtain a Game Over, starting with the 2nd assignment. Any Assignment that earns less than 3 stars will lead to a Game Over. Simply sleep your way through to the end of the assignment period, done by using the couch in your workshop, and you'll automatically fail it. Fail it to earn yourself this trophy. Pie Master Ending Obtained by seeing the Pie Shop Ending image. To obtain this ending you must bake all types of Pies in the game, with a 80+ quality. In addition, you need to trigger a Character Flag's ending that is not involved in your current generic ending (eg. triggering Iksel's flag while on the True End path, since Iksel's Ending requiries Good). If not, you will trigger a Character Ending and not the Pie Ending. Pie recipes will be unlocked after you create a pie from each category with a quality of 80+. List of pies to make is is as follows:
For the locations for specific ingredients, refer to Krystal109's useful Item Guide for details. I'd suggest you start making Pies in Year 3, when you have a lot of free time.Make sure however, you make all Pies possible except for one Pie. Refer to the All Endings Walkthrough for details. Adventurer Ending Obtained by seeing the Adventurer Ending image. Requirements:
Rich Ending Obtained by seeing the Rich Ending image. Requirements:
Last edited by tuffmuff; 06-12-2011 at 01:58 PM. Reason: editorial sweep |
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#5 (permalink) |
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Character Ending Related Trophies
Astrid Ending Obtained by seeing the Astrid Ending image. Requirements:
Making Up ![]() Obtained after the event where Rorona and Cordelia make up. Refer to Cordelia Ending for details. Cordelia Ending Obtained by seeing the Cordelia Ending image. For a detailed walkthrough in of each character's event, please refer to Krystal109's guide. Ending Requirement: True Ending Cordelia's events/flags are done through Esty's Front Desk Requests; they are the ones that offer a high payout:
In addition, you also need to trigger the following Events/Flags: Some time during the first year - Esty will eventually give you a request for the first Cordelia Front Quest, Pebbles x2 for 1,000 Cole. Complete it for a scene. After 3 Front Requests, some time around Year 2, 1/1. - Enter R&T Sundries for a scene between Cordelia and Tiffani. Some time around Year 2, 7/1 - Purposely fail a synthesis (done by making items above your Alchemy Level), you will make a stone. Soon after failing, Rorona will give that stone to Cordelia. After fulfilling 5 Front Requests, around Year 3, 1/1 - Esty will finally mention that it has been Cordelia submitting theses high paying requests. A scene with Cordelia will automatically take place, and after leaving the Palace, Cory won't be in your party. - After that, speak with Esty. - 10 Days later, a scene will trigger as you leave your workshop. You'll make up with Cordelia and also unlock the Making Up trophy. Busy Cafe ![]() Obtained after the event where Rorona helps out Iksel. See Iksel Ending for details. Iksel Ending Obtained by seeing the Iksel Ending image. For a detailed walkthrough in of each character's event, please refer to Krystal109's guide. Ending Requirement: Good Ending Iksel's events/flags are done by bringing him to each and every new dungeon you unlock as you play through the story. Each time you bring him to a new dungeon, he'll discover a new ingredient; these ingredients can only be gotten though this method. They are as follows:
After visiting 3 area's with Iksel - Head to Sunrise Cafe for a scene After visiting 6 area's with Iksel - Head to Sunrise Cafe once again and another scene will occur. You'll earn 1,000 Cole for your trouble but also lose a day. After visiting all 9 area's with Iksel - Visit Sunrise Cafe once again for another event. You'll earn yourself the Busy Cafe trophy. Year 2, 4/1 - 50 Friendship Points - After you make a food item (80+ Quality), Iksel will stop by the workshop. After a few days, he'll challenge you to a cooking battle. Do not skip attending this as your Friendship will go down by 50 points. Year 2, 9/1 - 30 Friendship - Iksy will tell you about Dark Woods, giving you access Honorable Injury ![]() Obtained after the event where Sterk gets injured. See Sterk Ending for details. Sterk Ending Obtained by seeing the Sterk Ending image. For a detailed walkthrough in of each character's event, please refer to Krystal109's guide. Ending Requirement: Good Ending You need to trigger the following Events/Flags: Year 1, 10/1 - 30 Friendship - Speak to him in the Palace Hall for an event; he'll talk about about his job. Talk to Esty next. Year 3, 1/10 - 60 Friendship - At the workshop, Sterk will drop by and warn you about a dragon in Ster Highlands, Sumi Stern (unlocked by shopping at Cole's at least 3 times, earliest around Year 2, 5/15) Till Year 3, 7/1 - With Sterk in your party, go on ahead and fight the Dragon. Along the way, a couple of scenes will occur. The battle starts automatically. - You MUST face this guy before Year 3, 7/1. - You do not have to win. If you lose, you can put off killing the dragon until next time. Defeating Sumi however, will net you the Honorable Injury trophy. Sterk will be out of your party for 80 days after the battle though. - Make sure to have more than 80 days left in the game when you kill the dragon. The event in which he returns is required for the Flag. *Note that Sterk is required to unlock Orthogalaxen (around Year 3, 3/1). So unlock it before killing Suni Sterm. Last edited by tuffmuff; 06-12-2011 at 01:58 PM. Reason: editorial sweep |
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Slicer ![]() Obtained after the event where Gio slices up a monster. See Gio Ending for details. Gio Ending Obtained by seeing the Gio Ending image. For a detailed walkthrough in of each character's event, please refer to Krystal109's guide. Ending Requirement: True Ending You also need to trigger the following Events/Flags: Year 2, 10/14 - An event will occur in which Gio will drop by the workshop and help you out with the Raptorstein request. This event will take several days so as always plan ahead. In addition, finishing this event will unlock the Slicer trophy. - He'll also finally be recruitable as a party member. Sometime after the above event - Take Gio with you and go adventuring for a scene. Head back to the workshop for another scene involving Astrid. Year 2, Month 12 - 50+ Friendship - During the Martial Contest held at the end of Year 2, if your Friendship with Gio is 50+, he'll be your final challenge. Win or lose, it doesn't matter. This event is entirely optional. Year 3, Month 1 - 70+ Friendship - When you head to Tiffani's store, an event will occur between Rorona, Sterk, and Tiffani. It is of utmost importance that you view this event BEFORE his own event with the dragon Sumi Stern. If he's injured, you will not be able to view this event, thus missing it. 15 days after the above - Gio will drop by the workshop and ask Rorona a question. A week after that he'll drop by again. Accept his request, completing his Flag. If you decline, he will get injured and be unavailable for the rest of the game, meaning you won't be able to view his ending. Duet ![]() Obtained after the event where Rorona and Tantris play music together. See Tantris Ending for details. Tantris Ending Obtained by seeing the Tantris Ending image. For a detailed walkthrough in of each character's event, please refer to Krystal109's guide. Ending Requirement: Normal Ending You also need to trigger the following Events/Flags: Year 2, 4/1 - If you've earned three big stars on the 5th Assignment (which if you're following this guide, 8 Stars = 3 Big Stars), an event will trigger when you go adventuring with Tantris. The event involves Tantris and Meridith and this vial of medicine. Year 3, 1/1 - 60+ Friendship - When you leave the workshop, a scene will occur involing Meredith and Iksel. Tantris will be unavailable for a week. A week later, another scene will occur where he'll stop by the workshop and apologize. Year 3, 4/1 - 80+ Friendship - An event will automatically take place involving Tantris and Meredith. Speak to Tantris in Town Square after, and yask you to help you make an item along with the recipe to make it. Make it to activate Tantris' Flag, and unlocking the Duet trophy as well *It is recommended you craft the item in the final month of Year 3 since his Flag can be used to control the activation many of the other endings. Puppets and a Girl ![]() Obtained after the event where the puppets get fixed. See Lionela Ending for details. Lionela Ending Obtained by seeing the Lionela Ending image. For a detailed walkthrough in of each character's event, please refer to Krystal109's guide. Ending Requirement: Normal Ending You also need to trigger the following Events/Flags: Year 2, Month 3 - Friendship 30+ - Go adventuring with Lionela for an event. The next day Lionela will stop by the workshop and hang out. - A second event between Cory and Astrid about Lionela will follow after. Year 3, Month 2 - Friendship 60+ - Head to Traveler's Way with Lionela in your party. Keep entering and leaving areas (its random) and eventually a scene will occur where Rorona gets lost. - Head back to the workshop, and two days later, Lionela will come by to the workshop and talk about what happened. Year 3, Month 5 - When you enter Town Square in this month, an event will trigger in which Lionela's puppets hint about it being time for something. - A week later, Lionela will show up at the workshop requesting you help her make an item; Astrid will give you the recipe. - Once you make the item, talk to Lionela to finally activate her Character Flag. *Again, it is recommended you craft the item in the final month of Year 3 since his Flag can be used to control the activation many of the other endings. Last edited by tuffmuff; 06-12-2011 at 02:01 PM. Reason: editorial sweep |
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Miscellaneous Related Trophies
Adventurer Lv. 50 ![]() Obtained by reaching Adventurer Level 50. You will unlock this trophy when Rorona reaches Lv. 50. The requirements for the Adventurer Ending requires both Rorona and Cordelia to reach Lv. 50, so if you followed the walkthrough and my suggestion in the Road Map, you'll earn this naturally. Remember time doesn't pass once you're in an area; days only go by if you travel to a new area. That said, make sure you defeat all the enemies in an area before leaving. A good place to grind is in the last "dungeon" you unlock as you progress the game, called Orthogalaxian. Before you begin your grind, bring a few Windrider items before you head to the dungeon. Windrider's allow you to automatically return to the workshop, so the amount of days it takes to return will always equal to one day. You can find the recipe for Windrider as a treasure in Lost City, so refer to the Krystal109's Item Guide if for some reason you haven't done so already. Level 7 of Orthrogalaxian has 12 Bunny Puni's that you can fight. Each defeated Bunny Puni will net you 400 Exp. Simply clean out the area, return to the workshop via the use of a Windrider, and repeat. For efficiency, register the Windrider for Wholesale at Pamela's Shop. Alchemy Lv. 50 Obtained by reaching Alchemy Level 50. When you're not gathering items in dungeons, you're performing alchemy in the comfort of your workshop. Reach Lv. 50 in alchemy, and the trophy will unlock. You will most likely unlock this naturally. After the initial first Year, money should not pose as a problem. As a general rule, the higher Lv. an item requires to make (located in the top right corner of each item during synthesis), the more Exp you'll earn. In addition, when synthesizing, take note of the amount of days that's required to make the item. For example, it takes 1 day to make a Supplement, but it also only takes 1 day to make 5 Supplements. Learn to create as many items as possible in the lowest amount of time to earn the most experience. To make synthesizing more efficient in terms of time wise, have Hom do all the gathering for you if you have no reason to head to a dungeon. Not only does this level him/her up as well, it'll save you time. Dragonbane Obtained by defeating one of the dragons. Kill a dragon, any 1 of the 5 dragons to unlock this trophy:
In terms of strategy, there really isn't any. Aside from going into the battles with best possible armor (with the traits I recommended). If you've followed my advice and made the Ultimate Tera Bomb, simply chuck one and move on. Simple enough. You will get this naturally, since you'll be required to fight Sumi for Sterk's Flag, not to mention fighting the other dragons to complete your encyclopedia. Demon Hunter ![]() Obtained by defeating a demon at Night's Domain. You can find the "Demon" in Night's Domain, in the final area, Night Ruler. Again, no strategies are needed if you've followed my advice and made the Ultimate Tera Bomb. If for some reason you don't have it made by this point in the game, make sure you come into the battle equipped in the best armor and weapons you can make with the traits I suggested. Spam attack items, skills, and heal when necessary and you'll defeat the boss in no time. The battles in this game are really not that hard. Defeating both the Demon and Iron Giant is required for the Adventurer's Ending, so you will earn this trophy naturally. Destroyer ![]() Obtained by defeating Iron Giant at Orthrogalaxen. You can find the "Iron Giant" in Orthogalaxen, in the final area, Floor 15. As mentioned in the Demon Hunter, no strategies are needed, simply throwing your overpowered Tera Bomb will end the battle rather quickly. Defeating both the Demon and Iron Giant is required for the Adventurer's Ending, so you will earn this trophy naturally. Monster Complete ![]() Obtained by collecting all Monster info. There are a total of 65 monster you can encounter in this game:
menu, under "Monsterpedia".Monster Checklist Regular Monsters can all be found in dungeons. As long as you go to each area, you'll encounter them all. Strong Monsters on the other hand, only appear when Rorona's Adventure Lv. is 30 or higher. When you're selecting an area in a dungeon, the map will notify you that a "Super Dangerous Monster" if a Special Monster is in that area. They usually reside in the final area of each dungeon. There are two types of bounties that Esty offers. The first one is for normal monsters, in which you must kill a certain amount of. The other one, are for unique monsters that only appear by accepting her requests. Those are what I refer to as Bounty Monsters. The chance for Esty to request a bounty is completely random, so you will have to either keep reloading until she requests it or sleep in your workshop until she does. That's why as a general rule, if you see her requesting a bounty, accept it if you can handle it, since they rarely appear. When you look at a dungeon map a "Target Monster" will be listed where the enemy is located. Finally, with Dragon's, they won't start appearing until Sterk mentions about Sumi Stern in Year 3. The two Special Bosses however, will appear regardless of your level when you approach the end of their areas. They will be in the final areas of their specific dungeons. Once you've filled up the encyclopedia with all 65 monster info, enter the menu via . The trophy should unlock shortly. Item Complete ![]() Obtained by collecting all Item info All materials, consumables, equipment, and synthesis items are required to complete the encyclopedia:
To check your progress at anytime, refer to the Encyclopedia in your menu.Item Checklist Materials are all gotten through harvesting points in dungeons and through monster drops. Note that hidden ingredients such as Mudheads and Triberries will only become available by triggering events for each dungeon with Iksel in your party (as part of his Flag). Consumables and Synthesis Items wise, note that if you've obtained the recipe to make a certain item, it'll appear in your encyclopedia. You must however, actually craft the item for it to count. For the sake of efficiency, consider buying Ingots/Cloths from Cole when making weapons or armor for character's you don't plan to use. Once you've finished filling up your encyclopedia, an event will occur between Rorona and Astrid in the workshop, as well as unlocking your trophy. Hom Lv. 50 ![]() Obtained by reaching Hom Level 50 In Year 1, 11/10, Astrid will initially ask Rorona, if she ever wanted a sibling, would she prefer a sister more or a brother more. Your answer will determine the gender of Hom. This is mainly just a cosmetic preference so to speak, it has no effect on the trophy. You will be introduced to Hom as a party member in Year 2, 1/11. So who is Hom? Basically, he/she will serve as your helper. You can send him/her to gather materials for you (at the expense of lower quality) or have him/her synthesize items for you. Doing either, will level him/her up. I highly recommend using him/her to gather items only; you're better off synthesizing the items yourself. The higher level dungeon you send him/her to, the faster it'll gain levels. Hom will be your main source in making money anyways, especially when you work towards earning your 1,000,000 Cole for the Rich Ending (refer to Rich Ending for more details). You will most likely get this easily. Make sure you constantly keep Hom busy by sending him/her out to gather ingredients, and it'll reach Lv.50 in no time. Last edited by BreadSkin; 02-04-2013 at 05:36 PM. Reason: editorial sweep |
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Trust 100 ![]() Obtained by reaching Trust Level 100. Trust Level is basically your Town Popularity. Similar to the Friend Requests, Popularity is gained by completing requests offered by Esty in the Palace. The difference between them however, is that these Front Requests gets replaced every day. Most of what she asks will be things you can simply buy from the stores, as well as simple items you find when traversing dungeons, such as Puniballs. She'll often ask you to create certain items, but they're not worth the time and effort. Simply make a habit of checking up on her everyday, completing requests that you can buy from stores, and you'll reach 100% in no time. As you progress through the game, she'll start offering you bounties, which requires you to travel to a specific dungeon and slain them. Contemplate before accepting them to make sure you can defeat them. Note that these aren't missable, but are just simply hard to get specific ones to appear. You can keep reloading and saving till she offers them during clean up, but I advise you to complete them ASAP if possible. As mentioned in the Road Map and Walkthrough, it is advised you reach only 80%, so you can lower or raise it to get the different endings. Once you're at 80%, consider making a save, do requests till you reach 100% to earn the trophy, then reload the previous save to continue what you were doing. NPC Friendship 100 ![]() Obtained by reaching Friendship Level 100 with everyone. To unlock this trophy, you must have your Friendship Level at 100 for all of the following characters:
A simple trick to get around all this is to save on the third day before a character's request. Progress towards the fourth day, and check up on the character you're trying to complete the request with. If they ask for something that takes a long time to make or out of your league, reload your previous save. In addition, when making items, check the days it requires to make the item. If it takes the same amount of days to make x1 or x2 of the item, make x2. You can put it in your container and bring it back out if they request it again. Doing this to each character, and you should easily reach 100% with all of them before the end of Year 2, earning you the trophy. Hom and Kitten ![]() Obtained after the event with Hom and the kitten. From Year 2, Month 7 and onwards, any time you synthesize items in your workshop, you have a random chance in triggering several events that involve Hom and a kitten. After watching a few of these events, you will eventually unlock the trophy. Unless you straight out stop crafting in Year 2, Month 7 till the end of the game, you will unlock this naturally. Drunken Tiffani ![]() Obtained after the event with a drunken Tiffani. Unlike Hagel, in addition to unlocking extra events to watch when you raise Tiffani's Friendship, you can earn yourself a trophy. Below is the list of events that occur when raising Tiffani's friendship:
To the Lake ![]() Obtained after the event where Rorona goes to the lake with everyone. To activate this event, you will need to have the following requirements met with certain characters by Year 2, 7/1:
If you followed my advice in following Krystal109's walkthrough, you'll earn this naturally. Last edited by tuffmuff; 06-12-2011 at 02:05 PM. Reason: editorial sweep |
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#9 (permalink) |
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Moderator
![]() Join Date: Jan 2009
Location: Vancouver, Canada
Posts: 6,464
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All Endings Walkthrough:
All in one playthrough ![]() As I've mentioned, this game is all about obtaining all the different endings. At this point in the guide, it is assumed you followed the Road Map's suggestion and Krystal109's Walkthrough, up to the beginning of Assignment 12:
To obtain all the different endings in one playthrough, we will be reloading the save at the beginning of Assignment 12. Since you've triggered all the Character Flags/Events, its just a matter manipulating the amount of stars we earn and Town Popularity you earn in order to determine the type of ending you get. This determines the type of "generic ending" you get. Remember, the character with the highest friendship (given that no character with a different ending requirement is highest) will be triggered for the Character Ending. Load 1 - Astrid Ending
Load 2 - Tantris' and Lionela's Ending
Load 3 - Cordelia's and Gio's Ending
Load 4 - Adventurer Ending
Load 5 -Iksel's and Sterk's Ending
Load 6-8 -True, Normal, and Good Ending
Simply sleep your way through to the end of the assignment once the requirements have been met. You will earn True, Normal, and Good Ending respectively. Load 9 -Bad Ending
Pie and Rich Ending Now hopefully, you've followed the guide's advice and made 80+ Pies whenever you had the time. Make sure to leave one pie to make. Also, by if you listened to the walkthrough or the guide and made good use of Hom, you should be swimming in money. Now simply do the following:
Load 10 - Pie Ending
Simply sleep your way through to the end of the assignment once the requirements have been met. You will earn Pie Ending. Load 10 - Rich Ending
Last edited by BreadSkin; 05-26-2011 at 01:18 AM. |
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#10 (permalink) |
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Moderator
![]() Join Date: Jan 2009
Location: Vancouver, Canada
Posts: 6,464
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Some tips when playing the game:
![]() - Making the Ultimate Tera Bomb Having trouble defeating certain enemies, mini boses, etc.? The game's most powerful attack item, is known as the Tera Bomb. This powerful bomb is capable of one hit killing almost every enemy in the game! You can find the recipe for the Tera Bomb under the book title "Escalario" in Ster Highlands, in the Snow Stone area. To make the Tera Bomb, you need the following ingredients:
You can find most of the +3 ingredients in Dark Woods, either by harvesting yourself or sending Hom to gather for you. Yor Ultimate Tera Bomb should look something like this: ![]() Courtesy of Spidergreg from GameFAQs - Equipment Tips Overall, the random battles you encounter as you traverse the many dungeons are pretty easy, if you want to survive against the mini bosses when you take on bounties, completing your encylopedia and whatnot, you'll need to properly equip yourself. Those Ingots/Cloths you can buy off Cole whenever he visits? Other than using them them to complete Etsy's Front Requests or synthesizing an equipment to complete the encylopeida that you don't plan to use, they're not good to use. You will need to synthesize the Ingots/Cloths yourself if you want to even remotely survive; a high Lv. doesn't do anything in this game. When synthesizing, try to include the following traits:
- Different types of Cloth/Ingots When making different types of Ingots/Cloths, when you're picking out which materials to use, you can check what type of metal/cloth will be produced at the top left corner of the screen. Obviously if you haven't made that type of metal yet, it'll be listed as "????", but once you've create a type for the first time, it'll replace the question marks. Below is a list of the different types of Ingot/Cloth you can create, as well as the materials needed to produced the desired effect. Ones with a (???) beside them are materials I am unsure of what it is in English: Ingots Type | Materials Nue Metal | Fest Tinc | Pebble, Fest, Iron Clay, Snow Stone Dry Metal | Iron Clay, Stim Stone, Gravistone, Snow Stone, Quake Crystal Ster Metal | Sunny Crystal, Forgotten Bone, Quake Crystal Golteisen | Forgotten Bone, Sunny Crystal, Glow Sand, Star Piece Silvatite | Glow Sand, Star Piece, Metal Ore Platine | Metal Ore, Marinelite, Dragon Tusk Halmolium | Marinelite, Dragon Tusk, Fri (???) Cloths Type | Materials Locloth | Zettel Nylonfeather | Beast Fur Silkis | Beast Fur, Chainweb, Glowgrass, Audra's Tail Muffcot | Chainweb, Glowgrass, Cotton Flower, Some Slough Polywool | Beast Skin, Cotton Flower, Some Slough Tanbeash| Beast Skin, (Forgot the name), Prism Coral Scale Cloth | Prism Coral, Midlight Flower, Night Lady, Dragon Scale Velvitis | Dragon Scale, Dunkelheit, The Philosopher's Stone
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![]() Last edited by BreadSkin; 05-27-2011 at 07:21 PM. |
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