Depending on whether there is an Amalur 2 or an online mmo version of it here are my suggestions below.
1- Better story. I read how R.A. Salvatore supposedly wrote thousands of years worth of story. Didn't see it honestly. Think he just put his name on the game more than anything.
2- More ability slots.
3- I'm fine with having an inventory cap but adding storage chests that aren't shared would be great. Like the ones in Skyrim for example. If you put an item away in a storage chest at one house, you would have to go to that same one house to retrieve that particular item. Which isn't a problem since you can map travel to the location in seconds.
4- Reworking the salvage system in order to improve your chances of salvaging specific upgrade components tied to how many points you have invested in the blacksmithing skill. For example: chance to salvage a flawless component = 85% with 8 points invested in blacksmithing etc. Much better than having to reload a save over and over just to try your luck getting that one flawless regenerative? lining (+2 health regen per sec) upgrade you really want but instead get weak rivets (+5 health) every time.
5- Armor and weapon customization. Aside from being able to name the items you craft, add ores/dyes to change up the colors of them as well so they stand out from everything else you pick up.
6- Reworked loot system so that equal or higher level enemies drop items that scale to your level instead of being low level and useless like the majority of the unique (purple) items. I felt it was boring how you killed an epic boss like the Balor and got no loot from it.
7- Reworked chest system where you get at least a random master potion instead of a single eel petal or star thistle and minor health potion from a very hard level dispel barrier or locked chest. Otherwise there really is no incentive to opening them. Yes I am aware that the contents are random that doesn't mean they can't be improved.
8- End game dungeons with very rare unique items that drop from boss level enemies. There really isn't anything to do after beating the main story apart from fetch quests. The evil chickens in that hidden room in Primordia were amusing but the developers could have done more with it.
9- More in depth stats. How many successful persuasions, how many enemies of each type were killed that weren't chickens. Good to know for when you're hunting trophies.
That's about all I can think of at the moment.
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Last edited by nycking; 03-13-2012 at 04:42 AM.
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