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Old 04-27-2012, 09:15 PM   #33 (permalink)
AlphaCookie
 
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Originally Posted by Lukezordz View Post
The maps do seem to have verticality, So it won't be like any of the tight TDM maps like Canals or Kharg which is good!

But if the maps are really in your face, they should have adjusted the weapons so each is balanced, so if the weapon had a 900 RoF it should be able to stand a chance against a shotgun.
From the looks of the maps to me, Shotguns might actually be at a disadvantage compared to assault rifles.

Looking at Ziba Tower and Donya Fortress now, it looks like there's is a good amount of firing positions and excellent flanking potential with the fact you can jump off upper floors to escape into another passage way. I think these maps will be dominated more by who ever can flank behind the enemies better and not just shotguns.

Also, did anyone notice how much cover was on those maps? Yeah, they all pretty much chipped away, but the verticality paired with the amount of cover will render shotguns effectively **** blocked until the cover is obliterated. Which will only happen if you get a bunch of explosive spamming assholes, or a really high ticket server where nature will take its course.

EDIT: Oh yeah! I got so caught up responding that I forgot. Pay close attention to 0:52. He totally has the wrong reticule glitch. Lololololol
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Last edited by AlphaCookie; 04-27-2012 at 09:19 PM.
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