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#11 (permalink) |
![]() Join Date: Nov 2009
Posts: 272
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@GbRXsenTriCz: It's still an estimate but yeah, I would also put it at a 9/10 with what "little" I'm missing for the last trophy. Could be 8/10 (not much of a difference really) on the home stretch since all the practice in the 20 hours leading to it really pays off.
Last edited by EdEN; 07-05-2011 at 08:57 PM. |
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#12 (permalink) |
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Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 11,232
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Yeah the difficulty is just my personal estimate right now. There's not a poll up yet, but eventually I can change it if enough people vote. It'll be an 8 or 9 like EdEN says.
So EdEN, did you get all the medals yet? I'll finally get back to working on the game today. |
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#13 (permalink) | |
![]() Join Date: Nov 2009
Posts: 272
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Quote:
Oh, btw, all PS+ subscribers (as in, you've got a paid subscription) will get Alien Zombie Death (the original minis version) for free today! |
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#16 (permalink) | |
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Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 11,232
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Quote:
I have another tip for anyone starting out, which I'll add into the guide later. New waves of enemies don't appear until the previous wave is wiped out. This is particularly true for Survival levels... you can kill all enemies but one and let weapon drops cycle through until you get the one you want. Like for the levels with rocks that you can only destroy with a laser... wait until the laser appears, kill the last enemy, then grab the laser and go to town on rocks and new enemies. Also, the true key for getting the Defuse X Bombs medals is to do them as fast as possible. Only kill enemies where you need to. If you kill enemies too fast, harder waves will appear and you'll have trouble defusing the bombs. |
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#17 (permalink) | |
![]() Join Date: Nov 2009
Posts: 272
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Quote:
I figured you'd have unlocked all levels by now but I understand how you can be stuck on a level for 10-40 minutes trying to get the rhythm just right to get all medals. |
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#18 (permalink) |
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Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 11,232
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Okay I've unlocked all the levels, am at 200 medals now.
I have confirmed the points per UFO reset if you get hit in the middle of a streak. I also realized that points per bomb defused increase in a similar fashion to UFOs, and those also reset if you get hit. I'll add that to the guide as well. Edit: I'm going to check, but I'd hazard a guess that it does something similar for Space Babies. Last edited by Vyrastas; 07-07-2011 at 04:58 AM. |
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#19 (permalink) |
![]() Join Date: Nov 2009
Posts: 272
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Yep, I can confirm the reset for babies as well. Had to redo a red level 10 times to get all them damn babies in AND get to the score as well since it's one of those levels where one is definitely tied to the other.
I realized this about UFOs/Bombs on the regular levels since I couldn't reach the points medals until I hit 6 UFOs with a nice enough multiplayer and without being hit. |
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#20 (permalink) |
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Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 11,232
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Okay cool, I added a note for Space Babies as well. The guide is virtually complete so I'm going to submit it as is.
Still working on all medals here and there... I have to take breaks every once in a while or I get frustrated. |
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