Some of This, Some of That
Unlocked a two-class hybrid destiny.
You unlock this trophy by having points in two different ability trees. The earliest split destinies can be unlocked when you have 6 points in two different destinies (2 in all three destinies for
Jack of All Trades). Do not go out of your way to get this trophy. If you are playing a pure or split tree character, do not waste points just for this trophy. Instead, when you have enough money, go to a Fateweaver, and ask them to reset your destiny. Then put at least 6 points in two different trees (and 2 in the third for
Jack of all Trades). After you confirm, you will receive this trophy. If you don’t want to waste the money resetting your character, make a save file before you do.
It is Your Destiny
Unlocked a top tier destiny.
Top tier destinies are unlocked when you have 109 points in a single ability tree. Since you get 3 points at each level, the earliest you can unlock this is level 36, since you start with 3 points at level 0. The top tier destinies are called: Warlord (Might tree), Nightblade (Finesse tree), and Archmage (Sorcery tree). If you are going a split destiny, you probably won’t get this during natural gameplay. If this is the case, simply see a Fateweaver to reset your destiny and reassign points into a single tree. If you do not want to waste money, make a save file before you do this, then after the trophy pops, reload.
Jack of All Trades
Unlocked a Jack of All Trades destiny.
See
Some of This, Some of That.
Breaking and Entering
Picked 50 locks.
This will likely come during the course of natural gameplay. As everyone has said, the locks in this game are a joke. Simply pick the locks on 50 chests as you go through the game and this trophy will pop.
To pick a lock, first find a chest which is locked. It is impossible to tell if a chest is locked or not by its appearance, you will have to go up to it to see the (Locked) subtitle on it. The difficulty will also be listed, these vary from Very Easy to Very Hard. Once you have found a chest, attempt to pick it by using the action button (

). You will need a lockpick to do this. Each time you fail to pick the lock, you will break a lockpick, so it is a good idea to have several handy. Once you enter the lockpicking screen, you will see a lockpick along the bottom and a gear along the top. If you ever played any Bethesda game (Elder Scrolls/Fallout), this is very similar. Simply use the

to align the lockpick, then use

to move the gear. If you are in the wrong place, the lockpick will start to quiver, and if you push it further, it will break. It will quiver less the closer you are to the correct placement. Keep trying until you get the proper placement, then slide the gear straight across to gain access to the chest.
You can also force locks. Your success rate increases as you raise lockpicking, and if you have enough points in it, you will always succeed with certain difficulties of locks. The ranks are as follows:
Level 4 – You always succeed when forcing Very Easy locks.
Level 7 – You always succeed when forcing Easy locks.
Level 8 – You always succeed when forcing Average locks.
Level 10 – You always succeed when forcing Hard locks.
Open Sesame
Dispelled 50 wards.
Some chests you come across will be warded. You can tell if a chest is warded because it will give off a purple glow, and when you approach it, it will say that it is warded, and display the difficulty of the ward, ranging from Very Easy to Very Hard. To dispel a ward, you will have to activate all of the green circles around the ring. This can be done by pressing

while your cursor is overtop of them. Each circle will have a timer on it once activated, and if the timer runs out, you will have to reactivate that ward. If you miss, and click on the ring itself, all of the wards will deactivate, and you will have to reactivate them all. There will also be a timer outside of the circle, and if you run out of time, the ward will explode regardless of how close you are to dispelling it. There are also dark circles on the ring, and if you hit one of them, the ward will explode. You can also attempt to Auto Dispel each ward, with a percentage of success. The percentage starts off at 10, and will increase with more points in Dispelling. Auto Dispelling wards WILL count towards your total dispelled wards.
Dispelling these wards is a lot easier with points in Dispelling. Each point in dispelling will give you the bonus: “Decreases difficulty when dispelling magical wards.”
The additional bonuses for each point in Dispelling are as follows:
Level 2 – You can fail to dispel a ward once before it will explode.
Level 4 – Dark sigils are removed from wards.
Level 7 - You can fail to dispel a ward twice before it will explode.
Level 10 - Ward glyphs regenerate much more slowly.
Note: This trophy is listed as missable because though there are hundreds of chests you can do this on, there are technically a finite number out there. If you fail them all, you will have to do a second playthrough to get 50. That being said, don't worry about this, you won't have any trouble dispelling 50, even if you don't dispell a single one for your first 50 hours of gameplay.
A Wink and a Smile
You have succeeded at 50 Persuasion attempts.
Throughout the game, you will encounter opportunities to attempt to persuade NPCs to believe you. These attempts will show up in green on the decision wheel, and will have a percentage of success listed beside them. You can increase this percentage by increasing your Persuasion skill. Unfortunately, there are a limited number of persuasions in this game, so this trophy is missable. To avoid failing this trophy, see the thread that
bizarro10111 created, compiling all persuasion opportunities (
Persuasion Hints). Before you get to each opportunity, save the game. That way, if you fail, you can reload and try again, making this trophy simple.
Quote:
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Originally Posted by F8L Fool
There is more than one method of persuading a NPC in this game. There are many instances where having enough skill points in any given skill will prompt you to persuade someone. I have done two Detect Hidden persuasions, a Blacksmith persuasion, an Alchemy persuasion, and a Stealth persuasion. Not only that, but when they appear it is without a chance to fail. They too count towards the total and are a great incentive to find all the skill books and do training every chance you get as early on as possible.
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Bull in a China Shop
Smashed 1,000 objects.
Destroy every crate and pot you come across as you go through the game and this will pop during natural gameplay without an issue. If you are having trouble finishing this up, fast travel between two towns, destroying all objects in each on each arrival, as all items respawn every time you get to a loading screen.