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Old 06-10-2010, 02:51 AM   #1 (permalink)
 
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Default Alpha Protocol Trophy Guide & Road Map


Trophy Guide & Road Map


- Estimated Platinum Difficulty: 4/10
- Approximate Time To Platinum: 30-40 hours
- Offline: 39 9 2 1
- Online: 0
- Missable Trophies: Basic Training, Thorton, Inc., Rome-ance, Office Romance, Exclusive Interview, Savage Love, Ladies Man, No Time For Love, Ready For Anything. (And many plot trophies that are mutually exclusive)
- Minimum Playthroughs Needed: 2 (More likely 3+)
- Glitched Trophies: One With Shadows*
- Cheats: None

*Some have reported difficulty with this trophy, but there is some dispute if it is actually glitched. In all cases the player did eventually get the trophy, and many have gotten it without issue, so there is no confirmation as yet. Read the trophy description for additional details.

Mike Thorton didn't ask for this. His superiors tried to kill him, his government has abandoned him, and everything he thought he knew is wrong. Now, armed with nothing more than a strong jawline and his plucky girl Friday for moral support, Mike Thorton must unravel the conspiracy that has destroyed his life. His quest will take him around the globe in search of answers before he can finally go back to the source of all the mystery, the shadowy government agency who betrayed him: Alpha Protocol.

An important point to keep in mind, for those who play Alpha Protocol expecting a Third Person Shooter with a thin RPG coating, you will be disappointed. The subtitle of the game is "The Espionage RPG", and it delivers on that promise. Your performance in combat and the various minigames are heavily influenced by your statistics, and even at the highest skill rankings a "run-and-gun" approach to gameplay will usually result in bloody slow motion death animations. Take the time to evaluate the battle, and there are usually a number of ways to approach each situation. Using weapons, martial arts, gadgets and over the top skills, there is a solution for every problem. Usually a violent one, but you know...


DIALOGUE STANCE SYSTEM:

In addition to the usual array of guns and gadgets, Thorton's first and best weapon in his quest is the Mass Effect inspired "Dialogue Stance System" that allows you to choose your character's reaction to the conversation. While you don't know specifically what Thorton will say, you can choose how he will approach the conversation by choosing a stance that generally falls into three main categories. Interestingly enough, Obsidian has stated in several of the trailers that they chose these stances based on the actions of their favorite fictional agents.

  • SUAVE (JAMES BOND) - Snide comments, pithy quips and brazen attempts to seduce women all stem from this stance. Adopt this stance when trying to be friendly (sometimes very friendly), or with people who don't respond well to authority. Frequently used to schmooze other characters or taunt them into making a mistake, the Suave stance is assigned to the button
  • AGGRESSIVE (JACK BAUER) - Less taunting and more outright belittling. This is the direct, in your face approach to conversation. Take this position when trying to intimidate someone, or to turn an already tense situation into an even more explosive one. While strong characters or loose cannons respond well to this approach, it may provoke some to call your bluff. Strangely popular with German cougars, press to bust some heads.
  • PROFESSIONAL (JASON BOURNE) - Calculating, remorseless, perfect. This stance is useful when dealing with authority figures, treating people with respect or reacting in stride to the brutal slaughter of hundreds. This emotionally neutral stance will have the opposite effect on the excitable or the thuggish, and will only bore SIE. Press to blindly follow orders.
How you speak to people will affect how they react to you, and how willing they are to provide information or support, which will in turn have a direct affect on the way the plot unfolds. Over the course of the trophy guide I will make extensive reference to these three basic stances and how they will influence the course of the story and the relationships with the other characters you encounter.



REPUTATIONS:

Your actions and decisions have an affect on the way other characters deal with you, measured by your Reputation score with that character. You can check how each character sees you by checking their Individual entry on the Intel screen of your PDA. It isn't always black and white, and sometimes having someone as an enemy can be even better than having them as a friend. Sometimes the availability of certain dialogue choices or plotlines will be dependent on their Reputation score, and may even have an affect on how other characters entirely deal with you, so always be aware of where you stand.

The ranges for Reputation scores are:
  • -10 : Hatred
  • -9 to -6 : Animosity
  • -5 to -2 : Dislike
  • -1 to 1 : Neutral
  • 2 to 5 : Liked
  • 6 to 9 : Trusted
  • 10 : Friendship
Many effects and reactions are keyed to these ranges, so if you're not getting the reaction you're expecting try bumping the character into the next range above or below and try again.

For help with a specific character, see the Thorton, Inc. trophy description for a more detailed Dialogue Trend chart.



ROAD MAP:

First Playthrough - Easy Difficulty:
  • Select the "Recruit" background to work towards the Evolution of an Action Hero trophy.
  • On this run, you will want to do all the trophies that limit your resources and stunt your relationships to get them out of the way now. You will need all the support and suppliers you can get for your Hard run.
  • On this playthrough you will unlock:
    • Antisocial
    • Judge, Jury and Executioner*
    • No Time For Love*
    • Desert Spear
    • Keeping the Peace
    • Youth Trumps Experience
    • Hard Choices
    • One Less Gangster
    • Price For Lying
    • A Plot Uncovered
    • Never Trust a Sociopath**
    • Crime Buster or Rising Star (or both if you reload your save, which I would recommend)

      *No Time For Love requires you to select SIE as your handler for the "Infiltrate Alpha Protocol" mission. Once you have the trophy, reload your Last Safehouse autosave and select Heck as your handler for the Judge, Jury and Executioner requirements.

      **Never Trust a Sociopath requires you to reach a very low Reputation score with Steven Heck. This is easy to do in only one or two missions, and will affect the outcome of the Judge, Jury and Executioner trophy. For this reason I would recommend making a seperate manual save prior to meeting Heck, getting this trophy, then reloading the save and remaining on good terms with him.
  • You can also work on Hard to Read, which should be easy as you have to make everyone hate you.
  • Once you have completed the game the first time, you will have unlocked all of the chapter trophies, in addition to Evolution of an Action Hero, and Full Circle.
Second Playthrough - Hard Difficulty:
  • To make it easier on yourself, choose the "Veteran" background that has been unlocked by completing the game on "Recruit".
  • This time, you'll want to take the opposite tack and try to make everyone love you.
  • On this run, you will mainly be working towards the Thorton, Inc. and Ask Questions First, Shoot Later trophies. Choose favorable responses in order to raise everyone's reputation score.
  • On this run you will get:
    • Social Butterfly
    • Hard to Read (if you hadn't already)
    • Rome-ance
    • Office Romance
    • Exclusive Interview
    • Savage Love
    • Ladies Man
    • Stay of Execution
    • Secret Service
    • Friends Before Strangers
    • Respected Enemies
    • A Price on Mercy
    • Russian Alliance.
  • Of particular importance on this run is the Ready For Anything trophy, as a lot of intel is only available when you have a high reputation score with certain characters (and not available at all when they are dead), so you will want to get this trophy as well on this run while you're playing nice.
  • You should also be able to get the No Compromise, No Mercy ending by reloading your last checkpoint and turning down Leland's offer, to complete the set.
  • Finally, finishing the game on Hard difficulty will unlock the Hardcore trophy.
Third Playthrough - Dealer's Choice:
  • You probably won't need your whole third playthrough, (unless you somehow missed one of the major trophies on the first two runs). Use this run to clean up any combat or dialogue trophies that you have left to unlock.
Note: Progress towards a trophy will not carry over from game to game. So if you don't complete a trophy's requirements on one playthrough, you will have to start over again from scratch on any subsequent playthroughs.


TIPS: Moved to the end. Click here to jump!

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Old 06-10-2010, 02:52 AM   #2 (permalink)
 
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COMBAT & GADGET TROPHIES:

Pistol Mastery
Score 100 Critical Hits with the Pistol.
While holding the button to aim at an enemy with a pistol, your reticle will slowly turn red. Once the sights converge on the target and stop, fire with to score a critical hit. After 100 critical hits, the trophy will unlock. Along the way you will unlock the "Pistol Proficiency" perk at 25 critical hits, letting you know that you're doing it properly.


SMG Havoc
Achieve the maximum SMG Critical Hit Multiplier 7 times in your career.
While holding the button to aim with the SMGs, you will see a bar across the bottom of the reticle and a critical hit multipler at the lower right which starts at x1.0. As you continue to hit enemies this multiplier will increase to a maximum of X1.7, but if you stop the bar will slowly shrink to indicate how much time is left in your critical hit streak. Find more enemies to shoot before time runs out or it will reset to x1.0 and you will have to start again. Keep in mind that reloading will also reset your critical hit multiplier, so use of extended clips or the Bullet Storm ability are key. Streaks are often easiest to accomplish in boss fights as they can absorb a great deal of damage, potentially giving you multiple streaks at a time. The "SMG Fury" perk will unlock at 3 maximum muptiplier streaks, marking the nearly halfway point.


Shotgun Crowd Control
Score 100 Critical Hits with the Shotgun.
While holding the button to aim at an enemy with a shotgun, your reticle will slowly turn red. Once the red meters along the edge form a complete circle, fire with to score a critical hit. Or cut out the wait, and activate the Room Sweep ability to automatically critical with every shot. After 100 critical hits, the trophy will unlock. To mark the halfway point, at 50 critical hits you'll earn the "Shotgun Rampage" perk.


Assault Rifle Marksmanship
Score 100 head shots with the Assault Rifle.
The description says "head shots", however it will only count head shots that kill the target. They do not have to be critical hits, but it is still the most efficient way of delivering lead to your enemy's face. At the halfway mark "Assault Rifle Precision" will unlock, leaving only 50 head shot kills to go.


Black Belt
Defeat 50 enemies with CQC.
Though "Close Quarters Combat" can refer to defeating enemies with standard melee attacks, this also applies to any takedowns you achieve by sneaking up on an enemy from behind and pressing the button when prompted. Takedowns are a far safer and more efficient method, and will also count towards your Lurker trophy.


Lurker
You Evaded (or defeated via Takedown moves) 75 enemies.
After getting Black Belt, you're likely well on your way to getting this trophy already. Again, sneak up on an enemy and press the button when prompted to give them the Chokie Roberts.


One With The Shadows
Complete 3 missions with less than 5 kills and with no enemies alerted to your presence.
Killing less than five people isn't that difficult, as long as you remember to load tranquilizer rounds in your pistol and always use for a non-lethal takedown and not which instead performs a stealth kill. Stealth is a very useful ability in Alpha Protocol, and I would recommend that you purchase 5 ranks in Stealth as fast as possible in the game to permanently activate the Awareness ability. This displays a directional arrow that indicates an enemy's facing, direction, approximate distance to you, and awareness level. This arrow will normally be blue, turn yellow when they hear or see something suspicious, or red when actively hostile.

Enemies are considered "alerted" if you set off an alarm or if their arrow turns red. Contrary to popular belief, an enemy is not considered "alerted" if their arrow turns yellow. If you evade them for long enough, or enter a new area, their state of suspicion will go back to blue. Alternately, performing a stealth takedown with or knocking them out with a tranquilizer dart will eliminate your problem handily. Takedowns will always be the safer choice, since a glancing hit from a tranquilizer may not knock out the enemy immediately, and with any shot there is always the chance that the target may reflexively pull the trigger of his gun as he falls, alerting any other enemies in the area. When you have no other choice but to use the tranq rounds, take the time to aim for a critical hit to the head.

To minimize your chances of being detected, always wear armor with high noise reduction (if you wear armor at all), and of course only use your silenced pistol. Stay crouched, and watch your enemy's path to pick your moment carefully. Use the Stealth skills Silent Running or Shadow Operative if you have them for easy takedowns. The easiest missions to complete undetected are "Bug Al-Samad Airfield", "Prevent Surkov's Escape", "Bug CIA Listening Post" and "Investigate Warehouse District Data Trail". Any mission where an alert is automatically triggered by plot events or a boss fight will not be counted towards this trophy.


Technophile
Complete 5 missions wherein 6 different gadgets are used.
In the Technical Aptitude skill tree, the Gadgeteer skill is unlocked at ranks 7 and 14 granting you an additional gadget slot. Also, most armors grant you 1-2 additional slots for carrying gadgets into the field. Whatever the combination, load up with 6 different gadgets and use one of everything in the mission. At the end of five missions where you used six different gadgets in each mission, you will get the trophy.


Building a Deadlier Mousetrap
Have 100 placed devices detonate.
You will need Concussion Grenades, EMP Charges, Explosive Grenades, Flashbangs, Incendiary Bombs, Shock Traps, or Remote Mines, and of course 100 poor schmucks to lure to their doom. Two things to remember. First, the devices have to be placed, not thrown. Hold the button and approach a wall until the outline of the device appears. Release to stick it in position. Second, the device has to go off for it to count. Luckily the enemy doesn't have to die. As long as it detonates, it counts towards the total.

An easier way to get this trophy is in the first section of Technical Ops Orientation, since you have access to unlimited concussion grenades from the storage cabinet. Place 5 concussion grenades on the wall (any more than 5 and they'll de-spawn), then throw one at them to blow them up. After the 100th detonation, the trophy will unlock. Credit to choolwhip for the farming tip.


Breaking and Entering
Pick 10 locks.
Squeeze the button to raise the tumblers of the lock until the top of the tumbler's red section comes level with the red laser line. When you are in the correct position and the circular lock on the right flashes yellow, press to lock the tumbler in place. Though this will be an easy trophy to get for most, it's advisable to go for this trophy on your Easy playthrough as most of the locks have only three tumblers and a more forgiving range of success. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.


Circuit Breaker
Bypass 20 electronic devices.
Hack 20 electronic door locks or alarm panels. Again, this will be best to complete on your Easy playthrough as most panels will have only 5-7 circuits and a generous time limit, as opposed to the panels on Hard which have 12 circuits that you have to complete in 20 seconds. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.


Data Theft
Hack 10 computers.
Maneuver two code segments using the and , match them to the two target strings that are stationary, and press the or to lock them in. On Easy difficulty the segments are larger and easier to see, as well you will have more time to lock them in. On Hard difficulty, the strings are half the size and the timers leave little room for error. If for some reason you have trouble with this trophy, the Breaking and Entering & Spy's Luck skills in the Sabotage tree will help.
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Last edited by Lord Maim; 07-28-2010 at 08:01 PM.
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Old 06-10-2010, 02:53 AM   #3 (permalink)
 
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DIALOGUE & RELATIONSHIP TROPHIES:

Hard to Read
Across 90 dialogue choices, you've used each stance at least 25% of the time.
Pretty self explanatory. In 90 dialogue choices, use Suave, Aggressive, and Professional stances at least 23 times each. Responses that offer Yes/No or Execute/Spare options are not considered as Suave or Professional responses, and do not count towards the trophy. Keep a running tally of your choices or rotate between the three. However you do it, the trophy will pop at the end of the 90th choice.


Social Butterfly
Gain Liked reputation status of 3 people (who must all Like you at the same time).
Using favorable dialogue stances or making admirable mission choices, raise the Reputation score of three characters above +3 to gain "Liked" status. Once the third character likes you, the trophy will unlock. See the description of Thorton, Inc. for a detailed list of favorable stances for each character.


Antisocial
Get 3 people to hate you (who must all hate you at the same time)
Using unfavorable dialogue stances or making reprehensible mission choices, lower the Reputation score of three characters to -3. Once the third character dislikes you, the trophy will unlock. See the description of Thorton, Inc. for a detailed list of unfavorable stances for each character.


Rome-ance
Romance Madison.
Spoiler! (click here to reveal)



Office Romance
Romance Mina.
Spoiler! (click here to reveal)



Exclusive Interview
Romance Scarlet.
Spoiler! (click here to reveal)


Savage Love
"Romance" SIE.
Spoiler! (click here to reveal)


Ladies Man
Romance all the ladies in Alpha Protocol in a single career.
Spoiler! (click here to reveal)


No Time For Love
Complete the game without being seduced.
Spoiler! (click here to reveal)
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Last edited by Lord Maim; 08-21-2010 at 05:11 PM.
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Thorton, Inc.
Turn all your enemies into allies in one single career.
This isn't that difficult to accomplish, and will likely be earned during your Ask Questions First, Shoot Later playthrough. First, always choose favorable dialogue choices with characters to raise your reputation score with them, because you'll want to be on everyone's good side. Not all of these characters count towards the trophy, but here's the complete list of dialogue trends for characters for ease of reference:

Dialogue Trends:
Spoiler! (click here to reveal)


For certain characters there are specific actions that must also be taken to ensure their allegiance to you, as described below:
Spoiler! (click here to reveal)


Ask Questions First, Shoot Later
Refrain from killing in cold blood.
You will probably get this trophy on the same playthrough as Thorton, Inc., but unlike that trophy you don't have to get them to like you. During dialogue choices, never use options such as "Execute" or "Shoot", always choose the non-violent paths. This trophy will pop at the end of the game when you spare the final boss.


Judge, Jury and Executioner
Let your gun do the talking.
This trophy is far more involved than its counterpart Ask Questions First, Shoot Later. As a general rule, every time you have the option to "Execute" someone during a dialogue, do it. Most of the characters in the game will die at your hand this way. In some cases you will have to have a very low reputation score with the character to have the "Execute" option available, so use the Dialogue Trends table in Thorton, Inc. and do the exact opposite. I recommend that you read the entire section below before beginning your playthrough for this trophy. Specific details below:
Spoiler! (click here to reveal)
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Last edited by Lord Maim; 09-01-2010 at 09:14 PM.
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Old 06-10-2010, 02:54 AM   #5 (permalink)
 
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OPERATIONAL & INTEL TROPHIES:

Basic Training
Complete the Training Mission.
In order for your training to be considered complete, you must complete the initial "escape scenario" at Graybox, and complete all three training sessions; Technical Ops Orientation, Marksmanship Orientation, and Covert Ops Orientation.


Alpha Protocol
Complete Operation Desert Spear.
Saudi Arabia completed. This trophy will pop during the score screen at the end of the mission "Intercept Shaheed and Recover Missiles"


Operation Blood Feud
Complete Operation Blood Feud.
Moscow completed. Depending on your actions with Brayko, this trophy will pop during the score screen at the end of either the "Assault Brayko's Mansion" mission or "Prevent Surkov's Escape" mission.


Operation Deus Vult
Complete Operation Deus Vult.
Rome completed. This trophy will pop during the score screen at the end of the mission "Intercept Marburg at the Museum of Art"


Operation True Heirs
Complete Operation True Heirs.
Taipei completed. This trophy will pop during the score screen at the end of the mission "Stop Omen Deng at Memorial Rally"


Full Circle
Complete Alpha Protocol.
Alpha Protocol completed. This trophy will pop during the final cinematic at the end of the mission "Infiltrate Alpha Protocol". It is worth mentioning that this trophy will be awarded regardless of what ending you get, or who survives.


Evolution of an Action Hero
Complete Alpha Protocol using the Recruit background.
When starting a new game, instead of choosing a background such as "Soldier" or "Field Agent" that gives you free ranks in various skills, you also have the option of choosing the "Recruit" background, which starts you off with zero skills across the board. For best results, this trophy should be earned on your Easy playthrough, to mitigate the additional difficulty of "Recruit" Thorton's complete ineptitude. Earning this trophy will unlock the "Veteran" background which gives you three ranks in all skills at the start of the game, so this should be a priority before attempting the Hardcore trophy.


Hardcore
Complete Alpha Protocol on Hard difficulty setting.
The Hard difficulty setting isn't significantly more challenging than Easy, assuming that your character favors a Stealth build. The obvious exception is in the hacking and lockpicking mini-games. The time limits are prohibitively short, leaving zero room for error. Also, the games themselves are harder versions of those you'd find on lower difficulty settings. Locks have five tumblers, and have very little margin of error to engage the tumblers. Alarm panels and door locks have 10-12 circuits and more complex patterns, usually causing you to waste time just trying to find the next number, let alone figure out which circuit to close. Finally, the hacking uses smaller code segments, less than half the size of those you'd find on Easy difficulty. In the time it takes you to move a segment from the top of the screen to the bottom, they will have changed position, meaning that you have very little time to spot the target string before you need to maneuver and lock in the segments. You will find yourself carrying a lot of EMP grenades in later missions, often filling multiple inventory slots just so you don't have to hack/pick anything. Usually the cost of buying grenades will be substantially cheaper than the money you'd miss by passing up a safe with a ridiculous lock.

Combat-wise, enemies will take more damage, and you will need to aim exclusively for headshots, however a Stealth/Pistol build renders most of the difficulty increase moot. The combination of Shadow Operative and Chain Shot can get you out of most situations, and defeat most bosses in one or two uses of the skill. Once you reach Shadow Operative (Master), you become a mass murder machine that would make Steven Heck blanche. Supplement that skill with Advanced Stealth Armor and cooldown enhancing perks like "Under the Radar" or "Sororicide", and nothing in the game can touch you. Using this build for my Hardcore playthrough, by far the most challenging fight in the game was when you fought the two random mooks hand to hand in Marburg's study. Leland's got nothing on Generic Heavy #2.

It should go without saying that you will want to choose the "Veteran" background you unlock with the Evolution of an Action Hero trophy (that is unless you wanted to go the Destructoid route and be stupid). You can remove ranks in skills you don't normally use, and reallocate them to Stealth and your favored weapons to give yourself an even bigger edge right out of the gate.


Ready For Anything
Acquire the vast majority of Intel available in the game.
The description is misleading. This trophy is awarded for purchasing 75% of the total mission intel available from the Clearinghouse. The problem is that the availability of mission intel varies depending on your actions and reputation with certain characters throughout the game, potentially making this trophy impossible to get on certain playthroughs.

By choosing to "Arrest" Nasri rather than "Execute" or "Extort" him, several additional pieces of intel will be available in Saudi Arabia. Having SIE or Albatross as an ally and completing all previous missions will unlock additional intel for the Embassy raid. Befriending Heck before dealing with Brayko will yield unusual results. Sparing Brayko or Rescuing Surkov will yield additional intel for the "Investigate Delivery at Warehouse" mission. If you allied with SIE in Moscow, she happliy provides intel on Marburg for the "Intercept Marburg at the Museum of Art" mission. High reputation with Hong Shi, Steven Heck and Albatross can provide additional intel for several Taipei missions as well. To let you know if you're getting close, at 50% you will unlock the "Be Prepared" perk.
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PLOT RELATED TROPHIES:

Desert Spear
Assassinate Sheikh Shaheed.
This trophy will either be awarded at the end of the mission "Intercept Shaheed and Recover Missiles" or at the end of the "Contact Sheikh Ali Shaheed" mission you do just before infiltrating Alpha Protocol. In either case, using the "Execute" command will terminate Shaheed and earn you the trophy.


Stay of Execution
Allow Shaheed to Live.
This trophy will be awarded at the end of the mission "Intercept Shaheed and Recover Missiles" if you choose the Professional stance and spared his life.


Secret Service
Prevent the assassination of President Ronald Sung.
This trophy will be awarded at the end of the mission "Stop Omen Deng at Memorial Rally" if you choose to save the Assassination data from the flash drive gained at the end of the mission "Intercept Assassination Plans".


Keeping the Peace
Prevent a riot from killing hundreds in Taipei.
This trophy will be awarded at the end of the mission "Stop Omen Deng at Memorial Rally" if you choose to save the Riot data from the flash drive gained at the end of the mission "Intercept Assassination Plans".


A Plot Uncovered
Discover the identity of Sung's assassin.
Depending on your reputation with this character, this trophy will be earned in one of three places.

Spoiler! (click here to reveal)



Never Trust a Sociopath
Alienate "secret agent" Steven Heck.
Spoiler! (click here to reveal)



Hard Choices
Stop the plot to destroy the Roman History Museum.
In the mission "Intercept Marburg at Museum of Art", choose to enter the East Wing. The trophy will be awarded at the end of the mission.


Friends Before Strangers
Save Madison Saint-James from certain death.
In the mission "Intercept Marburg at Museum of Art", choose to enter the West Wing. The trophy will be awarded at the end of the mission.


Respected Enemies
Gain Marburg's respect and best him in combat.

See Youth Trumps Experience.


Youth Trumps Experience
Provoke Marburg into a fatal duel.
Spoiler! (click here to reveal)



One Less Gangster
Eliminate Konstantin Brayko.
See A Price on Mercy for Boss strategy on Brayko.


A Price on Mercy
Spare Konstantin Brayko.
At the end of the mission "Assault Brayko's Mansion" you will fight, shockingly enough, Brayko. This is a tricky fight, but using a combination of the Chain Shot skill and running like a frightened girl you should have no trouble defeating him. When he snorts coke and hulks out he will run at you and unleash a devastating knife slash attack that hits multiple times and staggers you slightly. Sprint away and lead Brayko onto the stage, then jump off the edge. Repeat this until he loses his buzz and falls to his knees swearing. Line up and take a few more cheap shots at him, preferably with Chain Shot if it has recharged. Usually about two or three uses of the Chain Shot skill will bring him down. If you have met with Steven Heck prior to the mission, you can also buy an intel option to have Brayko's drugs poisoned to take some of the fight out of him. Once he has been defeated, choose to "Execute" him for the One Less Gangster trophy, or choose to spare him for the A Price on Mercy trophy.

Last edited by Lord Maim; 09-17-2010 at 12:51 AM.
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Russian Alliance
Forge a Partnership with Sergei Surkov.
See Price for Lying.


Price for Lying
Kill Surkov for lying to you.
Spoiler! (click here to reveal)



No Compromise, No Mercy
Put an end to Halbech and Alpha Protocol.
Spoiler! (click here to reveal)



Crime Buster
Reconcile with Alpha Protocol and stop Halbech.
Spoiler! (click here to reveal)



Rising Star
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Last edited by Lord Maim; 02-07-2011 at 12:44 AM.
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Old 06-10-2010, 02:57 AM   #8 (permalink)
 
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Join Date: Aug 2009
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Awards Showcase Word of Mouth - Bronze   Silver Road Map Submitter   Silver Trophy Guide Submitter   1,000 Posts   Bronze Submission
Total Awards: 5 (more» ...)
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PERKS LIST: (In Progress)

Alpha Protocol is great for handing out little on-the-spot rewards, which take immediate effect and reward experimentation with various strategies. Some perks merely give a one time XP reward, while others provide an invaluable boost to skill cooldowns, but all of them help in some way or another. Most of the trophies are tied to a perk of the same name, so most of these you will get over the course of your trophy hunt as an added perk. Over my four or five playthroughs I've gotten a lot of them, and I keep finding random new ones all the time. I'll continue to add to this list as I discover more:

AP Bonuses:
  • Agent of Change - Change Marburg's mind (5 AP)
  • Desert Spear - Execute Shaheed (2 AP)
  • Email Enhancement - Reply to 30 emails (2 AP)
  • Green - Use "Recruit" response 3 times (2 AP)
  • Hard to Read - Over 90 choices, 25% use of all stances (3 AP)
  • Intelligence Analyst - Completed 10 dossiers (1 AP)
  • Ladies Man - Romance all four ladies in a single career (5 AP)
  • Profiler - Completed 5 dossiers (1 AP)
  • Psychological Warfare - Complete 15 dossiers (2 AP)
  • Rookie Move - Use "Recruit" response 10 times (8 AP)
  • Testing the Waters - Use "Suave", "Aggressive" and "Professional" in a single conversation (1 AP)
  • Thorton, Inc. - Turn all your enemies into allies in a career (25 AP)
  • Variable Approach - In 15 conversations, take a variety of stances instead of sticking to one (2 AP)

EXP Bonuses: (One Time)
  • Antisocial - Earn the antipathy of 3 people (250 xp)
  • Behind the Lies - Uncover the truth of the Triad defectors (250 xp)
  • Breaking and Entering - Pick 10 locks (100 xp)
  • Circuit Breaker - Bypass 20 electronic devices (100 xp)
  • Data Theft - Hack 10 computers (100 xp)
  • Seasoned Veteran - Use "Veteran" response 10 times (500 xp)
  • Textaholic - Reply to 5 emails (250 xp)

Endurance Bonuses:

  • Difficult Breakup - Madison moves out (End +5)
  • Due Process - Arrest Nasri (+20% End recharge)
  • Experienced - Complete two ops as lone agent (End +5)
  • Exclusive Interview - Romance Scarlet (End +5, 500xp)
  • Hand of Al-Samad - Ally with Shaheed at end of game (+20% End recharge)
  • Honest - Use "Honest" response 10 times
  • Limited Bloodshed - Subdue 50 enemies (non-lethal) (End +10)
  • Merciful - Subdue 150 enemies (non-lethal) (End +25)
  • No One Left Behind - Rescue handler from Brayko's mansion (+20% End recharge)
  • No Time For Love - Avoid all four romances (End +20, +20% End recharge)
  • Office Romance - Romance Mina (End +5, 500xp)
  • Professional - Use "Professional" in early conversations (End +5)
  • Real Men Don't Hide - Set off alarms in 15 missions (End +5)
  • Rome-ance - Romance Madison (End +5, 500xp)
  • Seasoned - Complete first op as lone agent (End +5)
  • Tough as Nails - Sustain 1000 points of damage in a career (End +5)
  • Tour of Duty - Survive Operation Desert Spear (End +5)
  • World Traveler - Complete three ops as lone agent ( End +5)

Weapon Bonuses:
  • Assault Rifle Marksmanship - 100 AR headshot kills (AR Recoil +1)
  • Assault Rifle Precision - 50 AR headshot kills (AR Acc +1)
  • Be Prepared - Purchase half of the mission intel (Increased ammo for all weapons)
  • Pistol Proficiency - 25 Pistol critical hits (Pistol Acc +1)
  • Pistol Mastery - 100 Pistol critical hits (Pistol Dam +1)
  • Shotgun Crowd Control - 100 Shotgun critical hits (Shotgun Dam +1)
  • Shotgun Rampage - 50 Shotgun critical hits (Shotgun Recoil +1)
  • SMG Fury - Max SMG critical multiplier 3 times (SMG Recoil +1)
  • SMG Havoc - Max SMG critical multipler 7 times (SMG Dam +1)
  • Stay of Execution - Let Shaheed go (Favored weapon Recoil +1)
  • Surprise Attack - Surprise attack 150 enemies (Favored weapon Dam +1)
  • Trail of the Dead - Kill a lot of major characters (needs confirmation of number) (All weapons Dam +1)

CQC Bonuses:
  • Black Belt - 50 CQC K.O.'s/Takedowns (CQC Dam +1)
  • Aggressive - Use Aggressive in early conversations (CQC Dam +1)

Stealth Bonuses:
  • Lurker - Evade/Takedown 75 enemies (Movement Noise -20%)

Clearinghouse Discounts:
  • Betting Man - Complete Darcy's optional training (5% off Gadgets - Saudi vendors)
  • Cage Match - Complete Mina's optional training (5% off Weaponry - Saudi vendors)
  • Custodial Work - Complete Parker's optional training (5% off Intel - Saudi vendors)
  • Friends in Low Places - Be friends with Grigori (10% off Armory - Grigori)
  • I Don't Hit Girls - Spare Sis (5% off all transactions - G22)
  • Keeping the Peace - Prevent riot in Taipei (20% off Intel - Anonymous)
  • Knowledge is Power - Talk about Deus Vult with Leland (5% off Intel - all vendors)
  • News Conscious - Watch all of Shaheed's broadcase (5% off Intel - Saudi vendors)
  • Social Butterfly - 3 people like you (5% off Intel - all vendors)
  • Speaking the Language - Play along with Heck ( 25% off Intel - Steven Heck)
  • The Basics - Complete all orientation training tasks (5% off all vendors in Saudi Arabia)

Skill Bonuses:
  • Any Last Words... ? - Execute Nasri (Red. Cooldown - Chain Shot, Room Sweep, Focused Aim)
  • Birds of a Feather - Choose Albatross for Embassy mission (Red. Cooldown - Chain Shot, Shadow Operative)
  • Cull the Weak - Execute handler in Brayko's mansion (Red. Cooldown - Room Sweep, Bullet Storm)
  • Faith Killer - Execute Al-Bara(Red. Cooldown - Focused Aim)
  • Sororicide - Execute Sis (Red. Cooldown - Chain Shot)
  • Suave - Use "Suave" in early conversations (Red. Cooldown - All abilities)
  • These Aren't The Agents You're Looking For - Talked your way through guards at Nasri's Compound and the Embassy (Red. Cooldown - Evasion, Shadow Operative)
  • The Better Part of Valor - Evade 75 enemies (Inc. Duration - Shadow Operative)
  • Under the Radar - Avoid detection/violence in CIA listening post (Red. Cooldown - Evasion, Shadow Operative)
  • Who Me? - Use "Bluff" 5 times (Red. Cooldown - Shadow Operative)
  • You Talking to Me? - Cause Marburg to finish the fight (Red. Cooldown - Fury)
Boss Specific Perks:
  • Know Your Competition - Complete Deng's Dossier (+5% damage vs. Deng)
  • Know Your Enemy - Complete Brayko's Dossier (+5% damage vs. Brayko)
  • Know Your Rival - Complete Marburg's Dossier (+5% damave vs. Marburg)
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Last edited by Lord Maim; 06-13-2010 at 08:50 PM.
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Old 06-10-2010, 02:57 AM   #9 (permalink)
 
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Join Date: Aug 2009
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Awards Showcase Word of Mouth - Bronze   Silver Road Map Submitter   Silver Trophy Guide Submitter   1,000 Posts   Bronze Submission
Total Awards: 5 (more» ...)
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TIPS: (In Progress)
  • Awareness - Rank 2 of the Stealth tree gives you the Awareness skill, which allows you to be aware of enemy position, facing and alertness level for 60 seconds. Rank 5 in Stealth however activates the Awareness skill permanently. Getting this skill should be a priority early in the game.
  • Stealth + Pistol = Win - Right off the bat, Stealth is the most useful skill tree in the game. The Evasion skill is invaluable when you accidentally break cover, preventing you from causing an alert. At the highest rank, the Shadow Operative skill will allow you to mow through five or more enemies without firing a shot. Now, couple that with a silenced pistol and you'll be virtually unstoppable even on Hard difficulty. Rank 5 Pistol allows you to aim for a critical hit even from behind cover, allowing you to blind fire and critical hit nearly 100% of the time. Chain Shot at its highest level will kill most bosses in one use, or at the very least take them down to critical health. An undocumented feature of the Chain Shot ability is that it allows you to hit targets that might normally be out of range of your pistol, allowing for some guaranteed kills that would otherwise be out of reach.
  • Manual Saves - I can't stress this enough. Alpha Protocol saves are small, under 200k each. You should get into the habit of saving at your safehouse prior to the mission, and at least once during the course of the mission. This is important in case you want to try other options in any post-mission conversations you have with your handler or other characters, which happen fairly often in this game. Also it will allow you to come back at a later point and try another branch in the story, possibly saving you from a complete playthrough if you missed a trophy requirement earlier in the game.
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Last edited by Lord Maim; 06-12-2010 at 02:23 PM.
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Old 06-10-2010, 06:23 AM   #10 (permalink)
 
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Great work!

Concerning Mina:
you wrote: "however if you don't have at least a reputation score of 9 with her, you won't be able to trigger the romance."

I had +10, then chose SIE as handler for the Surkov-mission in Moscow and Mina's reputation score dropped down to +6. As Moscow was my last mission, it stayed at +6 and she came to see me at my place.
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