View Single Post
Old 04-27-2012, 02:44 AM   #72 (permalink)
BreadSkin
Moderator
 
BreadSkin's Avatar
 
Join Date: Jan 2009
Location: Vancouver, Canada
Posts: 6,465

Awards Showcase Jack of All Trades   Awesome Mystery Award   Guide Supplement Bronze   Bright Idea!   Word of Mouth - Gold   THL Season 2 Champions - Team 4Play   THL Season 2 - Top 20 Individuals   Call of Duty 4 Birthday   Staff - Moderator   A+ Thread Award   5,000 Posts   Platinum Submission
Total Awards: 16 (more» ...)
Default

Quote:
Originally Posted by OLIVERMC97 View Post
I don't know if you do stuff like this for shooters and other XP boosting games, but you might want to add if you get caught or reported doing this you'll get a stats wipe and probably a ban.
Oops, totally forgot about that. We were discussing this problem as well in regards with Killzone 2. I'll make a note in the thread, thanks!

Quote:
Originally Posted by sunnygrg View Post
Just thought I would post it here. The Boosting thread in WKC needs to be changed to Co-op Partners Thread just like WKCII. There is nothing to boost in the game.
Fixed .

Quote:
Originally Posted by DarkByke View Post
Crysis 2, XP Boosting Method

Trophy Boosting Thread (Read First Post!)


This is the new XP boost method for Capture the Relay. Crytek patched the game in order to stop boosting from taking place, but this is the new workaround and works quite well if you get a reliable, large group of players together. I am not the creator of this method (his name escapes me at the moment)

You need a full server in order to prevent random players from joining. 14 players is the maximum I believe, so it would be a 7vs7 game. Each player organizes themselves over chat, an order to take turns boosting. Change your clan tag to either (0001 - 0014) to establish this. Everyone gets a turn, provided you wait for your turn and help others. No leaving after you get yours, stay for the complete cycle!

Game mode is Capture the Relay, on the map City Hall. It's a close quarters map, so minimal time is required to run both ways.

Start off with 0001 and 0002, if those people are on same team, you can try researching for a game to split the party up, or just go 0001 - 0003 instead, etc. and remember your order.

These are the ONLY people who should be boosting. The rest of your teammates are running to the opposite side, picking up the relay, and waiting for the defender to shoot them and return relay. Nobody else should be firing guns or spotting/tagging, as this wastes time.

As you can see in the graphic, the defender stands right beside the relay post, because killing the attacker automatically returns the relay since you are right beside it, again this maximizes efficiency. Attackers, do not move around after taking relay, simply stand still at the post.

Do this for an entire game (2 rounds, 10 minutes) before switching the next booster. Stay in-game for an entire cycle so that others may get their turn.

During the (x2) XP weekend, players could get well above 80,000 XP during their session provided everyone was running fast and well organized. Expect to get above 40,000 XP per normal game time.

As an important side note, if you go above 30,000 XP, you will notice on the scoreboard that it says you're getting NEGATIVE score. Ignore this, its just a glitch because the developers didn't plan for people to make such a high score. You will keep full XP from the round and bonus points as well.


So here it is, enjoy!
Cheers for taking the time to write this up. I've added it to the first post of the boosting thread.

Last edited by BreadSkin; 04-27-2012 at 02:47 AM.
BreadSkin is online now   Reply With Quote