Hit the shuttle ramp to activate it, and hit it a second time to start the next-in-line mission. Be careful though, after you’ve activated the shuttle for the first time, it will fly over the table, blocking your view and violently shaking the table.
A magnetic arm will appear on one of 5 set location on table. Hit it before the 15 second countdown runs out to get to the next arm. After you’ve hit all 5 arms, the mission will be completed.
Don’t worry if you run out of time, as you’re progress will be saved. Simply hit the Shuttle Ramp again and you can continue where you left off.
Upon completing this mission for the first time, you should receive the “Skilled Pilot” trophy.
Upon starting this mission, the lift hole will light up. After hitting that, the Shuttle Ramp, the Spider Ramp and the Mini Orbit will light up. Simply hit all 3 to complete the mission.
Just like after activating the shuttle for the first time, it will fly away upon completing the mission, blocking your view and shaking the table. So be careful.
- Sunstorm (Shuttle main mission)
The idea of this mission is to guide the shuttle in the indicated directions to avoid being struck by the sunstorm. There are ten 10-second waves, alternating from left to right that you will have to survive. Hit any of the lit targets at least once before the timer runs out to advance to the next.
On the left you have:
- MARS targets
- Left Orbit
- Shuttle Ramp
- Pyramid Ramp
And on the right:
- Galaxy targets
- Right Orbit
- Spider Ramp
- Satellite Upkicker
- Mini Orbit
I recommend you use the Shuttle Ramp, as that one can be easily hit from both flippers. And the Right Orbit, again this should be an easy shot and if you hit your ball too late, it will probably slam into the targets under the top flipper and still count. I also recommend taking one shot per wave so that you can focus on catching the ball again before the next wave starts.
Hit the Pyramid ramp once to activate it and a second time to start the leveling mission. As long as you do not lose your ball, you do not have to activate it again.
- Leveling (x3):
Simply score 10 bumper hits to advance a level. The orbits are blocked, making it even easier.
After leveling up for the third time, the Pyramid main mission will become available at the center sinkhole.
- Pyramid main mission:
This 3-ball multiball challenge will probably put a lot of you close to, or even over the edge, as it is extremely difficult to complete. I've never been one to attribute luck to gaming because I pride myself on practicing and developing my skills, but a little luck here will go a long way! The object here is to hit 6 randomly lit ramps in addition to hitting all 6 side targets (MARS and Galaxy) when they are flashing without losing more than 1 of the 3 balls in play.
First, your main concern should be keeping all 3 balls in play as long as possible. Do not look up at the table to spot targets unless you are absolutely sure you have the time for it. I can’t tell you how many times that split second of looking up to see if a hit registered cost me a ball. Take a lot of risks when you have the ball save activated, especially the free and longer lasting one you get at the beginning. Don’t worry about the 6 ramps/orbits as you will definitely hit all of them before the targets just by keeping your balls in play. The more you can get accomplished with the 3 ball chaos, the better! When you’re down to 2 balls, it’s time to change tactics a bit. Catch both balls and assess your progress. Again, if you have any ramps or orbits left, leave them be for now. Focus on the targets. Try to keep one ball as far away from the flippers as possible and make very late aimed shots at the targets with the other. Hit the left orbit often and keep your top flipper elevated, as this will send the ball in the direction of the MARS targets. You can hit the top right target directly with a semi-late left flipper shot. If you hit it too late on the flipper you'll end up hitting the bumper instead. Remember that you have to hit the targets when they are flashing which makes this mode even MORE difficult than it already is! If you have a ball save activated, don’t hesitate to take risks.
When you finally manage to complete all 12 shots, the “lock is lit” light in front of the Pyramid ramp will light up. The final part of this mission requires you to lock all your balls in the pyramid. If you're still on 3 balls, you're allowed to drain one of them. Remember not to look up unless you are absolutely sure you have the time to do so. Failing at this point is not good for you, trust me. After locking your first ball (or 2 balls in case you decided not to drain one), the multiball will end. Lock your remaining ball by hitting the Pyramid ramp one last time to complete this beast of a challenge.
This video by Hypno74 shows how it's done:
The well deserved “Explorer” trophy should pop up upon completing this mission for the first time.
Like before, the first hit to the Satellite Upkicker will activate it, the second will start the next-in-line mission. The right kickback is a must when trying to make the Satellite Upkicker shot.
Upon starting this mission, the Shuttle Ramp, the Spider Ramp and the Mini Orbit will light up. After hitting all 3, the satellite will project a blue light to the right side of the table and the 2 orbits will light up. Hit both of them to complete this mission.
Completing this mission will net you the “New Galaxy” trophy.
The Shuttle Ramp, the Spider Ramp, the Pyramid Ramp and the Satellite Upkicker will light up. They all represent one of the possible switches you need to activate to recharge the satellite’s power. To complete the mission you will have to find the correct switch 3 times. Hit the wrong one and you’ll get the “wrong switch” message displayed on the dot matrix, hit the correct one and a voice will say “awesome” and you’ll advance to the next. After hitting the correct switch, it will be taken out of the random rotation. Although it will still light up, it won’t return as the correct switch during the same mission attempt. So your first switch is a 1 in 4 chance, your second a 1 in 3 and your last a 1 in 2 chance.
- Dock (x3):
You have 20 seconds to hit the Satellite Upkicker again after starting the mission. This will lock a ball. Lock 3 and the Satellite main mission will become available.
Like with the Pyramid leveling missions, if you do not lose a ball, you will not have to activate the Satellite again between dockings.
- Satellite main mission:
This is a 4-ball multiball challenge. All seven ramps and orbits will light up. In order to travel the required 600 "lightyears", simply hit 6 of those 7 ramps/orbits. Just trying to keep your balls in play should be enough to complete this mission with ease. Every time you hear “jackpot”, you hit one.
When you're down to 1 remaining orbit/ramp, they will all light up again giving you the opportunity to score more points. But by this time, the mission is already completed.
Hit the Spider Ramp once to activate it and a second time to start the Analysis mission.
The Space Spider will shoot a beam of light uncovering one of the 5 symbols. You have 15 seconds to shoot through it and go to the next. Like the “Sample” mission in the Shuttle series, your progress is saved if you happen to run out of time.
- Refuel (Spider main mission):
Every 8 seconds, 2 or 3 random ramps/orbits will light up. Hit one of them in the given time and the Lift Hole will light up. Simply hit that hole to fill the first tank displayed on the dot matrix. Repeat for the other 2 to complete the mission.
Upon completing all 4 main missions, the final mission will automatically start. This is another multiball challenge during which you will hunt for artifacts. These are the greenish glowing things that will appear on random locations on the table. Shoot a ball through it and a countdown from 10 million points will appear on the dot matrix. Hit the Lift Hole before the countdown runs out to advance to the next artifact. In order to complete this mission, you will need to do this for all 6 of the artifacts. Hitting each of the first 3 will add a ball to the game, so you end up in a 4 ball multiball to complete the last 3.
Failing to hit the Lift Hole in time, as well as being reduced to a single ball will end the final mission. That means redoing all 4 main mission sets from scratch!
The only advice I can give you is make sure you are confident at hitting the Lift Hole and never panic.
Upon hitting the Lift Hole the sixth and final time, you will be awarded with the trophy and, in addition to the millions you’ve already earned on each Lift Hole hit, you will get a whopping 60 million points and with it a solid place on the leaderboards.
Here's a video, courtesy of Hypno74
of how it's done: